Geant4-11
G4VGraphicsSystem.hh
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29// John Allison 27th March 1996
30//
31// Class description
32//
33// Abstract interface class for graphics systems.
34
35#ifndef G4VGRAPHICSSYSTEM_HH
36#define G4VGRAPHICSSYSTEM_HH
37
38#include "globals.hh"
39
40#include <vector>
41
42class G4VSceneHandler;
43class G4VViewer;
44
46
47public: // With description
48
51 ,nonEuclidian // e.g., tree representation of geometry hierarchy.
52 ,twoD // Simple 2D, e.g., X (no stored structures).
53 ,twoDStore // 2D with stored structures.
54 ,threeD // Passive 3D (with stored structures).
55 ,threeDInteractive // 3D with "pick" functionality.
56 ,virtualReality // Virtual Reality functionality.
57 ,fileWriter // File writer
58 };
59
62
64 const G4String& nickname,
66
68 const G4String& nickname,
69 const G4String& description,
71
72 virtual ~G4VGraphicsSystem ();
73
75
77
78 // Access functions.
79 const G4String& GetName () const {return fName;}
80 const G4String& GetNickname () const {return fNicknames[0];}
81 const std::vector<G4String>& GetNicknames () const {return fNicknames;}
82 const G4String& GetDescription () const {return fDescription;}
84 virtual G4bool IsUISessionCompatible () const;
85 void AddNickname (const G4String& nickname) {fNicknames.push_back(nickname);}
86
87protected:
89 std::vector<G4String> fNicknames;
92};
93
94std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs);
95
96#endif
bool G4bool
Definition: G4Types.hh:86
void AddNickname(const G4String &nickname)
const std::vector< G4String > & GetNicknames() const
virtual G4bool IsUISessionCompatible() const
G4VGraphicsSystem(const G4String &name, Functionality f)
virtual G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name)=0
virtual G4VSceneHandler * CreateSceneHandler(const G4String &name)=0
const G4String & GetNickname() const
Functionality GetFunctionality() const
const G4String & GetDescription() const
Functionality fFunctionality
const G4String & GetName() const
std::vector< G4String > fNicknames
virtual ~G4VGraphicsSystem()
std::ostream & operator<<(std::ostream &, const BasicVector3D< float > &)
const char * name(G4int ptype)