Geant4-11
Public Types | Public Member Functions | Protected Attributes
G4Qt3D Class Reference

#include <G4Qt3D.hh>

Inheritance diagram for G4Qt3D:
G4VGraphicsSystem

Public Types

enum  Functionality {
  noFunctionality , nonEuclidian , twoD , twoDStore ,
  threeD , threeDInteractive , virtualReality , fileWriter
}
 

Public Member Functions

void AddNickname (const G4String &nickname)
 
G4VSceneHandlerCreateSceneHandler (const G4String &name="")
 
G4VViewerCreateViewer (G4VSceneHandler &, const G4String &name="")
 
 G4Qt3D ()
 
const G4StringGetDescription () const
 
Functionality GetFunctionality () const
 
const G4StringGetName () const
 
const G4StringGetNickname () const
 
const std::vector< G4String > & GetNicknames () const
 
G4bool IsUISessionCompatible () const
 
virtual ~G4Qt3D ()
 

Protected Attributes

G4String fDescription
 
Functionality fFunctionality
 
G4String fName
 
std::vector< G4StringfNicknames
 

Detailed Description

Definition at line 33 of file G4Qt3D.hh.

Member Enumeration Documentation

◆ Functionality

Enumerator
noFunctionality 
nonEuclidian 
twoD 
twoDStore 
threeD 
threeDInteractive 
virtualReality 
fileWriter 

Definition at line 49 of file G4VGraphicsSystem.hh.

49 {
51 ,nonEuclidian // e.g., tree representation of geometry hierarchy.
52 ,twoD // Simple 2D, e.g., X (no stored structures).
53 ,twoDStore // 2D with stored structures.
54 ,threeD // Passive 3D (with stored structures).
55 ,threeDInteractive // 3D with "pick" functionality.
56 ,virtualReality // Virtual Reality functionality.
57 ,fileWriter // File writer
58 };

Constructor & Destructor Documentation

◆ G4Qt3D()

G4Qt3D::G4Qt3D ( )

Definition at line 36 of file G4Qt3D.cc.

36 :
38("Qt3D",
39 "Qt3D",
40 "Qt3D graphics driver",
G4VGraphicsSystem(const G4String &name, Functionality f)

◆ ~G4Qt3D()

G4Qt3D::~G4Qt3D ( )
virtual

Definition at line 43 of file G4Qt3D.cc.

43{}

Member Function Documentation

◆ AddNickname()

void G4VGraphicsSystem::AddNickname ( const G4String nickname)
inlineinherited

Definition at line 85 of file G4VGraphicsSystem.hh.

85{fNicknames.push_back(nickname);}
std::vector< G4String > fNicknames

References G4VGraphicsSystem::fNicknames.

◆ CreateSceneHandler()

G4VSceneHandler * G4Qt3D::CreateSceneHandler ( const G4String name = "")
virtual

Implements G4VGraphicsSystem.

Definition at line 45 of file G4Qt3D.cc.

45 {
46 G4VSceneHandler* pScene = new G4Qt3DSceneHandler(*this, name);
47 return pScene;
48}
const char * name(G4int ptype)

References G4InuclParticleNames::name().

◆ CreateViewer()

G4VViewer * G4Qt3D::CreateViewer ( G4VSceneHandler scene,
const G4String name = "" 
)
virtual

Implements G4VGraphicsSystem.

Definition at line 50 of file G4Qt3D.cc.

51 {
52 G4VViewer* pView =
54 if (pView) {
55 if (pView->GetViewId() < 0) {
56 G4cerr <<
57 "G4Qt3D::CreateViewer: ERROR flagged by negative"
58 " view id in G4Qt3DViewer creation."
59 "\n Destroying view and returning null pointer."
60 << G4endl;
61 delete pView;
62 pView = 0;
63 }
64 }
65 if (!pView) {
66 G4cerr <<
67 "G4Qt3D::CreateViewer: ERROR: null pointer on new G4Qt3DViewer."
68 << G4endl;
69 }
70 return pView;
71}
G4GLOB_DLL std::ostream G4cerr
#define G4endl
Definition: G4ios.hh:57
G4int GetViewId() const

References G4cerr, G4endl, G4VViewer::GetViewId(), and G4InuclParticleNames::name().

◆ GetDescription()

const G4String & G4VGraphicsSystem::GetDescription ( ) const
inlineinherited

Definition at line 82 of file G4VGraphicsSystem.hh.

82{return fDescription;}

References G4VGraphicsSystem::fDescription.

◆ GetFunctionality()

Functionality G4VGraphicsSystem::GetFunctionality ( ) const
inlineinherited

Definition at line 83 of file G4VGraphicsSystem.hh.

83{return fFunctionality;}
Functionality fFunctionality

References G4VGraphicsSystem::fFunctionality.

Referenced by G4VisManager::EndOfRun().

◆ GetName()

const G4String & G4VGraphicsSystem::GetName ( ) const
inlineinherited

Definition at line 79 of file G4VGraphicsSystem.hh.

79{return fName;}

References G4VGraphicsSystem::fName.

Referenced by G4VSceneHandler::AddPrimitive().

◆ GetNickname()

const G4String & G4VGraphicsSystem::GetNickname ( ) const
inlineinherited

Definition at line 80 of file G4VGraphicsSystem.hh.

80{return fNicknames[0];}

References G4VGraphicsSystem::fNicknames.

Referenced by G4VisCommandViewerList::SetNewValue().

◆ GetNicknames()

const std::vector< G4String > & G4VGraphicsSystem::GetNicknames ( ) const
inlineinherited

Definition at line 81 of file G4VGraphicsSystem.hh.

81{return fNicknames;}

References G4VGraphicsSystem::fNicknames.

◆ IsUISessionCompatible()

G4bool G4Qt3D::IsUISessionCompatible ( ) const
virtual

Reimplemented from G4VGraphicsSystem.

Definition at line 73 of file G4Qt3D.cc.

74{
75 G4bool isCompatible = false;
78
79 // If session is a batch session, it may be:
80 // a) this is a batch job (the user has not instantiated any UI session);
81 // b) we are currently processing a UI command, in which case the UI
82 // manager creates a temporary batch session and to find out if there is
83 // a genuine UI session that the user has instantiated we must drill
84 // down through previous sessions to a possible non-batch session.
85 while (G4UIbatch* batch = dynamic_cast<G4UIbatch*>(session)) {
86 session = batch->GetPreviousSession();
87 }
88
89 // Qt windows are only appropriate in a Qt session.
90 if (session) {
91 // If non-zero, this is the originating non-batch session
92 // The user has instantiated a UI session...
93 if (dynamic_cast<G4UIQt*>(session)) {
94 // ...and it's a G4UIQt session, which is OK.
95 isCompatible = true;
96 }
97 }
98 return isCompatible;
99}
bool G4bool
Definition: G4Types.hh:86
G4UIsession * GetSession() const
Definition: G4UImanager.hh:187
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:77

References G4UImanager::GetSession(), and G4UImanager::GetUIpointer().

Field Documentation

◆ fDescription

G4String G4VGraphicsSystem::fDescription
protectedinherited

Definition at line 90 of file G4VGraphicsSystem.hh.

Referenced by G4VGraphicsSystem::GetDescription().

◆ fFunctionality

Functionality G4VGraphicsSystem::fFunctionality
protectedinherited

Definition at line 91 of file G4VGraphicsSystem.hh.

Referenced by G4VGraphicsSystem::GetFunctionality().

◆ fName

G4String G4VGraphicsSystem::fName
protectedinherited

Definition at line 88 of file G4VGraphicsSystem.hh.

Referenced by G4VGraphicsSystem::GetName().

◆ fNicknames

std::vector<G4String> G4VGraphicsSystem::fNicknames
protectedinherited

The documentation for this class was generated from the following files: