44G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), 
name) {
 
   61  glDepthFunc (GL_LEQUAL);
 
   62  glDepthMask (GL_TRUE);
 
   96    if (!kernelVisitWasNeeded) {
 
  125  glGetIntegerv(GL_RENDER_MODE, &renderMode);
 
  126  if (renderMode == GL_RENDER) ::SwapBuffers(
fHDC);
 
  130  while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
 
  131    ::TranslateMessage(&event);
 
  132    ::DispatchMessage (&event);
 
void KernelVisitDecision()
G4OpenGLStoredWin32Viewer(G4OpenGLStoredSceneHandler &scene, const G4String &name="")
void FinishView()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
virtual void CreateFontLists()
unsigned int getWinHeight() const
unsigned int getWinWidth() const
virtual void CreateMainWindow()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
void CreateGLWin32Context()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
const G4ViewParameters & GetViewParameters() const
CutawayMode GetCutawayMode() const
DrawingStyle GetDrawingStyle() const
const char * name(G4int ptype)