Geant4-11
Public Member Functions | Protected Member Functions | Protected Attributes
G4Qt3DViewer Class Reference

#include <G4Qt3DViewer.hh>

Inheritance diagram for G4Qt3DViewer:
G4VViewer

Public Member Functions

void ClearView ()
 
std::vector< G4ThreeVector > ComputeFlyThrough (G4Vector3D *)
 
void DrawView ()
 
void FinishView ()
 
 G4Qt3DViewer (G4Qt3DSceneHandler &, const G4String &name)
 
const G4VisAttributes * GetApplicableVisAttributes (const G4VisAttributes *) const
 
const G4ViewParameters & GetDefaultViewParameters () const
 
const G4String & GetName () const
 
virtual const std::vector< G4ModelingParameters::VisAttributesModifier > * GetPrivateVisAttributesModifiers () const
 
G4VSceneHandler * GetSceneHandler () const
 
const G4String & GetShortName () const
 
G4int GetViewId () const
 
const G4ViewParameters & GetViewParameters () const
 
void Initialise ()
 
void MovingToMasterThread ()
 
void MovingToVisSubThread ()
 
void NeedKernelVisit ()
 
void ProcessView ()
 
void RefreshView ()
 
virtual void ResetView ()
 
void SetDefaultViewParameters (const G4ViewParameters &vp)
 
void SetName (const G4String &)
 
void SetNeedKernelVisit (G4bool need)
 
void SetView ()
 
void SetViewParameters (const G4ViewParameters &vp)
 
void ShowView ()
 
void SwitchToMasterThread ()
 
void SwitchToVisSubThread ()
 
virtual ~G4Qt3DViewer ()
 

Protected Member Functions

G4bool CompareForKernelVisit (G4ViewParameters &)
 
void KernelVisitDecision ()
 
void keyPressEvent (QKeyEvent *)
 
void keyReleaseEvent (QKeyEvent *)
 
void mouseDoubleClickEvent (QMouseEvent *)
 
void mouseMoveEvent (QMouseEvent *)
 
void mousePressEvent (QMouseEvent *)
 
void mouseReleaseEvent (QMouseEvent *)
 
void SetTouchable (const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath)
 
void TouchableSetColour (const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath, const G4Colour &)
 
void TouchableSetVisibility (const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath, G4bool visibility)
 
void wheelEvent (QWheelEvent *)
 

Protected Attributes

G4ViewParameters fDefaultVP
 
int fKey
 
G4bool fKeyPressed
 
G4ViewParameters fLastVP
 
G4bool fMousePressed
 
G4double fMousePressedX
 
G4double fMousePressedY
 
G4String fName
 
G4bool fNeedKernelVisit
 
G4Qt3DSceneHandler & fQt3DSceneHandler
 
G4VSceneHandler & fSceneHandler
 
G4String fShortName
 
QWidget * fUIWidget
 
G4int fViewId
 
G4ViewParameters fVP
 

Detailed Description

Definition at line 37 of file G4Qt3DViewer.hh.

Constructor & Destructor Documentation

◆ G4Qt3DViewer()

G4Qt3DViewer::G4Qt3DViewer ( G4Qt3DSceneHandler &  sceneHandler,
const G4String &  name 
)

Definition at line 38 of file G4Qt3DViewer.cc.

40: G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
41, fQt3DSceneHandler(sceneHandler)
42, fKeyPressed(false)
43, fMousePressed(false)
46{}
G4Qt3DSceneHandler & fQt3DSceneHandler
Definition: G4Qt3DViewer.hh:69
G4double fMousePressedY
Definition: G4Qt3DViewer.hh:76
G4bool fMousePressed
Definition: G4Qt3DViewer.hh:75
G4double fMousePressedX
Definition: G4Qt3DViewer.hh:76
G4bool fKeyPressed
Definition: G4Qt3DViewer.hh:73
G4int IncrementViewCount()
G4VViewer(G4VSceneHandler &, G4int id, const G4String &name="")
Definition: G4VViewer.cc:46
const char * name(G4int ptype)

◆ ~G4Qt3DViewer()

G4Qt3DViewer::~G4Qt3DViewer ( )
virtual

Definition at line 72 of file G4Qt3DViewer.cc.

73{}

Member Function Documentation

◆ ClearView()

void G4Qt3DViewer::ClearView ( void  )
virtual

Implements G4VViewer.

Definition at line 126 of file G4Qt3DViewer.cc.

127{}

◆ CompareForKernelVisit()

G4bool G4Qt3DViewer::CompareForKernelVisit ( G4ViewParameters &  lastVP)
protected

Definition at line 240 of file G4Qt3DViewer.cc.

241{
242 // Typical comparison. Taken from OpenGL.
243 if (
244 (lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) ||
246 (lastVP.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) ||
247 (lastVP.IsCulling () != fVP.IsCulling ()) ||
248 (lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
249 (lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) ||
250 (lastVP.IsCullingCovered () != fVP.IsCullingCovered ()) ||
251 (lastVP.GetCBDAlgorithmNumber() !=
253 (lastVP.IsSection () != fVP.IsSection ()) ||
254 (lastVP.IsCutaway () != fVP.IsCutaway ()) ||
255 (lastVP.IsExplode () != fVP.IsExplode ()) ||
256 (lastVP.GetNoOfSides () != fVP.GetNoOfSides ()) ||
259 (lastVP.IsMarkerNotHidden () != fVP.IsMarkerNotHidden ()) ||
260 (lastVP.GetDefaultVisAttributes()->GetColour() !=
265 (lastVP.IsPicking () != fVP.IsPicking ()) ||
266 (lastVP.GetVisAttributesModifiers() !=
268 (lastVP.IsSpecialMeshRendering() !=
270 ) {
271 return true;
272 }
273
274 if (lastVP.IsDensityCulling () &&
275 (lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ()))
276 return true;
277
278 if (lastVP.GetCBDAlgorithmNumber() > 0) {
279 if (lastVP.GetCBDParameters().size() != fVP.GetCBDParameters().size()) return true;
280 else if (lastVP.GetCBDParameters() != fVP.GetCBDParameters()) return true;
281 }
282
283 if (lastVP.IsExplode () &&
284 (lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ()))
285 return true;
286
287 if (lastVP.IsSpecialMeshRendering() &&
289 return true;
290
291 return false;
292}
G4ViewParameters fVP
Definition: G4VViewer.hh:219
const std::vector< G4ModelingParameters::VisAttributesModifier > & GetVisAttributesModifiers() const
G4int GetNoOfSides() const
G4bool IsSpecialMeshRendering() const
G4double GetExplodeFactor() const
G4int GetNumberOfCloudPoints() const
G4bool IsMarkerNotHidden() const
G4double GetGlobalLineWidthScale() const
G4bool IsCutaway() const
const G4Colour & GetBackgroundColour() const
G4bool IsSection() const
G4bool IsPicking() const
G4bool IsCulling() const
const G4VisAttributes * GetDefaultTextVisAttributes() const
G4bool IsExplode() const
const std::vector< G4double > & GetCBDParameters() const
G4int GetCBDAlgorithmNumber() const
const std::vector< G4ModelingParameters::PVNameCopyNo > & GetSpecialMeshVolumes() const
G4double GetGlobalMarkerScale() const
G4bool IsCullingInvisible() const
const G4VisAttributes * GetDefaultVisAttributes() const
G4bool IsDensityCulling() const
G4double GetVisibleDensity() const
G4bool IsCullingCovered() const
DrawingStyle GetDrawingStyle() const
G4bool IsAuxEdgeVisible() const
const G4Colour & GetColour() const

References G4VViewer::fVP, G4ViewParameters::GetBackgroundColour(), G4ViewParameters::GetCBDAlgorithmNumber(), G4ViewParameters::GetCBDParameters(), G4VisAttributes::GetColour(), G4ViewParameters::GetDefaultTextVisAttributes(), G4ViewParameters::GetDefaultVisAttributes(), G4ViewParameters::GetDrawingStyle(), G4ViewParameters::GetExplodeFactor(), G4ViewParameters::GetGlobalLineWidthScale(), G4ViewParameters::GetGlobalMarkerScale(), G4ViewParameters::GetNoOfSides(), G4ViewParameters::GetNumberOfCloudPoints(), G4ViewParameters::GetSpecialMeshVolumes(), G4ViewParameters::GetVisAttributesModifiers(), G4ViewParameters::GetVisibleDensity(), G4ViewParameters::IsAuxEdgeVisible(), G4ViewParameters::IsCulling(), G4ViewParameters::IsCullingCovered(), G4ViewParameters::IsCullingInvisible(), G4ViewParameters::IsCutaway(), G4ViewParameters::IsDensityCulling(), G4ViewParameters::IsExplode(), G4ViewParameters::IsMarkerNotHidden(), G4ViewParameters::IsPicking(), G4ViewParameters::IsSection(), and G4ViewParameters::IsSpecialMeshRendering().

Referenced by KernelVisitDecision().

◆ ComputeFlyThrough()

std::vector< G4ThreeVector > G4VViewer::ComputeFlyThrough ( G4Vector3D *  )
inherited

Definition at line 215 of file G4VViewer.cc.

216{
217 enum CurveType {
218 Bezier,
219 G4SplineTest};
220
221 // Choose a curve type (for testing)
222// int myCurveType = Bezier;
223
224 // number if step points
225 int stepPoints = 500;
226
227
228 G4Spline spline;
229
230
231 // At the moment we don't use the aVect parameters, but build it here :
232 // Good step points for exampleB5
233 spline.AddSplinePoint(G4Vector3D(0,1000,-14000));
234 spline.AddSplinePoint(G4Vector3D(0,1000,0));
235 spline.AddSplinePoint(G4Vector3D(-4000,1000,4000));
236
237
238 std::vector <G4ThreeVector> viewVect;
239
240// if(myCurveType == Bezier) {
241
242
243 // Draw the spline
244
245 for (int i = 0; i < stepPoints; i++) {
246 float t = (float)i / (float)stepPoints;
247 G4Vector3D cameraPosition = spline.GetInterpolatedSplinePoint(t);
248 // G4Vector3D targetPoint = spline.GetInterpolatedSplinePoint(t);
249
250 // viewParam->SetViewAndLights(G4ThreeVector (cameraPosition.x(), cameraPosition.y(), cameraPosition.z()));
251 // viewParam->SetCurrentTargetPoint(targetPoint);
252 G4cout << "FLY CR("<< i << "):" << cameraPosition << G4endl;
253 viewVect.push_back(G4ThreeVector (cameraPosition.x(), cameraPosition.y(), cameraPosition.z()));
254 }
255
256// } else if (myCurveType == G4SplineTest) {
257 /*
258 This method is a inspire from a Bezier curve. The problem of the Bezier curve is that the path does not go straight between two waypoints.
259 This method add "stay straight" parameter which could be between 0 and 1 where the pass will follow exactly the line between the waypoints
260 Ex : stay straight = 50%
261 m1 = 3*(P1+P0)/2
262
263 Ex : stay straight = 0%
264 m1 = (P1+P0)/2
265
266 P1
267 / \
268 / \
269 a--x--b
270 / ° ° \
271 / ° ° \
272 m1 m2
273 / \
274 / \
275 / \
276 / \
277 P0 P2
278
279 */
280// G4Vector3D a;
281// G4Vector3D b;
282// G4Vector3D m1;
283// G4Vector3D m2;
284// G4Vector3D P0;
285// G4Vector3D P1;
286// G4Vector3D P2;
287// G4double stayStraight = 0;
288// G4double bezierSpeed = 0.4; // Spend 40% time in bezier curve (time between m1-m2 is 40% of time between P0-P1)
289//
290// G4Vector3D firstPoint;
291// G4Vector3D lastPoint;
292//
293// float nbBezierSteps = (stepPoints * bezierSpeed*(1-stayStraight)) * (2./spline.GetNumPoints());
294// float nbFirstSteps = ((stepPoints/2-nbBezierSteps/2) /(1+stayStraight)) * (2./spline.GetNumPoints());
295//
296// // First points
297// firstPoint = spline.GetPoint(0);
298// lastPoint = (firstPoint + spline.GetPoint(1))/2;
299//
300// for( float j=0; j<1; j+= 1/nbFirstSteps) {
301// G4ThreeVector pt = firstPoint + (lastPoint - firstPoint) * j;
302// viewVect.push_back(pt);
303// G4cout << "FLY Bezier A1("<< viewVect.size()<< "):" << pt << G4endl;
304// }
305//
306// for (int i = 0; i < spline.GetNumPoints()-2; i++) {
307// P0 = spline.GetPoint(i);
308// P1 = spline.GetPoint(i+1);
309// P2 = spline.GetPoint(i+2);
310//
311// m1 = P1 - (P1-P0)*(1-stayStraight)/2;
312// m2 = P1 + (P2-P1)*(1-stayStraight)/2;
313//
314// // We have to get straight path from (middile of P0-P1) to (middile of P0-P1 + (dist P0-P1) * stayStraight/2)
315// if (stayStraight >0) {
316//
317// firstPoint = (P0 + P1)/2;
318// lastPoint = (P0 + P1)/2 + (P1-P0)*stayStraight/2;
319//
320// for( float j=0; j<1; j+= 1/(nbFirstSteps*stayStraight)) {
321// G4ThreeVector pt = firstPoint + (lastPoint - firstPoint)* j;
322// viewVect.push_back(pt);
323// G4cout << "FLY Bezier A2("<< viewVect.size()<< "):" << pt << G4endl;
324// }
325// }
326// // Compute Bezier curve
327// for( float delta = 0 ; delta < 1 ; delta += 1/nbBezierSteps)
328// {
329// // The Green Line
330// a = m1 + ( (P1 - m1) * delta );
331// b = P1 + ( (m2 - P1) * delta );
332//
333// // Final point
334// G4ThreeVector pt = a + ((b-a) * delta );
335// viewVect.push_back(pt);
336// G4cout << "FLY Bezier("<< viewVect.size()<< "):" << pt << G4endl;
337// }
338//
339// // We have to get straight path
340// if (stayStraight >0) {
341// firstPoint = (P1 + P2)/2 - (P2-P1)*stayStraight/2;
342// lastPoint = (P1 + P2)/2;
343//
344// for( float j=0; j<1; j+= 1/(nbFirstSteps*stayStraight)) {
345// G4ThreeVector pt = firstPoint + (lastPoint - firstPoint)* j;
346// viewVect.push_back(pt);
347// G4cout << "FLY Bezier B1("<< viewVect.size()<< "):" << pt << G4endl;
348// }
349// }
350// }
351//
352// // last points
353// firstPoint = spline.GetPoint(spline.GetNumPoints()-2);
354// lastPoint = spline.GetPoint(spline.GetNumPoints()-1);
355// for( float j=1; j>0; j-= 1/nbFirstSteps) {
356// G4ThreeVector pt = lastPoint - ((lastPoint-firstPoint)*((1-stayStraight)/2) * j );
357// viewVect.push_back(pt);
358// G4cout << "FLY Bezier B2("<< viewVect.size()<< "):" << pt << G4endl;
359// }
360// }
361 return viewVect;
362}
HepGeom::Vector3D< G4double > G4Vector3D
Definition: G4Vector3D.hh:34
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout

References G4VViewer::G4Spline::AddSplinePoint(), G4cout, G4endl, G4VViewer::G4Spline::GetInterpolatedSplinePoint(), HepGeom::BasicVector3D< T >::x(), HepGeom::BasicVector3D< T >::y(), and HepGeom::BasicVector3D< T >::z().

◆ DrawView()

void G4Qt3DViewer::DrawView ( )
virtual

Implements G4VViewer.

Definition at line 129 of file G4Qt3DViewer.cc.

130{
131 // First, a view should decide when to re-visit the G4 kernel.
132 // Sometimes it might not be necessary, e.g., if the scene is stored
133 // in a graphical database (e.g., OpenGL's display lists) and only
134 // the viewing angle has changed. But graphics systems without a
135 // graphical database will always need to visit the G4 kernel.
136
137 // The fNeedKernelVisit flag might have been set by the user in
138 // /vis/viewer/rebuild, but if not, make decision and set flag only
139 // if necessary...
141 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
142 fLastVP = fVP;
143
144 ProcessView (); // Clears store and processes scene only if necessary.
145
146 if (kernelVisitWasNeeded) {
147 // We might need to do something if the kernel was visited.
148 } else {
149 }
150
151 // ...before finally...
152 FinishView (); // Flush streams and/or swap buffers.
153}
bool G4bool
Definition: G4Types.hh:86
void KernelVisitDecision()
void FinishView()
G4ViewParameters fLastVP
Definition: G4Qt3DViewer.hh:68
G4bool fNeedKernelVisit
Definition: G4VViewer.hh:224
void ProcessView()
Definition: G4VViewer.cc:105

References FinishView(), fLastVP, G4VViewer::fNeedKernelVisit, G4VViewer::fVP, KernelVisitDecision(), and G4VViewer::ProcessView().

Referenced by mouseMoveEvent(), and wheelEvent().

◆ FinishView()

void G4Qt3DViewer::FinishView ( void  )
virtual

Reimplemented from G4VViewer.

Definition at line 165 of file G4Qt3DViewer.cc.

166{
168 show();
169 }
170}
G4bool IsMasterThread()
Definition: G4Threading.cc:124

References G4Threading::IsMasterThread().

Referenced by DrawView().

◆ GetApplicableVisAttributes()

const G4VisAttributes * G4VViewer::GetApplicableVisAttributes ( const G4VisAttributes *  ) const
inherited

◆ GetDefaultViewParameters()

const G4ViewParameters & G4VViewer::GetDefaultViewParameters ( ) const
inherited

◆ GetName()

const G4String & G4VViewer::GetName ( ) const
inherited

◆ GetPrivateVisAttributesModifiers()

virtual const std::vector< G4ModelingParameters::VisAttributesModifier > * G4VViewer::GetPrivateVisAttributesModifiers ( ) const
virtualinherited

◆ GetSceneHandler()

G4VSceneHandler * G4VViewer::GetSceneHandler ( ) const
inherited

◆ GetShortName()

const G4String & G4VViewer::GetShortName ( ) const
inherited

◆ GetViewId()

G4int G4VViewer::GetViewId ( ) const
inherited

◆ GetViewParameters()

const G4ViewParameters & G4VViewer::GetViewParameters ( ) const
inherited

Referenced by G4OpenGLXmViewer::actions_callback(), G4OpenInventorSceneHandler::AddCircleSquare(), G4Qt3DSceneHandler::AddPrimitive(), G4ToolsSGSceneHandler::AddPrimitive(), G4OpenInventorSceneHandler::AddPrimitive(), G4OpenGLSceneHandler::AddPrimitive(), G4OpenGLImmediateSceneHandler::AddPrimitivePreambleInternal(), G4OpenGLStoredSceneHandler::AddPrimitivePreambleInternal(), G4OpenInventorSceneHandler::AddTransform(), G4OpenGLXmViewer::background_color_callback(), G4OpenGLImmediateQtViewer::ComputeView(), G4OpenGLStoredQtViewer::ComputeView(), G4VSceneHandler::CreateSectionSolid(), G4VisManager::CreateViewer(), G4OpenGLImmediateWin32Viewer::DrawView(), G4OpenGLImmediateXmViewer::DrawView(), G4OpenGLImmediateXViewer::DrawView(), G4OpenGLStoredWin32Viewer::DrawView(), G4OpenGLStoredXmViewer::DrawView(), G4OpenGLStoredXViewer::DrawView(), G4OpenGLStoredSceneHandler::EndModeling(), G4VisManager::EndOfRun(), G4VSceneHandler::GetAuxEdgeVisible(), G4VSceneHandler::GetColour(), G4VSceneHandler::GetDrawingStyle(), G4VSceneHandler::GetNoOfSides(), G4VSceneHandler::GetNumberOfCloudPoints(), G4VSceneHandler::GetTextColour(), G4VVisCommand::RefreshIfRequired(), G4VSceneHandler::RequestPrimitives(), G4VisCommandDrawView::SetNewValue(), G4VisCommandDrawLogicalVolume::SetNewValue(), G4VisCommandGeometrySetDaughtersInvisible::SetNewValue(), G4VisCommandGeometrySetVisibility::SetNewValue(), G4VisCommandSceneNotifyHandlers::SetNewValue(), G4VisCommandSceneAddLogo::SetNewValue(), G4VisCommandSceneAddScale::SetNewValue(), G4VisCommandSceneHandlerCreate::SetNewValue(), G4VisCommandsTouchable::SetNewValue(), G4VisCommandsTouchableSet::SetNewValue(), G4VisCommandViewerAddCutawayPlane::SetNewValue(), G4VisCommandViewerCentreOn::SetNewValue(), G4VisCommandViewerChangeCutawayPlane::SetNewValue(), G4VisCommandViewerClearCutawayPlanes::SetNewValue(), G4VisCommandViewerClearVisAttributesModifiers::SetNewValue(), G4VisCommandViewerClone::SetNewValue(), G4VisCommandViewerColourByDensity::SetNewValue(), G4VisCommandViewerCopyViewFrom::SetNewValue(), G4VisCommandViewerCreate::SetNewValue(), G4VisCommandViewerDolly::SetNewValue(), G4VisCommandViewerInterpolate::SetNewValue(), G4VisCommandViewerPan::SetNewValue(), G4VisCommandViewerSave::SetNewValue(), G4VisCommandViewerScale::SetNewValue(), G4VisCommandViewerZoom::SetNewValue(), G4VisCommandsViewerSet::SetNewValue(), G4VisCommandGeometrySetVisibility::SetNewValueOnLV(), G4OpenInventorViewer::SetReducedWireFrame(), G4OpenInventorViewer::SetSolid(), and G4OpenInventorViewer::SetWireFrame().

◆ Initialise()

void G4Qt3DViewer::Initialise ( )
virtual

Reimplemented from G4VViewer.

Definition at line 48 of file G4Qt3DViewer.cc.

49{
50 setObjectName(fName.c_str());
51
52 fVP.SetAutoRefresh(true);
54
55 auto UI = G4UImanager::GetUIpointer();
56 auto uiQt = dynamic_cast<G4UIQt*>(UI->GetG4UIWindow());
57 if (!uiQt) {
58 fViewId = -1; // This flags an error.
59 G4cerr << "G4Qt3DViewer::G4Qt3DViewer requires G4UIQt"
60 << G4endl;
61 return;
62 }
63 fUIWidget = QWidget::createWindowContainer(this);
64 fUIWidget->setMinimumSize(QSize(200, 100));
65 fUIWidget->setMaximumSize(screen()->size());
66// fUIWidget->setFocusPolicy(Qt::NoFocus); //??
67 uiQt->AddTabWidget(fUIWidget,QString(fName));
68
69 setRootEntity(fQt3DSceneHandler.fpQt3DScene);
70}
G4GLOB_DLL std::ostream G4cerr
Qt3DCore::QEntity * fpQt3DScene
QWidget * fUIWidget
Definition: G4Qt3DViewer.hh:71
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:77
G4String fName
Definition: G4VViewer.hh:217
G4ViewParameters fDefaultVP
Definition: G4VViewer.hh:220
G4int fViewId
Definition: G4VViewer.hh:216
void SetAutoRefresh(G4bool)

References G4VViewer::fDefaultVP, G4VViewer::fName, G4Qt3DSceneHandler::fpQt3DScene, fQt3DSceneHandler, fUIWidget, G4VViewer::fViewId, G4VViewer::fVP, G4cerr, G4endl, G4UImanager::GetUIpointer(), and G4ViewParameters::SetAutoRefresh().

◆ KernelVisitDecision()

void G4Qt3DViewer::KernelVisitDecision ( )
protected

Definition at line 230 of file G4Qt3DViewer.cc.

230 {
231
232 // If there's a significant difference with the last view parameters
233 // of either the scene handler or this viewer, trigger a rebuild.
234
236 NeedKernelVisit (); // Sets fNeedKernelVisit.
237 }
238}
G4bool CompareForKernelVisit(G4ViewParameters &)
void NeedKernelVisit()
Definition: G4VViewer.cc:78

References CompareForKernelVisit(), fLastVP, and G4VViewer::NeedKernelVisit().

Referenced by DrawView().

◆ keyPressEvent()

void G4Qt3DViewer::keyPressEvent ( QKeyEvent *  ev)
protected

Definition at line 294 of file G4Qt3DViewer.cc.

295{
296 fKeyPressed = true;
297 fKey = ev->key();
298}

References fKey, and fKeyPressed.

◆ keyReleaseEvent()

void G4Qt3DViewer::keyReleaseEvent ( QKeyEvent *  )
protected

Definition at line 300 of file G4Qt3DViewer.cc.

301{
302 fKeyPressed = false;
303}

References fKeyPressed.

◆ mouseDoubleClickEvent()

void G4Qt3DViewer::mouseDoubleClickEvent ( QMouseEvent *  )
protected

Definition at line 305 of file G4Qt3DViewer.cc.

305{}

◆ mouseMoveEvent()

void G4Qt3DViewer::mouseMoveEvent ( QMouseEvent *  ev)
protected

Definition at line 307 of file G4Qt3DViewer.cc.

308{
309 // I think we only want these if a mouse button is pressed.
310 // But they come even when not pressed (on my MacBook Pro trackpad).
311 // Documentation says:
312 /* Mouse move events will occur only when a mouse button is pressed down,
313 unless mouse tracking has been enabled with QWidget::setMouseTracking().*/
314 // But this is a window not a widget.
315 // As a workaround we maintain a flag changed by mousePress/ReleaseEvent.
316
317 G4double x = ev->x();
318 G4double y = ev->y();
321 fMousePressedX = x;
322 fMousePressedY = y;
323
324 if (fMousePressed) {
325
326 if (fKeyPressed && fKey == Qt::Key_Shift) { // Translation (pan)
327
329 const G4double scale = 300; // Roughly pixels per window, empirically chosen
330 const G4double dxScene = dx*sceneRadius/scale;
331 const G4double dyScene = dy*sceneRadius/scale;
332 fVP.IncrementPan(-dxScene,dyScene);
333
334 } else { // Rotation
335
336 // Simple ad-hoc algorithms
338 const G4Vector3D& y_prime = x_prime.cross(fVP.GetViewpointDirection());
339 const G4double scale = 200; // Roughly pixels per window, empirically chosen
340 G4Vector3D newViewpointDirection = fVP.GetViewpointDirection();
341 newViewpointDirection += dx*x_prime/scale;
342 newViewpointDirection += dy*y_prime/scale;
343 fVP.SetViewpointDirection(newViewpointDirection.unit());
344
346 G4Vector3D newUpVector = fVP.GetUpVector();
347 newUpVector += dx*x_prime/scale;
348 newUpVector += dy*y_prime/scale;
349 fVP.SetUpVector(newUpVector.unit());
350 }
351 }
352 }
353
354 SetView();
355 DrawView();
356}
double G4double
Definition: G4Types.hh:83
void SetView()
Definition: G4Qt3DViewer.cc:75
const G4VisExtent & GetExtent() const
void SetViewpointDirection(const G4Vector3D &viewpointDirection)
const G4Vector3D & GetViewpointDirection() const
void IncrementPan(G4double right, G4double up)
const G4Vector3D & GetUpVector() const
void SetUpVector(const G4Vector3D &upVector)
RotationStyle GetRotationStyle() const
G4double GetExtentRadius() const
Definition: G4VisExtent.cc:75
BasicVector3D< T > cross(const BasicVector3D< T > &v) const
BasicVector3D< T > unit() const

References HepGeom::BasicVector3D< T >::cross(), DrawView(), fKey, fKeyPressed, fMousePressed, fMousePressedX, fMousePressedY, G4VSceneHandler::fpScene, fQt3DSceneHandler, G4ViewParameters::freeRotation, G4VViewer::fVP, G4Scene::GetExtent(), G4VisExtent::GetExtentRadius(), G4ViewParameters::GetRotationStyle(), G4ViewParameters::GetUpVector(), G4ViewParameters::GetViewpointDirection(), G4ViewParameters::IncrementPan(), G4ViewParameters::SetUpVector(), SetView(), G4ViewParameters::SetViewpointDirection(), and HepGeom::BasicVector3D< T >::unit().

◆ mousePressEvent()

void G4Qt3DViewer::mousePressEvent ( QMouseEvent *  ev)
protected

Definition at line 358 of file G4Qt3DViewer.cc.

359{
360 fMousePressed = true;
361 fMousePressedX = ev->x();
362 fMousePressedY = ev->y();
363}

References fMousePressed, fMousePressedX, and fMousePressedY.

◆ mouseReleaseEvent()

void G4Qt3DViewer::mouseReleaseEvent ( QMouseEvent *  )
protected

Definition at line 365 of file G4Qt3DViewer.cc.

366{
367 fMousePressed = false;
368}

References fMousePressed.

◆ MovingToMasterThread()

void G4Qt3DViewer::MovingToMasterThread ( )

Definition at line 207 of file G4Qt3DViewer.cc.

208{
209#ifdef G4QT3DDEBUG
210 G4cout << "G4Qt3DViewer::MovingToMasterThread" << G4endl;
211#endif
212 // On vis sub-thread just before exit
213 // Move relevant stuff to master QThread.
214 auto p1 = fQt3DSceneHandler.fpQt3DScene->parent();
215 auto p2 = p1->parent();
216 p2->moveToThread(masterQThread);
217 // Zero - will be different next run
218 visSubThreadQThread = nullptr;
219}

References G4Qt3DSceneHandler::fpQt3DScene, fQt3DSceneHandler, G4cout, G4endl, anonymous_namespace{G4Qt3DViewer.cc}::masterQThread, and anonymous_namespace{G4Qt3DViewer.cc}::visSubThreadQThread.

◆ MovingToVisSubThread()

void G4Qt3DViewer::MovingToVisSubThread ( )

Definition at line 179 of file G4Qt3DViewer.cc.

180{
181#ifdef G4QT3DDEBUG
182 G4cout << "G4Qt3DViewer::MovingToVisSubThread" << G4endl;
183#endif
184 // Still on master thread but vis thread has been launched
185 // Make note of master QThread
186 masterQThread = QThread::currentThread();
187 // Wait until SwitchToVisSubThread has found vis sub-thread QThread
188 std::this_thread::sleep_for(std::chrono::milliseconds(100));
189 // Move relevant stuff to vis sub-thread QThread
190 auto p1 = fQt3DSceneHandler.fpQt3DScene->parent();
191 auto p2 = p1->parent();
192 p2->moveToThread(visSubThreadQThread);
193}

References G4Qt3DSceneHandler::fpQt3DScene, fQt3DSceneHandler, G4cout, G4endl, anonymous_namespace{G4Qt3DViewer.cc}::masterQThread, and anonymous_namespace{G4Qt3DViewer.cc}::visSubThreadQThread.

◆ NeedKernelVisit()

void G4VViewer::NeedKernelVisit ( )
inherited

Definition at line 78 of file G4VViewer.cc.

78 {
79
80 fNeedKernelVisit = true;
81
82 // At one time I thought we'd better notify all viewers. But I guess
83 // each viewer can take care of itself, so the following code is
84 // redundant (but keep it commented out for now). (John Allison)
85 // Notify all viewers that a kernel visit is required.
86 // const G4ViewerList& viewerList = fSceneHandler.GetViewerList ();
87 // G4ViewerListConstIterator i;
88 // for (i = viewerList.begin(); i != viewerList.end(); i++) {
89 // (*i) -> SetNeedKernelVisit ();
90 // }
91 // ??...but, there's a problem in OpenGL Stored which seems to
92 // require *all* viewers to revisit the kernel, so...
93 // const G4ViewerList& viewerList = fSceneHandler.GetViewerList ();
94 // G4ViewerListConstIterator i;
95 // for (i = viewerList.begin(); i != viewerList.end(); i++) {
96 // (*i) -> SetNeedKernelVisit (true);
97 // }
98 // Feb 2005 - commented out. Let's fix OpenGL if necessary.
99}

References G4VViewer::fNeedKernelVisit.

Referenced by G4OpenGLImmediateQtViewer::ComputeView(), G4DAWNFILEViewer::DrawView(), G4GMocrenFileViewer::DrawView(), G4HepRepFileViewer::DrawView(), G4OpenGLImmediateWin32Viewer::DrawView(), G4OpenGLImmediateXmViewer::DrawView(), G4OpenGLImmediateXViewer::DrawView(), G4VTreeViewer::DrawView(), G4VRML2FileViewer::DrawView(), G4VtkViewer::DrawView(), G4VisManager::GeometryHasChanged(), G4OpenGLStoredViewer::KernelVisitDecision(), G4OpenInventorViewer::KernelVisitDecision(), KernelVisitDecision(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::KernelVisitDecision(), G4VisManager::NotifyHandlers(), G4OpenGLImmediateViewer::ProcessView(), G4VisCommandViewerRebuild::SetNewValue(), G4OpenInventorViewer::SetPreview(), G4OpenInventorViewer::SetPreviewAndFull(), G4OpenInventorViewer::SetReducedWireFrame(), and G4OpenInventorViewer::UpdateScene().

◆ ProcessView()

void G4VViewer::ProcessView ( )
inherited

Definition at line 105 of file G4VViewer.cc.

106{
107 // If the scene has changed, or if the concrete viewer has decided
108 // that it necessary to visit the kernel, perhaps because the view
109 // parameters have changed significantly (this should be done in the
110 // concrete viewer's DrawView)...
111 if (fNeedKernelVisit) {
112 // Reset flag. This must be done before ProcessScene to prevent
113 // recursive calls when recomputing transients...
114 fNeedKernelVisit = false;
117 }
118}
virtual void ProcessScene()
virtual void ClearStore()
G4VSceneHandler & fSceneHandler
Definition: G4VViewer.hh:215

References G4VSceneHandler::ClearStore(), G4VViewer::fNeedKernelVisit, G4VViewer::fSceneHandler, and G4VSceneHandler::ProcessScene().

Referenced by G4OpenGLStoredQtViewer::ComputeView(), G4DAWNFILEViewer::DrawView(), G4GMocrenFileViewer::DrawView(), G4HepRepFileViewer::DrawView(), G4OpenGLStoredWin32Viewer::DrawView(), G4OpenGLStoredXmViewer::DrawView(), G4OpenGLStoredXViewer::DrawView(), G4OpenInventorViewer::DrawView(), DrawView(), G4RayTracerViewer::DrawView(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::DrawView(), G4VTreeViewer::DrawView(), G4VRML2FileViewer::DrawView(), G4VtkViewer::DrawView(), and G4OpenGLImmediateViewer::ProcessView().

◆ RefreshView()

void G4VViewer::RefreshView ( )
inherited

◆ ResetView()

virtual void G4VViewer::ResetView ( )
virtualinherited

◆ SetDefaultViewParameters()

void G4VViewer::SetDefaultViewParameters ( const G4ViewParameters &  vp)
inherited

◆ SetName()

void G4VViewer::SetName ( const G4String &  name)
inherited

Definition at line 72 of file G4VViewer.cc.

72 {
73 fName = name;
74 fShortName = fName.substr(0, fName.find (' '));
76}
G4String fShortName
Definition: G4VViewer.hh:218
void strip(G4String &str, char c=' ')
Remove leading and trailing characters from string.

References G4VViewer::fName, G4VViewer::fShortName, G4InuclParticleNames::name(), and G4StrUtil::strip().

◆ SetNeedKernelVisit()

void G4VViewer::SetNeedKernelVisit ( G4bool  need)
inherited

◆ SetTouchable()

void G4VViewer::SetTouchable ( const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &  fullPath)
protectedinherited

Definition at line 124 of file G4VViewer.cc.

126{
127 // Set the touchable for /vis/touchable/set/... commands.
128 std::ostringstream oss;
129 const auto& pvStore = G4PhysicalVolumeStore::GetInstance();
130 for (const auto& pvNodeId: fullPath) {
131 const auto& pv = pvNodeId.GetPhysicalVolume();
132 auto iterator = find(pvStore->begin(),pvStore->end(),pv);
133 if (iterator == pvStore->end()) {
135 ed << "Volume no longer in physical volume store.";
136 G4Exception("G4VViewer::SetTouchable", "visman0501", JustWarning, ed);
137 } else {
138 oss
139 << ' ' << pvNodeId.GetPhysicalVolume()->GetName()
140 << ' ' << pvNodeId.GetCopyNo();
141 }
142 }
143 G4UImanager::GetUIpointer()->ApplyCommand("/vis/set/touchable" + oss.str());
144}
@ JustWarning
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:35
std::ostringstream G4ExceptionDescription
Definition: G4Exception.hh:40
static G4PhysicalVolumeStore * GetInstance()
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:485

References G4UImanager::ApplyCommand(), G4Exception(), G4PhysicalVolumeStore::GetInstance(), G4UImanager::GetUIpointer(), and JustWarning.

Referenced by G4OpenGLQtViewer::changeColorAndTransparency(), and G4OpenGLQtViewer::setCheckComponent().

◆ SetView()

void G4Qt3DViewer::SetView ( )
virtual

Implements G4VViewer.

Definition at line 75 of file G4Qt3DViewer.cc.

76{
77 // Background colour
78 defaultFrameGraph()->setClearColor(G4Qt3DUtils::ConvertToQColor(fVP.GetBackgroundColour()));
79
80 // Get radius of scene, etc.
81 // Note that this procedure properly takes into account zoom, dolly and pan.
82 const G4Point3D targetPoint
86 if(radius<=0.) radius = 1.;
87 const G4double cameraDistance = fVP.GetCameraDistance (radius);
88 const G4Point3D cameraPosition =
89 targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
90 const GLdouble pnear = fVP.GetNearDistance (cameraDistance, radius);
91 const GLdouble pfar = fVP.GetFarDistance (cameraDistance, pnear, radius);
92 const GLdouble right = fVP.GetFrontHalfHeight (pnear, radius);
93 const GLdouble left = -right;
94 const GLdouble top = fVP.GetFrontHalfHeight (pnear, radius);
95 const GLdouble bottom = -top;
96
97 camera()->setObjectName((fName + " camera").c_str());
98 camera()->setViewCenter(G4Qt3DUtils::ConvertToQVector3D(targetPoint));
99 camera()->setPosition(G4Qt3DUtils::ConvertToQVector3D(cameraPosition));
100 camera()->setUpVector(G4Qt3DUtils::ConvertToQVector3D(fVP.GetUpVector()));
101
102// auto lightEntity = new Qt3DCore::QEntity(fQt3DSceneHandler.fpQt3DScene);
103// auto directionalLight = new Qt3DRender::QDirectionalLight(lightEntity);
106// directionalLight->setWorldDirection(G4Qt3DUtils::ConvertToQVector3D(fVP.GetActualLightpointDirection()));
107// lightEntity->addComponent(directionalLight);
108
109 const auto& size = fUIWidget->size();
110 G4double w = size.width();
111 G4double h = size.height();
112#ifdef G4QT3DDEBUG
113 // Curiously w,h are wrong first time - 640,480 instead of (my Mac) 991,452.
114 G4cout << "W,H: " << w << ',' << h << G4endl;
115#endif
116 const G4double aspectRatio = w/h;
117 if (fVP.GetFieldHalfAngle() == 0.) {
118 camera()->lens()->setOrthographicProjection
119 (left*aspectRatio,right*aspectRatio,bottom,top,pnear,pfar);
120 } else {
121 camera()->lens()->setPerspectiveProjection
122 (2.*fVP.GetFieldHalfAngle()/deg,aspectRatio,pnear,pfar);
123 }
124}
static constexpr double deg
Definition: G4SIunits.hh:132
const G4Point3D & GetStandardTargetPoint() const
G4Scene * GetScene() const
G4double GetCameraDistance(G4double radius) const
const G4Point3D & GetCurrentTargetPoint() const
G4double GetFarDistance(G4double cameraDistance, G4double nearDistance, G4double radius) const
G4double GetFieldHalfAngle() const
G4double GetFrontHalfHeight(G4double nearDistance, G4double radius) const
G4double GetNearDistance(G4double cameraDistance, G4double radius) const
QColor ConvertToQColor(const G4Colour &c)
Definition: G4Qt3DUtils.cc:46
QVector3D ConvertToQVector3D(const G4ThreeVector &v)
Definition: G4Qt3DUtils.cc:52

References G4Qt3DUtils::ConvertToQColor(), G4Qt3DUtils::ConvertToQVector3D(), deg, G4VViewer::fName, G4VViewer::fSceneHandler, fUIWidget, G4VViewer::fVP, G4cout, G4endl, G4ViewParameters::GetBackgroundColour(), G4ViewParameters::GetCameraDistance(), G4ViewParameters::GetCurrentTargetPoint(), G4Scene::GetExtent(), G4VisExtent::GetExtentRadius(), G4ViewParameters::GetFarDistance(), G4ViewParameters::GetFieldHalfAngle(), G4ViewParameters::GetFrontHalfHeight(), G4ViewParameters::GetNearDistance(), G4VSceneHandler::GetScene(), G4Scene::GetStandardTargetPoint(), G4ViewParameters::GetUpVector(), G4ViewParameters::GetViewpointDirection(), and HepGeom::BasicVector3D< T >::unit().

Referenced by mouseMoveEvent(), and wheelEvent().

◆ SetViewParameters()

void G4VViewer::SetViewParameters ( const G4ViewParameters &  vp)
inherited

◆ ShowView()

void G4Qt3DViewer::ShowView ( void  )
virtual

Reimplemented from G4VViewer.

Definition at line 155 of file G4Qt3DViewer.cc.

156{
157 // show() may only be called from master thread
159 show();
160 }
161 // The way Qt seems to work, we don't seem to need a show() anyway, but
162 // we'll leave it in - it seems not to have any effect, good or bad.
163}

References G4Threading::IsMasterThread().

◆ SwitchToMasterThread()

void G4Qt3DViewer::SwitchToMasterThread ( )

Definition at line 221 of file G4Qt3DViewer.cc.

222{
223#ifdef G4QT3DDEBUG
224 G4cout << "G4Qt3DViewer::SwitchToMasterThread" << G4endl;
225#endif
226 // On master thread after vis sub-thread has terminated
227 // Nothing to do
228}

References G4cout, and G4endl.

◆ SwitchToVisSubThread()

void G4Qt3DViewer::SwitchToVisSubThread ( )

Definition at line 195 of file G4Qt3DViewer.cc.

196{
197#ifdef G4QT3DDEBUG
198 G4cout << "G4Qt3DViewer::SwitchToVisSubThread" << G4endl;
199#endif
200 // On vis sub-thread before any drawing
201 // Make note of vis-subthread QThread for MovingToVisSubThread
202 visSubThreadQThread = QThread::currentThread();
203 // Wait until SwitchToVisSubThread has moved stuff
204 std::this_thread::sleep_for(std::chrono::milliseconds(1000));
205}

References G4cout, G4endl, and anonymous_namespace{G4Qt3DViewer.cc}::visSubThreadQThread.

◆ TouchableSetColour()

void G4VViewer::TouchableSetColour ( const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &  fullPath,
const G4Colour &  colour 
)
protectedinherited

Definition at line 180 of file G4VViewer.cc.

183{
184 // Changes the Vis Attribute Modifiers WITHOUT triggering a rebuild.
185
186 std::ostringstream oss;
187 oss << "/vis/touchable/set/colour "
188 << colour.GetRed() << ' ' << colour.GetGreen()
189 << ' ' << colour.GetBlue() << ' ' << colour.GetAlpha();
190
191 // The following is equivalent to
192 // G4UImanager::GetUIpointer()->ApplyCommand(oss.str());
193 // (assuming the touchable has already been set), but avoids view rebuild.
194
195 // Instantiate a working copy of a G4VisAttributes object...
196 G4VisAttributes workingVisAtts;
197 // and set the colour.
198 workingVisAtts.SetColour(colour);
199
202 (workingVisAtts,
205 // G4ModelingParameters::VASColour (VAS = Vis Attribute Signifier)
206 // signifies that it is the colour that should be picked out
207 // and merged with the touchable's normal vis attributes.
208
209 // Record on G4cout (with #) for information.
210 if (G4UImanager::GetUIpointer()->GetVerboseLevel() >= 2) {
211 G4cout << "# " << oss.str() << G4endl;
212 }
213}
G4double GetBlue() const
Definition: G4Colour.hh:154
G4double GetAlpha() const
Definition: G4Colour.hh:155
G4double GetRed() const
Definition: G4Colour.hh:152
G4double GetGreen() const
Definition: G4Colour.hh:153
static G4ModelingParameters::PVNameCopyNoPath GetPVNameCopyNoPath(const std::vector< G4PhysicalVolumeNodeID > &)
void AddVisAttributesModifier(const G4ModelingParameters::VisAttributesModifier &)
void SetColour(const G4Colour &)

References G4ViewParameters::AddVisAttributesModifier(), G4VViewer::fVP, G4cout, G4endl, G4Colour::GetAlpha(), G4Colour::GetBlue(), G4Colour::GetGreen(), G4PhysicalVolumeModel::GetPVNameCopyNoPath(), G4Colour::GetRed(), G4UImanager::GetUIpointer(), G4VisAttributes::SetColour(), and G4ModelingParameters::VASColour.

Referenced by G4OpenGLQtViewer::changeColorAndTransparency().

◆ TouchableSetVisibility()

void G4VViewer::TouchableSetVisibility ( const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &  fullPath,
G4bool  visibility 
)
protectedinherited

Definition at line 146 of file G4VViewer.cc.

149{
150 // Changes the Vis Attribute Modifiers WITHOUT triggering a rebuild.
151
152 std::ostringstream oss;
153 oss << "/vis/touchable/set/visibility ";
154 if (visibiity) oss << "true"; else oss << "false";
155
156 // The following is equivalent to
157 // G4UImanager::GetUIpointer()->ApplyCommand(oss.str());
158 // (assuming the touchable has already been set), but avoids view rebuild.
159
160 // Instantiate a working copy of a G4VisAttributes object...
161 G4VisAttributes workingVisAtts;
162 // and set the visibility.
163 workingVisAtts.SetVisibility(visibiity);
164
167 (workingVisAtts,
170 // G4ModelingParameters::VASVisibility (VAS = Vis Attribute Signifier)
171 // signifies that it is the visibility that should be picked out
172 // and merged with the touchable's normal vis attributes.
173
174 // Record on G4cout (with #) for information.
175 if (G4UImanager::GetUIpointer()->GetVerboseLevel() >= 2) {
176 G4cout << "# " << oss.str() << G4endl;
177 }
178}
void SetVisibility(G4bool=true)

References G4ViewParameters::AddVisAttributesModifier(), G4VViewer::fVP, G4cout, G4endl, G4PhysicalVolumeModel::GetPVNameCopyNoPath(), G4UImanager::GetUIpointer(), G4VisAttributes::SetVisibility(), and G4ModelingParameters::VASVisibility.

Referenced by G4OpenGLQtViewer::setCheckComponent().

◆ wheelEvent()

void G4Qt3DViewer::wheelEvent ( QWheelEvent *  ev)
protected

Definition at line 370 of file G4Qt3DViewer.cc.

371{
372 // Take note of up-down motion only
373 const G4double angleY = ev->angleDelta().y();
374
375 if (fVP.GetFieldHalfAngle() == 0.) { // Orthographic projection
376 const G4double scale = 500; // Empirically chosen
377 fVP.MultiplyZoomFactor(1.+angleY/scale);
378 } else { // Perspective projection
379 const G4double scale = fVP.GetFieldHalfAngle()/(10.*deg); // Empirical
380 fVP.SetDolly(fVP.GetDolly()+angleY/scale);
381 }
382
383 SetView();
384 DrawView();
385}
void SetDolly(G4double dolly)
void MultiplyZoomFactor(G4double zoomFactorMultiplier)
G4double GetDolly() const

References deg, DrawView(), G4VViewer::fVP, G4ViewParameters::GetDolly(), G4ViewParameters::GetFieldHalfAngle(), G4ViewParameters::MultiplyZoomFactor(), G4ViewParameters::SetDolly(), and SetView().

Field Documentation

◆ fDefaultVP

G4ViewParameters G4VViewer::fDefaultVP
protectedinherited

◆ fKey

int G4Qt3DViewer::fKey
protected

Definition at line 74 of file G4Qt3DViewer.hh.

Referenced by keyPressEvent(), and mouseMoveEvent().

◆ fKeyPressed

G4bool G4Qt3DViewer::fKeyPressed
protected

Definition at line 73 of file G4Qt3DViewer.hh.

Referenced by keyPressEvent(), keyReleaseEvent(), and mouseMoveEvent().

◆ fLastVP

G4ViewParameters G4Qt3DViewer::fLastVP
protected

Definition at line 68 of file G4Qt3DViewer.hh.

Referenced by DrawView(), and KernelVisitDecision().

◆ fMousePressed

G4bool G4Qt3DViewer::fMousePressed
protected

Definition at line 75 of file G4Qt3DViewer.hh.

Referenced by mouseMoveEvent(), mousePressEvent(), and mouseReleaseEvent().

◆ fMousePressedX

G4double G4Qt3DViewer::fMousePressedX
protected

Definition at line 76 of file G4Qt3DViewer.hh.

Referenced by mouseMoveEvent(), and mousePressEvent().

◆ fMousePressedY

G4double G4Qt3DViewer::fMousePressedY
protected

Definition at line 76 of file G4Qt3DViewer.hh.

Referenced by mouseMoveEvent(), and mousePressEvent().

◆ fName

G4String G4VViewer::fName
protectedinherited

◆ fNeedKernelVisit

G4bool G4VViewer::fNeedKernelVisit
protectedinherited

◆ fQt3DSceneHandler

G4Qt3DSceneHandler& G4Qt3DViewer::fQt3DSceneHandler
protected

◆ fSceneHandler

G4VSceneHandler& G4VViewer::fSceneHandler
protectedinherited

◆ fShortName

G4String G4VViewer::fShortName
protectedinherited

◆ fUIWidget

QWidget* G4Qt3DViewer::fUIWidget
protected

Definition at line 71 of file G4Qt3DViewer.hh.

Referenced by Initialise(), and SetView().

◆ fViewId

G4int G4VViewer::fViewId
protectedinherited

◆ fVP

G4ViewParameters G4VViewer::fVP
protectedinherited

Definition at line 219 of file G4VViewer.hh.

Referenced by G4OpenGLQtViewer::actionChangeBackgroundColor(), G4OpenGLQtViewer::actionChangeDefaultColor(), G4OpenGLQtViewer::actionChangeTextColor(), G4OpenGLXmViewer::actions_callback(), G4OpenGLSceneHandler::AddPrimitive(), G4OpenGLImmediateSceneHandler::AddPrimitivePreambleInternal(), G4OpenGLStoredSceneHandler::AddPrimitivePreambleInternal(), G4OpenGLXmViewer::aux_edge_callback(), G4OpenGLQtViewer::changeDepthInSceneTree(), G4OpenGLStoredQtViewer::CompareForKernelVisit(), G4OpenGLStoredViewer::CompareForKernelVisit(), G4OpenInventorViewer::CompareForKernelVisit(), CompareForKernelVisit(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::CompareForKernelVisit(), G4OpenGLStoredQtViewer::ComputeView(), G4OpenGLWin32Viewer::CreateMainWindow(), G4OpenGLXmViewer::CreateMainWindow(), G4OpenGLXViewer::CreateMainWindow(), G4OpenGLQtViewer::CreateMainWindow(), G4OpenGLQtViewer::createPopupMenu(), G4OpenGLXmViewer::dolly_callback(), G4OpenGLStoredViewer::DrawDisplayLists(), G4OpenGLXmViewer::drawing_style_callback(), G4OpenGLStoredWin32Viewer::DrawView(), G4OpenGLStoredXmViewer::DrawView(), G4OpenGLStoredXViewer::DrawView(), G4OpenInventorViewer::DrawView(), DrawView(), G4RayTracerViewer::DrawView(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::DrawView(), G4VtkViewer::DrawViewHUD(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::Export(), G4ASCIITreeViewer::G4ASCIITreeViewer(), G4HepRepFileViewer::G4HepRepFileViewer(), G4OpenGLQtViewer::G4keyPressEvent(), G4OpenGLQtViewer::G4MouseMoveEvent(), G4OpenGLQtViewer::G4MousePressEvent(), G4OpenGLQtViewer::G4MouseReleaseEvent(), G4OpenGLViewer::G4OpenGLViewer(), G4OpenInventorViewer::G4OpenInventorViewer(), G4VtkViewer::G4VtkViewer(), G4VViewer::G4VViewer(), G4OpenGLQtViewer::G4wheelEvent(), G4OpenGLViewer::getSceneDepth(), G4OpenGLViewer::getSceneFarWidth(), G4OpenGLViewer::getSceneNearWidth(), G4OpenGLXmViewer::GetXmConnection(), G4OpenInventorViewer::GroupCameraSensorCB(), G4OpenInventorQtViewer::Initialise(), G4OpenInventorWinViewer::Initialise(), G4OpenInventorXtExtendedViewer::Initialise(), G4OpenInventorXtViewer::Initialise(), Initialise(), G4RayTracerViewer::Initialise(), G4RayTracerXViewer::Initialise(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::Initialise(), G4VtkQtViewer::Initialise(), G4VtkViewer::Initialise(), G4OpenGLViewer::InitializeGLView(), G4OpenGLXmViewer::left_right_pan_callback(), G4OpenGLXmViewer::misc_callback(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::mouse_move(), mouseMoveEvent(), G4OpenGLQtViewer::moveScene(), G4OpenGLImmediateViewer::ProcessView(), G4OpenGLXmViewer::projection_callback(), G4OpenGLXmViewer::reset_callback(), G4OpenGLXmViewer::ResetView(), G4OpenGLViewer::rotateScene(), G4OpenGLViewer::rotateSceneInViewDirection(), G4OpenGLViewer::rotateSceneThetaPhi(), G4OpenGLViewer::rotateSceneToggle(), G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI(), G4DAWNFILEViewer::SendViewParameters(), G4VRML2FileViewer::SendViewParameters(), G4OpenGLXmViewer::set_rot_subject_callback(), G4OpenGLViewerMessenger::SetNewValue(), G4OpenGLXmViewerMessenger::SetNewValue(), G4OpenGLWin32Viewer::SetRotation(), G4OpenGLWin32Viewer::SetShift(), G4OpenGLViewer::SetView(), G4OpenInventorQtViewer::SetView(), G4OpenInventorViewer::SetView(), G4OpenInventorWinViewer::SetView(), G4OpenInventorXtExtendedViewer::SetView(), G4OpenInventorXtViewer::SetView(), SetView(), G4RayTracerViewer::SetView(), G4ToolsSGQtViewer::SetView(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::SetView(), G4VtkViewer::SetView(), G4VViewer::SetViewParameters(), G4OpenGLWin32Viewer::SetZoom(), G4OpenGLXViewer::ShowView(), G4VtkViewer::ShowView(), G4OpenGLQtViewer::toggleAux(), G4OpenGLQtViewer::toggleHiddenMarkers(), G4OpenGLQtViewer::togglePicking(), G4OpenGLQtViewer::toggleProjection(), G4OpenGLQtViewer::toggleSurfaceAction(), G4VViewer::TouchableSetColour(), G4VViewer::TouchableSetVisibility(), G4OpenGLXmViewer::up_down_pan_callback(), G4OpenGLXmViewer::update_panels_callback(), G4OpenGLXmViewer::UpdateControlPanel(), G4OpenGLQtViewer::updateToolbarAndMouseContextMenu(), G4OpenGLQtViewer::updateViewerPropertiesTableWidget(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::wheel_rotate(), wheelEvent(), G4OpenGLXmViewer::wobble_callback(), G4OpenGLXmViewer::wobble_timer_callback(), and G4OpenGLXmViewer::zoom_callback().


The documentation for this class was generated from the following files: