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include
G4VGraphicsSystem.hh
Go to the documentation of this file.
1
//
2
// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
12
// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
14
// * regarding this software system or assume any liability for its *
15
// * use. Please see the license in the file LICENSE and URL above *
16
// * for the full disclaimer and the limitation of liability. *
17
// * *
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// * This code implementation is the result of the scientific and *
19
// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
24
// ********************************************************************
25
//
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//
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//
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//
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// John Allison 27th March 1996
30
//
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// Class description
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//
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// Abstract interface class for graphics systems.
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#ifndef G4VGRAPHICSSYSTEM_HH
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#define G4VGRAPHICSSYSTEM_HH
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#include "
globals.hh
"
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#include <vector>
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class
G4VSceneHandler
;
43
class
G4VViewer
;
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class
G4VGraphicsSystem
{
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public
:
// With description
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49
enum
Functionality
{
50
noFunctionality
51
,
nonEuclidian
// e.g., tree representation of geometry hierarchy.
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,
twoD
// Simple 2D, e.g., X (no stored structures).
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,
twoDStore
// 2D with stored structures.
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,
threeD
// Passive 3D (with stored structures).
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,
threeDInteractive
// 3D with "pick" functionality.
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,
virtualReality
// Virtual Reality functionality.
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,
fileWriter
// File writer
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};
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G4VGraphicsSystem
(
const
G4String
&
name
,
61
Functionality
f);
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G4VGraphicsSystem
(
const
G4String
&
name
,
64
const
G4String
& nickname,
65
Functionality
f);
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G4VGraphicsSystem
(
const
G4String
&
name
,
68
const
G4String
& nickname,
69
const
G4String
& description,
70
Functionality
f);
71
72
virtual
~G4VGraphicsSystem
();
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virtual
G4VSceneHandler
*
CreateSceneHandler
(
const
G4String
&
name
) = 0;
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virtual
G4VViewer
*
CreateViewer
(
G4VSceneHandler
&,
const
G4String
&
name
) = 0;
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78
// Access functions.
79
const
G4String
&
GetName
()
const
{
return
fName
;}
80
const
G4String
&
GetNickname
()
const
{
return
fNicknames
[0];}
81
const
std::vector<G4String>&
GetNicknames
()
const
{
return
fNicknames
;}
82
const
G4String
&
GetDescription
()
const
{
return
fDescription
;}
83
Functionality
GetFunctionality
()
const
{
return
fFunctionality
;}
84
virtual
G4bool
IsUISessionCompatible
()
const
;
85
void
AddNickname
(
const
G4String
& nickname) {
fNicknames
.push_back(nickname);}
86
87
protected
:
88
G4String
fName
;
89
std::vector<G4String>
fNicknames
;
90
G4String
fDescription
;
91
Functionality
fFunctionality
;
92
};
93
94
std::ostream&
operator <<
(std::ostream& os,
const
G4VGraphicsSystem
& gs);
95
96
#endif
G4bool
bool G4bool
Definition:
G4Types.hh:86
G4String
Definition:
G4String.hh:62
G4VGraphicsSystem
Definition:
G4VGraphicsSystem.hh:45
G4VGraphicsSystem::AddNickname
void AddNickname(const G4String &nickname)
Definition:
G4VGraphicsSystem.hh:85
G4VGraphicsSystem::GetNicknames
const std::vector< G4String > & GetNicknames() const
Definition:
G4VGraphicsSystem.hh:81
G4VGraphicsSystem::fName
G4String fName
Definition:
G4VGraphicsSystem.hh:88
G4VGraphicsSystem::IsUISessionCompatible
virtual G4bool IsUISessionCompatible() const
Definition:
G4VGraphicsSystem.cc:68
G4VGraphicsSystem::G4VGraphicsSystem
G4VGraphicsSystem(const G4String &name, Functionality f)
Definition:
G4VGraphicsSystem.cc:38
G4VGraphicsSystem::CreateViewer
virtual G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name)=0
G4VGraphicsSystem::CreateSceneHandler
virtual G4VSceneHandler * CreateSceneHandler(const G4String &name)=0
G4VGraphicsSystem::fDescription
G4String fDescription
Definition:
G4VGraphicsSystem.hh:90
G4VGraphicsSystem::GetNickname
const G4String & GetNickname() const
Definition:
G4VGraphicsSystem.hh:80
G4VGraphicsSystem::GetFunctionality
Functionality GetFunctionality() const
Definition:
G4VGraphicsSystem.hh:83
G4VGraphicsSystem::GetDescription
const G4String & GetDescription() const
Definition:
G4VGraphicsSystem.hh:82
G4VGraphicsSystem::fFunctionality
Functionality fFunctionality
Definition:
G4VGraphicsSystem.hh:91
G4VGraphicsSystem::GetName
const G4String & GetName() const
Definition:
G4VGraphicsSystem.hh:79
G4VGraphicsSystem::Functionality
Functionality
Definition:
G4VGraphicsSystem.hh:49
G4VGraphicsSystem::twoD
@ twoD
Definition:
G4VGraphicsSystem.hh:52
G4VGraphicsSystem::twoDStore
@ twoDStore
Definition:
G4VGraphicsSystem.hh:53
G4VGraphicsSystem::virtualReality
@ virtualReality
Definition:
G4VGraphicsSystem.hh:56
G4VGraphicsSystem::threeD
@ threeD
Definition:
G4VGraphicsSystem.hh:54
G4VGraphicsSystem::fileWriter
@ fileWriter
Definition:
G4VGraphicsSystem.hh:57
G4VGraphicsSystem::threeDInteractive
@ threeDInteractive
Definition:
G4VGraphicsSystem.hh:55
G4VGraphicsSystem::nonEuclidian
@ nonEuclidian
Definition:
G4VGraphicsSystem.hh:51
G4VGraphicsSystem::noFunctionality
@ noFunctionality
Definition:
G4VGraphicsSystem.hh:50
G4VGraphicsSystem::fNicknames
std::vector< G4String > fNicknames
Definition:
G4VGraphicsSystem.hh:89
G4VGraphicsSystem::~G4VGraphicsSystem
virtual ~G4VGraphicsSystem()
Definition:
G4VGraphicsSystem.cc:36
G4VSceneHandler
Definition:
G4VSceneHandler.hh:51
G4VViewer
Definition:
G4VViewer.hh:45
HepGeom::BasicVector3D::operator<<
std::ostream & operator<<(std::ostream &, const BasicVector3D< float > &)
Definition:
BasicVector3D.cc:106
globals.hh
G4InuclParticleNames::name
const char * name(G4int ptype)
Definition:
G4InuclParticleNames.hh:76
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