Geant4-11
G4ViewParameters.hh
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29// John Allison 19th July 1996
30//
31// Class description
32//
33// View parameters and options.
34//
35// THE STANDARD VIEW AND ALL THAT.
36//
37// In GEANT4 visualization, we have the concept of a "Standard
38// View". This is the view when the complete set of objects being
39// viewed is comfortably in view from any viewpoint. It is defined by
40// the "Bounding Extent" of "visible" objects when initially
41// registered in the scene, and by the View Parameters.
42//
43// There is also the "Standard Target Point", which is the centre of
44// the Bounding Extent (note that this belongs to the scene and is
45// stored in the G4Scene object). The "Current Target Point", defined
46// relative to the Standard Target Point, is changed by the
47// "dolly" and "zoom" commands, and can be reset to the Standard
48// Target Point with the "/vis/viewer/reset" command.
49//
50// Also, the "Standard Camera Position" is the "Standard Camera
51// Distance" along the Viewpoint Direction vector from the Standard
52// Target Point. The Standard Camera Distance is the radius of the
53// Bounding Extent divided by fFieldHalfAngle. It is not stored
54// explicitly because of the singularity at fFieldHalfAngle = 0,
55// which implies parallel projection.
56//
57// Similarly, the "Current Camera Position" is the "Current Camera
58// Distance" along the Viewpoint Direction vector from the Current
59// Target Point. The Current Camera Distance is given by the formulae
60// below, but note that it can be negative, meaning that the camera
61// has moved *beyond* the Current Target Point, which is
62// conceptually possible, but which might give some problems when
63// setting up the view matrix - see, for example, G4OpenGLView::SetView ().
64//
65// All viewers are expected to keep the "Up Vector" vertical unless
66// RotationStyle is freeRotation.
67//
68// Finally, the view is magnified by the "Zoom Factor" which is
69// reset to 1 by the "/vis/viewer/reset" command.
70//
71// The algorithms for calculating various useful quantities from the
72// View Parameters, such as GetCameraDistance, are described below.
73
74#ifndef G4VIEWPARAMETERS_HH
75#define G4VIEWPARAMETERS_HH
76
78#include "G4Vector3D.hh"
79#include "G4Point3D.hh"
80#include "G4Plane3D.hh"
81#include "G4VisAttributes.hh"
82#include "G4VMarker.hh"
84
85#include <vector>
86#include <utility>
87
88typedef std::vector<G4Plane3D> G4Planes;
89
91
92public: // With description
93
95 wireframe, // Draw edges - no hidden line removal.
96 hlr, // Draw edges - hidden lines removed.
97 hsr, // Draw surfaces - hidden surfaces removed.
98 hlhsr, // Draw surfaces and edges - hidden removed.
99 cloud // Draw volume as a cloud of dots.
100 };
101
103 cutawayUnion, // Union (addition) of result of each cutaway plane.
104 cutawayIntersection // Intersection (multiplication) " .
105 };
106
108 constrainUpDirection, // Standard, HEP convention.
109 freeRotation // Free, Google-like rotation, using mouse-grab.
110 };
111
112 friend std::ostream& operator <<
113 (std::ostream&, const DrawingStyle&);
114
115 friend std::ostream& operator <<
116 (std::ostream&, const G4ViewParameters&);
117
120
121 // Note: uses default assignment operator and copy constructor.
122
124
125 // Get and Is functions.
135 const std::vector<G4double>& GetCBDParameters () const;
137 const G4Plane3D& GetSectionPlane () const;
140 const G4Planes& GetCutawayPlanes () const;
146 const G4Vector3D& GetUpVector () const;
149 const G4Vector3D& GetScaleFactor () const;
153 const G4Vector3D& GetLightpointDirection () const; // Relative...
155 // ... depending on GetLightsMoveWithCamera.
162 unsigned int GetWindowSizeHintX () const;
163 unsigned int GetWindowSizeHintY () const;
169 // GetXGeometryString is intended to be parsed by XParseGeometry.
170 // It contains the size information, as in GetWindowSizeHint, but
171 // may also contain the window position, e.g., "600x600-0+200. The
172 // viewer should use this in preference to GetWindowSizeHint, since
173 // it contains more information. (The size information in
174 // GetXGeometryString and GetWindowSizeHint is guaranteed to be
175 // identical.)
176 bool IsWindowSizeHintX () const;
177 bool IsWindowSizeHintY () const;
184 const std::vector<G4ModelingParameters::VisAttributesModifier>&
205 const std::vector<G4ModelingParameters::PVNameCopyNo>& GetSpecialMeshVolumes() const;
206
207 // Here Follow functions to evaluate useful quantities as a
208 // function of the radius of the Bounding Extent of the object being
209 // viewed. Call them in the order given - for efficiency, later
210 // functions depend on the results of earlier ones (Store the
211 // results of earlier functions in your own temporary variables -
212 // see, for example, G4OpenGLView::SetView ().)
213 G4double GetCameraDistance (G4double radius) const;
214 G4double GetNearDistance (G4double cameraDistance, G4double radius) const;
215 G4double GetFarDistance (G4double cameraDistance,
216 G4double nearDistance, G4double radius) const;
217 G4double GetFrontHalfHeight (G4double nearDistance, G4double radius) const;
218
219 // Set, Add, Multiply, Increment, Unset and Clear functions.
221 G4int SetNumberOfCloudPoints (G4int); // Returns number actually set.
226 void SetVisibleDensity (G4double visibleDensity);
229 void SetCBDParameters (const std::vector<G4double>&);
230 void SetSectionPlane (const G4Plane3D& sectionPlane);
233 void AddCutawayPlane (const G4Plane3D& cutawayPlane);
234 void ChangeCutawayPlane (size_t index, const G4Plane3D& cutawayPlane);
236 void SetExplodeFactor (G4double explodeFactor);
238 void SetExplodeCentre (const G4Point3D& explodeCentre);
239 G4int SetNoOfSides (G4int nSides); // Returns number actually set.
240 void SetViewpointDirection (const G4Vector3D& viewpointDirection);
241 // Calls the following to get lightpoint direction right too.
242 void SetViewAndLights (const G4Vector3D& viewpointDirection);
243 // Also sets lightpoint direction according to G4bool fLightsMoveWithCamera.
244 void SetUpVector (const G4Vector3D& upVector);
245 void SetFieldHalfAngle (G4double fieldHalfAngle);
246 void SetOrthogonalProjection (); // This and next use SetFieldHalfAngle.
247 void SetPerspectiveProjection(G4double fieldHalfAngle = 30. * CLHEP::deg);
248 void SetZoomFactor (G4double zoomFactor);
249 void MultiplyZoomFactor (G4double zoomFactorMultiplier);
250 void SetScaleFactor (const G4Vector3D& scaleFactor);
251 void MultiplyScaleFactor (const G4Vector3D& scaleFactorMultiplier);
252 void SetCurrentTargetPoint (const G4Point3D& currentTargetPoint);
253 void SetDolly (G4double dolly);
254 void IncrementDolly (G4double dollyIncrement);
255 void SetLightpointDirection (const G4Vector3D& lightpointDirection);
257 void SetPan (G4double right, G4double up);
258 void IncrementPan (G4double right, G4double up);
259 // Increment currentTarget point perpendicular to viewpoint direction.
260 void IncrementPan (G4double right, G4double up, G4double forward);
261 // Increment currentTarget point also along viewpoint direction.
263 void SetDefaultColour (const G4Colour&); // Uses SetDefaultVisAttributes.
265 void SetDefaultTextColour (const G4Colour&); // SetDefaultTextVisAttributes.
266 void SetDefaultMarker (const G4VMarker& defaultMarker);
267 void SetGlobalMarkerScale (G4double globalMarkerScale);
268 void SetGlobalLineWidthScale (G4double globalLineWidthScale);
271 void SetWindowSizeHint (G4int xHint, G4int yHint);
272 void SetWindowLocationHint (G4int xHint, G4int yHint);
273 void SetXGeometryString (const G4String&);
299 void SetSpecialMeshVolumes (const std::vector<G4ModelingParameters::PVNameCopyNo>&);
300
301 // Command dumping functions.
302 // For camera commands we need to provide the standard target point from
303 // the current scene.
304 G4String CameraAndLightingCommands(const G4Point3D standardTargetPoint) const;
309
310 // Other functions.
311 void PrintDifferences (const G4ViewParameters& v) const;
312
313 // Interpolation
314 // Returns a null pointer when no more to be done. For example:
315 // do {
316 // G4ViewParameters* vp =
317 // G4ViewParameters::CatmullRomCubicSplineInterpolation(viewVector,nInterpolationPoints);
318 // if (!vp) break;
319 // ...
320 // } while (true);
321 // Assumes equal intervals
323 (const std::vector<G4ViewParameters>& views,
324 G4int nInterpolationPoints = 50); // No of interpolations points per interval
325
326private:
327
328 G4int ParseGeometry ( const char *string, G4int *x, G4int *y, unsigned int *width, unsigned int *height);
329 G4int ReadInteger(char *string, char **NextString);
330
331 DrawingStyle fDrawingStyle; // Drawing style.
332 G4int fNumberOfCloudPoints; // For drawing in cloud style.
333 // <= 0 means use viewer default.
334 G4bool fAuxEdgeVisible; // Auxiliary edge visibility.
335 G4bool fCulling; // Culling requested.
336 G4bool fCullInvisible; // Cull (don't Draw) invisible objects.
337 G4bool fDensityCulling; // Density culling requested. If so...
338 G4double fVisibleDensity; // ...density lower than this not drawn.
339 G4bool fCullCovered; // Cull daughters covered by opaque mothers.
340 G4int fCBDAlgorithmNumber; // Colour by density algorithm number.
341 std::vector<G4double> fCBDParameters; // Colour by density parameters.
342 G4bool fSection; // Section drawing requested (DCUT in GEANT3).
343 G4Plane3D fSectionPlane; // Cut plane for section drawing (DCUT).
344 CutawayMode fCutawayMode; // Cutaway mode.
345 G4Planes fCutawayPlanes; // Set of planes used for cutaway.
346 G4double fExplodeFactor; // Explode along radius by this factor...
347 G4Point3D fExplodeCentre; // ...about this centre.
348 G4int fNoOfSides; // ...if polygon approximates circle.
350 G4Vector3D fUpVector; // Up vector. (Warning: MUST NOT be parallel
351 // to fViewpointDirection!)
352 G4double fFieldHalfAngle; // Radius / camara distance, 0 for parallel.
353 G4double fZoomFactor; // Magnification relative to Standard View.
354 G4Vector3D fScaleFactor; // (Non-uniform) scale/magnification factor.
355 G4Point3D fCurrentTargetPoint; // Relative to standard target point.
356 G4double fDolly; // Distance towards current target point.
359 // i.e., rel. to object or camera accoding to G4bool fLightsMoveWithCamera.
367 // True if transients are to be drawn and not hidden by
368 // hidden-line-hidden-surface removal algorithms, e.g., z-buffer
369 // testing; false if they are to be hidden-line-hidden-surface
370 // removed.
371 G4int fWindowSizeHintX; // Size hints for pixel-based window systems.
373 G4int fWindowLocationHintX; // Location hints for pixel-based window systems.
375 G4bool fWindowLocationHintXNegative; // Reference of location hints for pixel-based window systems.
377 G4String fXGeometryString; // If non-null, geometry string for X Windows.
378 G4int fGeometryMask; // Corresponding mask.
379 G4bool fAutoRefresh; // ...after change of view parameters.
381 G4bool fPicking; // Request picking.
382 RotationStyle fRotationStyle; // Rotation style.
383 std::vector<G4ModelingParameters::VisAttributesModifier> fVisAttributesModifiers;
384 G4double fStartTime, fEndTime; // Time range (e.g., for trajectory steps).
385 G4double fFadeFactor; // 0: no fade; 1: maximum fade with time within range.
386 G4bool fDisplayHeadTime; // Display head time (fEndTime) in 2D text.
390 G4bool fDisplayLightFront;// Display light front at head time originating at
394 G4bool fSpecialMeshRendering; // Request special rendering of parameterised volumes
395 std::vector<G4ModelingParameters::PVNameCopyNo> fSpecialMeshVolumes; // If empty, all meshes.
396
397 enum { // Constants for geometry mask in ParseGeometry and related functions.
399 fXValue = 0x0001,
400 fYValue = 0x0002,
401 fWidthValue = 0x0004,
402 fHeightValue = 0x0008,
403 fAllValues = 0x000F,
404 fXNegative = 0x0010,
405 fYNegative = 0x0020
406 };
407};
408
409#include "G4ViewParameters.icc"
410
411#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
std::vector< G4Plane3D > G4Planes
void SetCBDParameters(const std::vector< G4double > &)
bool IsWindowLocationHintY() const
G4int GetWindowLocationHintX() const
void SetViewpointDirection(const G4Vector3D &viewpointDirection)
void SetScaleFactor(const G4Vector3D &scaleFactor)
const std::vector< G4ModelingParameters::VisAttributesModifier > & GetVisAttributesModifiers() const
G4int SetNumberOfCloudPoints(G4int)
G4Point3D fCurrentTargetPoint
static G4ViewParameters * CatmullRomCubicSplineInterpolation(const std::vector< G4ViewParameters > &views, G4int nInterpolationPoints=50)
G4int SetNoOfSides(G4int nSides)
void SetViewAndLights(const G4Vector3D &viewpointDirection)
G4double fDisplayLightFrontT
const G4Vector3D & GetScaleFactor() const
G4double GetDisplayLightFrontX() const
void SetAutoRefresh(G4bool)
void SetBackgroundColour(const G4Colour &)
const G4String & GetXGeometryString() const
void SetGlobalMarkerScale(G4double globalMarkerScale)
void SetExplodeCentre(const G4Point3D &explodeCentre)
std::vector< G4ModelingParameters::VisAttributesModifier > fVisAttributesModifiers
void SetDisplayLightFrontY(G4double)
G4bool IsDisplayHeadTime() const
G4double fDisplayLightFrontBlue
G4double GetDisplayHeadTimeSize() const
G4int GetNoOfSides() const
G4bool IsSpecialMeshRendering() const
G4double GetDisplayHeadTimeBlue() const
G4int GetWindowAbsoluteLocationHintY(G4int) const
G4String CameraAndLightingCommands(const G4Point3D standardTargetPoint) const
CutawayMode GetCutawayMode() const
G4double GetDisplayHeadTimeY() const
G4double GetCameraDistance(G4double radius) const
bool IsWindowLocationHintX() const
G4double GetExplodeFactor() const
void PrintDifferences(const G4ViewParameters &v) const
G4int GetNumberOfCloudPoints() const
G4bool IsMarkerNotHidden() const
void SetDisplayHeadTimeBlue(G4double)
void SetVisibleDensity(G4double visibleDensity)
G4bool fWindowLocationHintYNegative
unsigned int GetWindowSizeHintX() const
G4double GetGlobalLineWidthScale() const
G4double fDisplayHeadTimeBlue
void SetPerspectiveProjection(G4double fieldHalfAngle=30. *CLHEP::deg)
G4bool IsCutaway() const
void AddVisAttributesModifier(const G4ModelingParameters::VisAttributesModifier &)
std::vector< G4ModelingParameters::PVNameCopyNo > fSpecialMeshVolumes
G4Vector3D & GetActualLightpointDirection()
G4double fDisplayLightFrontY
void SetDefaultColour(const G4Colour &)
void SetCulling(G4bool)
void SetCurrentTargetPoint(const G4Point3D &currentTargetPoint)
void SetDisplayLightFrontT(G4double)
void UnsetSectionPlane()
void SetDrawingStyle(G4ViewParameters::DrawingStyle style)
bool IsWindowSizeHintX() const
CutawayMode fCutawayMode
const G4Colour & GetBackgroundColour() const
const G4Vector3D & GetLightpointDirection() const
void SetDefaultTextColour(const G4Colour &)
void SetDisplayHeadTimeX(G4double)
void SetXGeometryString(const G4String &)
void SetDefaultVisAttributes(const G4VisAttributes &)
G4double fDisplayLightFrontRed
void SetFieldHalfAngle(G4double fieldHalfAngle)
void SetCullingCovered(G4bool)
const G4Vector3D & GetViewpointDirection() const
void ClearCutawayPlanes()
G4bool IsSection() const
void SetExplodeFactor(G4double explodeFactor)
G4double GetDisplayHeadTimeX() const
G4double fDisplayLightFrontGreen
void SetGlobalLineWidthScale(G4double globalLineWidthScale)
const G4Point3D & GetCurrentTargetPoint() const
G4double GetDisplayLightFrontRed() const
DrawingStyle fDrawingStyle
G4bool IsPicking() const
void SetCBDAlgorithmNumber(G4int)
void SetStartTime(G4double)
G4int ReadInteger(char *string, char **NextString)
G4double GetFarDistance(G4double cameraDistance, G4double nearDistance, G4double radius) const
void MultiplyScaleFactor(const G4Vector3D &scaleFactorMultiplier)
void SetSpecialMeshVolumes(const std::vector< G4ModelingParameters::PVNameCopyNo > &)
void SetPicking(G4bool)
G4double GetFieldHalfAngle() const
bool IsWindowSizeHintY() const
void SetDisplayLightFrontBlue(G4double)
G4bool IsCulling() const
G4double GetFrontHalfHeight(G4double nearDistance, G4double radius) const
void SetMarkerHidden()
void SetDisplayHeadTime(G4bool)
const G4VisAttributes * GetDefaultTextVisAttributes() const
G4Vector3D fViewpointDirection
G4double GetZoomFactor() const
void SetDolly(G4double dolly)
void SetDisplayHeadTimeY(G4double)
void SetDensityCulling(G4bool)
void SetOrthogonalProjection()
G4int GetWindowAbsoluteLocationHintX(G4int) const
std::vector< G4double > fCBDParameters
G4bool IsExplode() const
void SetDisplayLightFrontZ(G4double)
G4String SceneModifyingCommands() const
const G4VMarker & GetDefaultMarker() const
G4double GetStartTime() const
G4double GetDisplayLightFrontBlue() const
void SetWindowSizeHint(G4int xHint, G4int yHint)
void SetDefaultMarker(const G4VMarker &defaultMarker)
void IncrementPan(G4double right, G4double up)
void SetDisplayLightFront(G4bool)
void SetWindowLocationHint(G4int xHint, G4int yHint)
void SetDisplayLightFrontRed(G4double)
const G4Vector3D & GetUpVector() const
G4double fDisplayHeadTimeGreen
void SetDisplayHeadTimeSize(G4double)
G4double fDisplayLightFrontX
G4String TimeWindowCommands() const
G4String TouchableCommands() const
void SetMarkerNotHidden()
const std::vector< G4double > & GetCBDParameters() const
void SetDisplayHeadTimeRed(G4double)
G4int GetCBDAlgorithmNumber() const
G4double GetEndTime() const
G4double GetDisplayLightFrontZ() const
G4double fGlobalLineWidthScale
G4VisAttributes fDefaultTextVisAttributes
void ChangeCutawayPlane(size_t index, const G4Plane3D &cutawayPlane)
const std::vector< G4ModelingParameters::PVNameCopyNo > & GetSpecialMeshVolumes() const
G4double GetFadeFactor() const
G4double GetDisplayHeadTimeRed() const
G4double GetGlobalMarkerScale() const
G4bool IsCullingInvisible() const
void SetZoomFactor(G4double zoomFactor)
void UnsetExplodeFactor()
G4double GetDisplayLightFrontT() const
G4double fDisplayHeadTimeSize
const G4VisAttributes * GetDefaultVisAttributes() const
void SetCullingInvisible(G4bool)
void SetUpVector(const G4Vector3D &upVector)
G4double GetDisplayLightFrontY() const
void SetEndTime(G4double)
void SetPan(G4double right, G4double up)
G4Vector3D fRelativeLightpointDirection
G4bool IsDisplayLightFront() const
void SetFadeFactor(G4double)
const G4Planes & GetCutawayPlanes() const
RotationStyle GetRotationStyle() const
G4int GetWindowLocationHintY() const
void SetCutawayMode(CutawayMode)
G4double GetDisplayHeadTimeGreen() const
void SetSpecialMeshRendering(G4bool)
G4VisAttributes fDefaultVisAttributes
G4bool IsDensityCulling() const
void SetDefaultTextVisAttributes(const G4VisAttributes &)
void SetLightpointDirection(const G4Vector3D &lightpointDirection)
void SetDisplayLightFrontX(G4double)
void SetLightsMoveWithCamera(G4bool moves)
void SetDisplayHeadTimeGreen(G4double)
G4double fDisplayHeadTimeRed
G4double GetDisplayLightFrontGreen() const
void MultiplyZoomFactor(G4double zoomFactorMultiplier)
G4String DrawingStyleCommands() const
void SetRotationStyle(RotationStyle)
G4bool IsAutoRefresh() const
G4double GetVisibleDensity() const
G4double fDisplayLightFrontZ
unsigned int GetWindowSizeHintY() const
G4bool operator!=(const G4ViewParameters &) const
G4bool GetLightsMoveWithCamera() const
void IncrementDolly(G4double dollyIncrement)
void SetSectionPlane(const G4Plane3D &sectionPlane)
G4bool fWindowLocationHintXNegative
void SetAuxEdgeVisible(G4bool)
G4int ParseGeometry(const char *string, G4int *x, G4int *y, unsigned int *width, unsigned int *height)
void SetDisplayLightFrontGreen(G4double)
const G4Point3D & GetExplodeCentre() const
G4bool IsCullingCovered() const
const G4Plane3D & GetSectionPlane() const
G4double GetNearDistance(G4double cameraDistance, G4double radius) const
DrawingStyle GetDrawingStyle() const
void ClearVisAttributesModifiers()
G4Vector3D fActualLightpointDirection
void AddCutawayPlane(const G4Plane3D &cutawayPlane)
G4bool IsAuxEdgeVisible() const
G4double GetDolly() const
RotationStyle fRotationStyle
static constexpr double deg