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Qt3D
src
G4Qt3D.cc
Go to the documentation of this file.
1
//
2
// ********************************************************************
3
// * License and Disclaimer *
4
// * *
5
// * The Geant4 software is copyright of the Copyright Holders of *
6
// * the Geant4 Collaboration. It is provided under the terms and *
7
// * conditions of the Geant4 Software License, included in the file *
8
// * LICENSE and available at http://cern.ch/geant4/license . These *
9
// * include a list of copyright holders. *
10
// * *
11
// * Neither the authors of this software system, nor their employing *
12
// * institutes,nor the agencies providing financial support for this *
13
// * work make any representation or warranty, express or implied, *
14
// * regarding this software system or assume any liability for its *
15
// * use. Please see the license in the file LICENSE and URL above *
16
// * for the full disclaimer and the limitation of liability. *
17
// * *
18
// * This code implementation is the result of the scientific and *
19
// * technical work of the GEANT4 collaboration. *
20
// * By using, copying, modifying or distributing the software (or *
21
// * any work based on the software) you agree to acknowledge its *
22
// * use in resulting scientific publications, and indicate your *
23
// * acceptance of all terms of the Geant4 Software license. *
24
// ********************************************************************
25
//
26
// John Allison 17th June 2019
27
28
#include "
G4Qt3D.hh
"
29
#include "
G4Qt3DSceneHandler.hh
"
30
#include "
G4Qt3DViewer.hh
"
31
32
#include "
G4UIQt.hh
"
33
#include "
G4UImanager.hh
"
34
#include "
G4UIbatch.hh
"
35
36
G4Qt3D::G4Qt3D
():
37
G4VGraphicsSystem
38
(
"Qt3D"
,
39
"Qt3D"
,
40
"Qt3D graphics driver"
,
41
G4VGraphicsSystem
::threeDInteractive) {}
42
43
G4Qt3D::~G4Qt3D
() {}
44
45
G4VSceneHandler
*
G4Qt3D::CreateSceneHandler
(
const
G4String
&
name
) {
46
G4VSceneHandler
* pScene =
new
G4Qt3DSceneHandler
(*
this
,
name
);
47
return
pScene;
48
}
49
50
G4VViewer
*
G4Qt3D::CreateViewer
(
G4VSceneHandler
& scene,
51
const
G4String
&
name
) {
52
G4VViewer
* pView =
53
new
G4Qt3DViewer
((
G4Qt3DSceneHandler
&) scene,
name
);
54
if
(pView) {
55
if
(pView->
GetViewId
() < 0) {
56
G4cerr
<<
57
"G4Qt3D::CreateViewer: ERROR flagged by negative"
58
" view id in G4Qt3DViewer creation."
59
"\n Destroying view and returning null pointer."
60
<<
G4endl
;
61
delete
pView;
62
pView = 0;
63
}
64
}
65
if
(!pView) {
66
G4cerr
<<
67
"G4Qt3D::CreateViewer: ERROR: null pointer on new G4Qt3DViewer."
68
<<
G4endl
;
69
}
70
return
pView;
71
}
72
73
G4bool
G4Qt3D::IsUISessionCompatible
()
const
74
{
75
G4bool
isCompatible =
false
;
76
G4UImanager
* ui =
G4UImanager::GetUIpointer
();
77
G4UIsession
*
session
= ui->
GetSession
();
78
79
// If session is a batch session, it may be:
80
// a) this is a batch job (the user has not instantiated any UI session);
81
// b) we are currently processing a UI command, in which case the UI
82
// manager creates a temporary batch session and to find out if there is
83
// a genuine UI session that the user has instantiated we must drill
84
// down through previous sessions to a possible non-batch session.
85
while
(
G4UIbatch
* batch =
dynamic_cast<
G4UIbatch
*
>
(
session
)) {
86
session
= batch->GetPreviousSession();
87
}
88
89
// Qt windows are only appropriate in a Qt session.
90
if
(
session
) {
91
// If non-zero, this is the originating non-batch session
92
// The user has instantiated a UI session...
93
if
(
dynamic_cast<
G4UIQt
*
>
(
session
)) {
94
// ...and it's a G4UIQt session, which is OK.
95
isCompatible =
true
;
96
}
97
}
98
return
isCompatible;
99
}
G4Qt3DSceneHandler.hh
G4Qt3DViewer.hh
G4Qt3D.hh
G4bool
bool G4bool
Definition:
G4Types.hh:86
G4UIQt.hh
G4UIbatch.hh
G4UImanager.hh
G4cerr
G4GLOB_DLL std::ostream G4cerr
G4endl
#define G4endl
Definition:
G4ios.hh:57
G4Qt3DSceneHandler
Definition:
G4Qt3DSceneHandler.hh:40
G4Qt3DViewer
Definition:
G4Qt3DViewer.hh:38
G4Qt3D::~G4Qt3D
virtual ~G4Qt3D()
Definition:
G4Qt3D.cc:43
G4Qt3D::G4Qt3D
G4Qt3D()
Definition:
G4Qt3D.cc:36
G4Qt3D::CreateViewer
G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name="")
Definition:
G4Qt3D.cc:50
G4Qt3D::IsUISessionCompatible
G4bool IsUISessionCompatible() const
Definition:
G4Qt3D.cc:73
G4Qt3D::CreateSceneHandler
G4VSceneHandler * CreateSceneHandler(const G4String &name="")
Definition:
G4Qt3D.cc:45
G4String
Definition:
G4String.hh:62
G4UIQt
Definition:
G4UIQt.hh:123
G4UIbatch
Definition:
G4UIbatch.hh:47
G4UImanager
Definition:
G4UImanager.hh:58
G4UImanager::GetSession
G4UIsession * GetSession() const
Definition:
G4UImanager.hh:187
G4UImanager::GetUIpointer
static G4UImanager * GetUIpointer()
Definition:
G4UImanager.cc:77
G4UIsession
Definition:
G4UIsession.hh:43
G4VGraphicsSystem
Definition:
G4VGraphicsSystem.hh:45
G4VSceneHandler
Definition:
G4VSceneHandler.hh:51
G4VViewer
Definition:
G4VViewer.hh:45
G4VViewer::GetViewId
G4int GetViewId() const
session
Definition:
G4ToolsSGXtGLES.cc:35
G4InuclParticleNames::name
const char * name(G4int ptype)
Definition:
G4InuclParticleNames.hh:76
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