Geant4-11
source
visualization
Qt3D
include
G4Qt3DSceneHandler.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// John Allison 17th June 2019
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#ifndef G4QT3DSCENEHANDLER_HH
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#define G4QT3DSCENEHANDLER_HH
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#include "
G4VSceneHandler.hh
"
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#include <vector>
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namespace
Qt3DCore
{
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class
QEntity;
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}
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class
G4Qt3DQEntity
;
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class
G4Qt3DSceneHandler
:
public
G4VSceneHandler
{
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friend
class
G4Qt3DViewer
;
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public
:
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G4Qt3DSceneHandler
(
G4VGraphicsSystem
& system,
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const
G4String
&
name
);
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virtual
~G4Qt3DSceneHandler
();
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void
PreAddSolid
(
const
G4Transform3D
& objectTransformation,
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const
G4VisAttributes
&);
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void
PostAddSolid
();
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void
BeginPrimitives2D
(
const
G4Transform3D
& objectTransformation);
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void
EndPrimitives2D
();
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void
BeginPrimitives
(
const
G4Transform3D
& objectTransformation);
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void
EndPrimitives
();
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using
G4VSceneHandler::AddPrimitive
;
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void
AddPrimitive
(
const
G4Polyline
&);
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void
AddPrimitive
(
const
G4Polymarker
&);
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void
AddPrimitive
(
const
G4Text
&);
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void
AddPrimitive
(
const
G4Circle
&);
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void
AddPrimitive
(
const
G4Square
&);
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void
AddPrimitive
(
const
G4Polyhedron
&);
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void
AddCompound
(
const
G4Mesh
&);
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void
ClearStore
();
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void
ClearTransientStore
();
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protected
:
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void
EstablishG4Qt3DQEntities
();
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G4Qt3DQEntity
*
CreateNewNode
();
// For next solid or primitive
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static
G4int
fSceneIdCount
;
// Counter for Qt3D scene handlers.
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Qt3DCore::QEntity*
fpQt3DScene
;
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Qt3DCore::QEntity*
fpTransientObjects
;
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Qt3DCore::QEntity*
fpPersistentObjects
;
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std::vector<G4Qt3DQEntity*>
fpPhysicalVolumeObjects
;
// Multiple worlds
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};
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#endif
G4int
int G4int
Definition:
G4Types.hh:85
G4VSceneHandler.hh
G4Circle
Definition:
G4Circle.hh:42
G4Mesh
Definition:
G4Mesh.hh:47
G4Polyhedron
Definition:
G4Polyhedron.hh:123
G4Polyline
Definition:
G4Polyline.hh:46
G4Polymarker
Definition:
G4Polymarker.hh:42
G4Qt3DQEntity
Definition:
G4Qt3DQEntity.hh:35
G4Qt3DSceneHandler
Definition:
G4Qt3DSceneHandler.hh:40
G4Qt3DSceneHandler::PreAddSolid
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
Definition:
G4Qt3DSceneHandler.cc:208
G4Qt3DSceneHandler::BeginPrimitives2D
void BeginPrimitives2D(const G4Transform3D &objectTransformation)
Definition:
G4Qt3DSceneHandler.cc:219
G4Qt3DSceneHandler::~G4Qt3DSceneHandler
virtual ~G4Qt3DSceneHandler()
Definition:
G4Qt3DSceneHandler.cc:81
G4Qt3DSceneHandler::EndPrimitives
void EndPrimitives()
Definition:
G4Qt3DSceneHandler.cc:252
G4Qt3DSceneHandler::fpTransientObjects
Qt3DCore::QEntity * fpTransientObjects
Definition:
G4Qt3DSceneHandler.hh:81
G4Qt3DSceneHandler::ClearStore
void ClearStore()
Definition:
G4Qt3DSceneHandler.cc:1166
G4Qt3DSceneHandler::PostAddSolid
void PostAddSolid()
Definition:
G4Qt3DSceneHandler.cc:214
G4Qt3DSceneHandler::fpPhysicalVolumeObjects
std::vector< G4Qt3DQEntity * > fpPhysicalVolumeObjects
Definition:
G4Qt3DSceneHandler.hh:83
G4Qt3DSceneHandler::EndPrimitives2D
void EndPrimitives2D()
Definition:
G4Qt3DSceneHandler.cc:238
G4Qt3DSceneHandler::fpQt3DScene
Qt3DCore::QEntity * fpQt3DScene
Definition:
G4Qt3DSceneHandler.hh:80
G4Qt3DSceneHandler::AddCompound
void AddCompound(const G4Mesh &)
Definition:
G4Qt3DSceneHandler.cc:1053
G4Qt3DSceneHandler::AddPrimitive
void AddPrimitive(const G4Polyline &)
Definition:
G4Qt3DSceneHandler.cc:257
G4Qt3DSceneHandler::fpPersistentObjects
Qt3DCore::QEntity * fpPersistentObjects
Definition:
G4Qt3DSceneHandler.hh:82
G4Qt3DSceneHandler::BeginPrimitives
void BeginPrimitives(const G4Transform3D &objectTransformation)
Definition:
G4Qt3DSceneHandler.cc:247
G4Qt3DSceneHandler::G4Qt3DSceneHandler
G4Qt3DSceneHandler(G4VGraphicsSystem &system, const G4String &name)
Definition:
G4Qt3DSceneHandler.cc:70
G4Qt3DSceneHandler::ClearTransientStore
void ClearTransientStore()
Definition:
G4Qt3DSceneHandler.cc:1172
G4Qt3DSceneHandler::fSceneIdCount
static G4int fSceneIdCount
Definition:
G4Qt3DSceneHandler.hh:78
G4Qt3DSceneHandler::CreateNewNode
G4Qt3DQEntity * CreateNewNode()
Definition:
G4Qt3DSceneHandler.cc:121
G4Qt3DSceneHandler::EstablishG4Qt3DQEntities
void EstablishG4Qt3DQEntities()
Definition:
G4Qt3DSceneHandler.cc:98
G4Qt3DViewer
Definition:
G4Qt3DViewer.hh:38
G4Square
Definition:
G4Square.hh:42
G4String
Definition:
G4String.hh:62
G4Text
Definition:
G4Text.hh:72
G4VGraphicsSystem
Definition:
G4VGraphicsSystem.hh:45
G4VSceneHandler
Definition:
G4VSceneHandler.hh:51
G4VSceneHandler::AddPrimitive
virtual void AddPrimitive(const G4Polyline &)=0
G4VisAttributes
Definition:
G4VisAttributes.hh:69
HepGeom::Transform3D
Definition:
Transform3D.h:170
G4InuclParticleNames::name
const char * name(G4int ptype)
Definition:
G4InuclParticleNames.hh:76
Qt3DCore
Definition:
G4Qt3DSceneHandler.hh:35
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