Geant4-11
G4HepRepFileSceneHandler.cc
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28// Joseph Perl 27th January 2002
29// A base class for a scene handler to export geometry and trajectories
30// to the HepRep xml file format.
31
33#include "G4HepRepFile.hh"
34#include "G4HepRepMessenger.hh"
35#include "G4UIcommand.hh"
36
38#include "G4SystemOfUnits.hh"
39#include "G4Version.hh"
40#include "G4VSolid.hh"
42#include "G4VPhysicalVolume.hh"
43#include "G4LogicalVolume.hh"
44#include "G4RotationMatrix.hh"
45#include "G4Material.hh"
46#include "G4Polymarker.hh"
47#include "G4Polyline.hh"
48#include "G4Text.hh"
49#include "G4Circle.hh"
50#include "G4Square.hh"
51#include "G4Polyhedron.hh"
52#include "G4VTrajectory.hh"
53#include "G4VTrajectoryPoint.hh"
55#include "G4VHit.hh"
56#include "G4AttDef.hh"
57#include "G4AttValue.hh"
58#include "G4AttCheck.hh"
59#include "G4VisManager.hh"
60#include "G4VisTrajContext.hh"
61#include "G4VTrajectoryModel.hh"
62
63// HepRep
65
67// Counter for HepRep scene handlers.
68
70 const G4String& name)
71 : G4VSceneHandler(system, fSceneIdCount++, name)
72{
74 fileCounter = 0;
75
76 inPrimitives2D = false;
77 warnedAbout3DText = false;
79 haveVisible = false;
80 drawingTraj = false;
81 doneInitTraj = false;
82 drawingHit = false;
83 doneInitHit = false;
84 trajContext = 0;
85 trajAttValues = 0;
86 trajAttDefs = 0;
87 hitAttValues = 0;
88 hitAttDefs = 0;
89}
90
92
94{
96 const G4VTrajectoryModel* model = visManager->CurrentTrajDrawModel();
97 trajContext = &model->GetContext();
98
99 G4VSceneHandler::BeginModeling(); // Required: see G4VSceneHandler.hh.
100}
101
103{
104 G4VSceneHandler::EndModeling(); // Required: see G4VSceneHandler.hh.
105}
106
108 const G4Transform3D& objectTransformation)
109{
110#ifdef G4HEPREPFILEDEBUG
111 G4cout << "G4HepRepFileSceneHandler::BeginPrimitives2D() " << G4endl;
112#endif
113 inPrimitives2D = true;
114 G4VSceneHandler::BeginPrimitives2D(objectTransformation);
115}
116
118{
119#ifdef G4HEPREPFILEDEBUG
120 G4cout << "G4HepRepFileSceneHandler::EndPrimitives2D() " << G4endl;
121#endif
123 inPrimitives2D = false;
124}
125
126#ifdef G4HEPREPFILEDEBUG
127void G4HepRepFileSceneHandler::PrintThings()
128{
129 G4cout << " with transformation " << fObjectTransformation;
130 G4PhysicalVolumeModel* pPVModel =
131 dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
132 if(pPVModel)
133 {
134 G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV();
135 G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV();
136 G4int currentDepth = pPVModel->GetCurrentDepth();
137 G4cout << "\n current physical volume: " << pCurrentPV->GetName()
138 << "\n current logical volume: " << pCurrentLV->GetName()
139 << "\n current depth of geometry tree: " << currentDepth;
140 }
141 G4cout << G4endl;
142}
143#endif
144
146{
147#ifdef G4HEPREPFILEDEBUG
148 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Box& box) called for "
149 << box.GetName() << G4endl;
150 PrintThings();
151#endif
152
153 if(drawingTraj)
154 return;
155
156 if(drawingHit)
157 InitHit();
158
159 haveVisible = false;
160 AddHepRepInstance("Prism", NULL);
161
163
164 // Get and check applicable vis attributes.
166 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
167 messenger->getCullInvisibles())
168 return;
169
171
172 G4double dx = box.GetXHalfLength();
173 G4double dy = box.GetYHalfLength();
174 G4double dz = box.GetZHalfLength();
175
176 G4Point3D vertex1(G4Point3D(dx, dy, -dz));
177 G4Point3D vertex2(G4Point3D(dx, -dy, -dz));
178 G4Point3D vertex3(G4Point3D(-dx, -dy, -dz));
179 G4Point3D vertex4(G4Point3D(-dx, dy, -dz));
180 G4Point3D vertex5(G4Point3D(dx, dy, dz));
181 G4Point3D vertex6(G4Point3D(dx, -dy, dz));
182 G4Point3D vertex7(G4Point3D(-dx, -dy, dz));
183 G4Point3D vertex8(G4Point3D(-dx, dy, dz));
184
185 vertex1 = (fObjectTransformation) *vertex1;
186 vertex2 = (fObjectTransformation) *vertex2;
187 vertex3 = (fObjectTransformation) *vertex3;
188 vertex4 = (fObjectTransformation) *vertex4;
189 vertex5 = (fObjectTransformation) *vertex5;
190 vertex6 = (fObjectTransformation) *vertex6;
191 vertex7 = (fObjectTransformation) *vertex7;
192 vertex8 = (fObjectTransformation) *vertex8;
193
194 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z());
195 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z());
196 hepRepXMLWriter->addPoint(vertex3.x(), vertex3.y(), vertex3.z());
197 hepRepXMLWriter->addPoint(vertex4.x(), vertex4.y(), vertex4.z());
198 hepRepXMLWriter->addPoint(vertex5.x(), vertex5.y(), vertex5.z());
199 hepRepXMLWriter->addPoint(vertex6.x(), vertex6.y(), vertex6.z());
200 hepRepXMLWriter->addPoint(vertex7.x(), vertex7.y(), vertex7.z());
201 hepRepXMLWriter->addPoint(vertex8.x(), vertex8.y(), vertex8.z());
202}
203
205{
206#ifdef G4HEPREPFILEDEBUG
207 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Cons& cons) called for "
208 << cons.GetName() << G4endl;
209 PrintThings();
210#endif
211
212 // HepRApp does not correctly represent the end faces of cones at
213 // non-standard angles, let the base class convert these solids to polygons.
215 G4bool linedUpWithAnAxis =
216 (std::fabs(r.phiX()) <= .001 || std::fabs(r.phiY()) <= .001 ||
217 std::fabs(r.phiZ()) <= .001 || std::fabs(r.phiX() - pi) <= .001 ||
218 std::fabs(r.phiY() - pi) <= .001 || std::fabs(r.phiZ() - pi) <= .001);
219 // G4cout << "Angle X:" << r.phiX() << ", Angle Y:" << r.phiY() << ", Angle
220 // Z:" << r.phiZ() << G4endl; G4cout << "linedUpWithAnAxis:" <<
221 // linedUpWithAnAxis << G4endl;
222
223 // HepRep does not have a primitive for a cut cone,
224 // so if this cone is cut, let the base class convert this
225 // solid to polygons.
227 if(cons.GetDeltaPhiAngle() < twopi || !linedUpWithAnAxis ||
228 messenger->renderCylAsPolygons())
229 {
230 G4VSceneHandler::AddSolid(cons); // Invoke default action.
231 }
232 else
233 {
234 if(drawingTraj)
235 return;
236
237 if(drawingHit)
238 InitHit();
239
240 haveVisible = false;
241 AddHepRepInstance("Cylinder", NULL);
242
243 // Get and check applicable vis attributes.
245 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
246 messenger->getCullInvisibles())
247 return;
248
249 G4Point3D vertex1(G4Point3D(0., 0., -cons.GetZHalfLength()));
250 G4Point3D vertex2(G4Point3D(0., 0., cons.GetZHalfLength()));
251
252 vertex1 = (fObjectTransformation) *vertex1;
253 vertex2 = (fObjectTransformation) *vertex2;
254
255 // Outer cylinder.
257 hepRepXMLWriter->addAttValue("Radius1", messenger->getScale() *
258 cons.GetOuterRadiusMinusZ());
259 hepRepXMLWriter->addAttValue("Radius2", messenger->getScale() *
260 cons.GetOuterRadiusPlusZ());
261 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z());
262 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z());
263
264 // Inner cylinder.
266 hepRepXMLWriter->addAttValue("Radius1", messenger->getScale() *
267 cons.GetInnerRadiusMinusZ());
268 hepRepXMLWriter->addAttValue("Radius2", messenger->getScale() *
269 cons.GetInnerRadiusPlusZ());
270 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z());
271 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z());
272 }
273}
274
276{
277#ifdef G4HEPREPFILEDEBUG
278 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Tubs& tubs) called for "
279 << tubs.GetName() << G4endl;
280 PrintThings();
281#endif
282
283 // HepRApp does not correctly represent the end faces of cylinders at
284 // non-standard angles, let the base class convert these solids to polygons.
286 G4bool linedUpWithAnAxis =
287 (std::fabs(r.phiX()) <= .001 || std::fabs(r.phiY()) <= .001 ||
288 std::fabs(r.phiZ()) <= .001 || std::fabs(r.phiX() - pi) <= .001 ||
289 std::fabs(r.phiY() - pi) <= .001 || std::fabs(r.phiZ() - pi) <= .001);
290 // G4cout << "Angle X:" << r.phiX() << ", Angle Y:" << r.phiY() << ", Angle
291 // Z:" << r.phiZ() << G4endl; G4cout << "linedUpWithAnAxis:" <<
292 // linedUpWithAnAxis << G4endl;
293
294 // HepRep does not have a primitive for a cut cylinder,
295 // so if this cylinder is cut, let the base class convert this
296 // solid to polygons.
298 if(tubs.GetDeltaPhiAngle() < twopi || !linedUpWithAnAxis ||
299 messenger->renderCylAsPolygons())
300 {
301 G4VSceneHandler::AddSolid(tubs); // Invoke default action.
302 }
303 else
304 {
305 if(drawingTraj)
306 return;
307
308 if(drawingHit)
309 InitHit();
310
311 haveVisible = false;
312 AddHepRepInstance("Cylinder", NULL);
313
314 // Get and check applicable vis attributes.
316 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
317 messenger->getCullInvisibles())
318 return;
319
320 G4Point3D vertex1(G4Point3D(0., 0., -tubs.GetZHalfLength()));
321 G4Point3D vertex2(G4Point3D(0., 0., tubs.GetZHalfLength()));
322
323 vertex1 = (fObjectTransformation) *vertex1;
324 vertex2 = (fObjectTransformation) *vertex2;
325
326 // Outer cylinder.
328 hepRepXMLWriter->addAttValue("Radius1",
329 messenger->getScale() * tubs.GetOuterRadius());
330 hepRepXMLWriter->addAttValue("Radius2",
331 messenger->getScale() * tubs.GetOuterRadius());
332 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z());
333 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z());
334
335 // Inner cylinder.
336 if(tubs.GetInnerRadius() != 0.)
337 {
339 hepRepXMLWriter->addAttValue("Radius1", messenger->getScale() *
340 tubs.GetInnerRadius());
341 hepRepXMLWriter->addAttValue("Radius2", messenger->getScale() *
342 tubs.GetInnerRadius());
343 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z());
344 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z());
345 }
346 }
347}
348
350{
351#ifdef G4HEPREPFILEDEBUG
352 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Trd& trd) called for "
353 << trd.GetName() << G4endl;
354 PrintThings();
355#endif
356
357 if(drawingTraj)
358 return;
359
360 if(drawingHit)
361 InitHit();
362
363 haveVisible = false;
364 AddHepRepInstance("Prism", NULL);
365
367
368 // Get and check applicable vis attributes.
370 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
371 messenger->getCullInvisibles())
372 return;
373
375
376 G4double dx1 = trd.GetXHalfLength1();
377 G4double dy1 = trd.GetYHalfLength1();
378 G4double dx2 = trd.GetXHalfLength2();
379 G4double dy2 = trd.GetYHalfLength2();
380 G4double dz = trd.GetZHalfLength();
381
382 G4Point3D vertex1(G4Point3D(dx1, dy1, -dz));
383 G4Point3D vertex2(G4Point3D(dx1, -dy1, -dz));
384 G4Point3D vertex3(G4Point3D(-dx1, -dy1, -dz));
385 G4Point3D vertex4(G4Point3D(-dx1, dy1, -dz));
386 G4Point3D vertex5(G4Point3D(dx2, dy2, dz));
387 G4Point3D vertex6(G4Point3D(dx2, -dy2, dz));
388 G4Point3D vertex7(G4Point3D(-dx2, -dy2, dz));
389 G4Point3D vertex8(G4Point3D(-dx2, dy2, dz));
390
391 vertex1 = (fObjectTransformation) *vertex1;
392 vertex2 = (fObjectTransformation) *vertex2;
393 vertex3 = (fObjectTransformation) *vertex3;
394 vertex4 = (fObjectTransformation) *vertex4;
395 vertex5 = (fObjectTransformation) *vertex5;
396 vertex6 = (fObjectTransformation) *vertex6;
397 vertex7 = (fObjectTransformation) *vertex7;
398 vertex8 = (fObjectTransformation) *vertex8;
399
400 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z());
401 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z());
402 hepRepXMLWriter->addPoint(vertex3.x(), vertex3.y(), vertex3.z());
403 hepRepXMLWriter->addPoint(vertex4.x(), vertex4.y(), vertex4.z());
404 hepRepXMLWriter->addPoint(vertex5.x(), vertex5.y(), vertex5.z());
405 hepRepXMLWriter->addPoint(vertex6.x(), vertex6.y(), vertex6.z());
406 hepRepXMLWriter->addPoint(vertex7.x(), vertex7.y(), vertex7.z());
407 hepRepXMLWriter->addPoint(vertex8.x(), vertex8.y(), vertex8.z());
408}
409
411{
412#ifdef G4HEPREPFILEDEBUG
413 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Trap& trap) called for "
414 << trap.GetName() << G4endl;
415 PrintThings();
416#endif
417 G4VSceneHandler::AddSolid(trap); // Invoke default action.
418}
419
421{
422#ifdef G4HEPREPFILEDEBUG
423 G4cout
424 << "G4HepRepFileSceneHandler::AddSolid(const G4Sphere& sphere) called for "
425 << sphere.GetName() << G4endl;
426 PrintThings();
427#endif
428 G4VSceneHandler::AddSolid(sphere); // Invoke default action.
429}
430
432{
433#ifdef G4HEPREPFILEDEBUG
434 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Para& para) called for "
435 << para.GetName() << G4endl;
436 PrintThings();
437#endif
438 G4VSceneHandler::AddSolid(para); // Invoke default action.
439}
440
442{
443#ifdef G4HEPREPFILEDEBUG
444 G4cout
445 << "G4HepRepFileSceneHandler::AddSolid(const G4Torus& torus) called for "
446 << torus.GetName() << G4endl;
447 PrintThings();
448#endif
449 G4VSceneHandler::AddSolid(torus); // Invoke default action.
450}
451
453{
454#ifdef G4HEPREPFILEDEBUG
455 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Polycone& polycone) "
456 "called for "
457 << polycone.GetName() << G4endl;
458 PrintThings();
459#endif
460 G4VSceneHandler::AddSolid(polycone); // Invoke default action.
461}
462
464{
465#ifdef G4HEPREPFILEDEBUG
466 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Polyhedra& polyhedra) "
467 "called for "
468 << polyhedra.GetName() << G4endl;
469 PrintThings();
470#endif
471 G4VSceneHandler::AddSolid(polyhedra); // Invoke default action.
472}
473
475{
476#ifdef G4HEPREPFILEDEBUG
477 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Orb& orb) called for "
478 << orb.GetName() << G4endl;
479 PrintThings();
480#endif
481 G4VSceneHandler::AddSolid(orb); // Invoke default action.
482}
483
485{
486#ifdef G4HEPREPFILEDEBUG
487 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Ellipsoid& ellipsoid) "
488 "called for "
489 << ellipsoid.GetName() << G4endl;
490 PrintThings();
491#endif
492 G4VSceneHandler::AddSolid(ellipsoid); // Invoke default action.
493}
494
496{
497#ifdef G4HEPREPFILEDEBUG
498 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4TessellatedSolid& ) "
499 "called for "
500 << tess.GetName() << G4endl;
501 PrintThings();
502#endif
503 G4VSceneHandler::AddSolid(tess); // Invoke default action.
504}
505
507{
508#ifdef G4HEPREPFILEDEBUG
509 G4cout
510 << "G4HepRepFileSceneHandler::AddSolid(const G4Solid& solid) called for "
511 << solid.GetName() << G4endl;
512 PrintThings();
513#endif
514 G4VSceneHandler::AddSolid(solid); // Invoke default action.
515}
516
518{
519#ifdef G4HEPREPFILEDEBUG
520 G4cout << "G4HepRepFileSceneHandler::AddCompound(const G4VTrajectory&) "
521 << G4endl;
522#endif
523
524 G4TrajectoriesModel* pTrModel = dynamic_cast<G4TrajectoriesModel*>(fpModel);
525 if(!pTrModel)
526 G4Exception("G4HepRepFileSceneHandler::AddCompound(const G4VTrajectory&)",
527 "vis-HepRep0001", FatalException, "Not a G4TrajectoriesModel.");
528
529 // Pointers to hold trajectory attribute values and definitions.
530 std::vector<G4AttValue>* rawTrajAttValues = traj.CreateAttValues();
531 trajAttValues = new std::vector<G4AttValue>;
532 trajAttDefs = new std::map<G4String, G4AttDef>;
533
534 // Iterators to use with attribute values and definitions.
535 std::vector<G4AttValue>::iterator iAttVal;
536 std::map<G4String, G4AttDef>::const_iterator iAttDef;
537 G4int i;
538
539 // Get trajectory attributes and definitions in standard HepRep style
540 // (uniform units, 3Vectors decomposed).
541 if(rawTrajAttValues)
542 {
543 G4bool error = G4AttCheck(rawTrajAttValues, traj.GetAttDefs())
545 if(error)
546 {
547 G4cout
548 << "G4HepRepFileSceneHandler::AddCompound(traj):"
549 "\nERROR found during conversion to standard trajectory attributes."
550 << G4endl;
551 }
552#ifdef G4HEPREPFILEDEBUG
553 G4cout << "G4HepRepFileSceneHandler::AddCompound(traj): standardised "
554 "attributes:\n"
556#endif
557 delete rawTrajAttValues;
558 }
559
560 // Open the HepRep output file if it is not already open.
562
563 // Add the Event Data Type if it hasn't already been added.
564 if(strcmp("Event Data", hepRepXMLWriter->prevTypeName[0]) != 0)
565 {
566 hepRepXMLWriter->addType("Event Data", 0);
568 }
569
570 // Add the Trajectories Type.
571 G4String previousName = hepRepXMLWriter->prevTypeName[1];
572 hepRepXMLWriter->addType("Trajectories", 1);
573
574 // If this is the first trajectory of this event,
575 // specify attribute values common to all trajectories.
576 if(strcmp("Trajectories", previousName) != 0)
577 {
578 hepRepXMLWriter->addAttValue("Layer", 100);
579
580 // Take all Trajectory attDefs from first trajectory.
581 // Would rather be able to get these attDefs without needing a reference
582 // from any particular trajectory, but don't know how to do that. Write out
583 // trajectory attribute definitions.
585 {
586 for(iAttVal = trajAttValues->begin(); iAttVal != trajAttValues->end();
587 ++iAttVal)
588 {
589 iAttDef = trajAttDefs->find(iAttVal->GetName());
590 if(iAttDef != trajAttDefs->end())
591 {
592 // Protect against incorrect use of Category. Anything value other
593 // than the standard ones will be considered to be in the physics
594 // category.
595 G4String category = iAttDef->second.GetCategory();
596 if(strcmp(category, "Draw") != 0 &&
597 strcmp(category, "Physics") != 0 &&
598 strcmp(category, "Association") != 0 &&
599 strcmp(category, "PickAction") != 0)
600 category = "Physics";
601 hepRepXMLWriter->addAttDef(iAttVal->GetName(),
602 iAttDef->second.GetDesc(), category,
603 iAttDef->second.GetExtra());
604 }
605 }
606 }
607
608 // Take all TrajectoryPoint attDefs from first point of first trajectory.
609 // Would rather be able to get these attDefs without needing a reference
610 // from any particular point, but don't know how to do that.
612 traj.GetPointEntries() > 0)
613 {
614 G4VTrajectoryPoint* aTrajectoryPoint = traj.GetPoint(0);
615
616 // Pointers to hold trajectory point attribute values and definitions.
617 std::vector<G4AttValue>* rawPointAttValues =
618 aTrajectoryPoint->CreateAttValues();
619 std::vector<G4AttValue>* pointAttValues = new std::vector<G4AttValue>;
620 std::map<G4String, G4AttDef>* pointAttDefs =
621 new std::map<G4String, G4AttDef>;
622
623 // Get first trajectory point's attributes and definitions in standard
624 // HepRep style (uniform units, 3Vectors decomposed).
625 if(rawPointAttValues)
626 {
627 G4bool error =
628 G4AttCheck(rawPointAttValues, aTrajectoryPoint->GetAttDefs())
629 .Standard(pointAttValues, pointAttDefs);
630 if(error)
631 {
632 G4cout << "G4HepRepFileSceneHandler::AddCompound(traj):"
633 "\nERROR found during conversion to standard first point "
634 "attributes."
635 << G4endl;
636 }
637
638 // Write out point attribute definitions.
639 if(pointAttValues && pointAttDefs)
640 {
641 for(iAttVal = pointAttValues->begin();
642 iAttVal != pointAttValues->end(); ++iAttVal)
643 {
644 iAttDef = pointAttDefs->find(iAttVal->GetName());
645 if(iAttDef != pointAttDefs->end())
646 {
647 // Protect against incorrect use of Category. Anything value
648 // other than the standard ones will be considered to be in the
649 // physics category.
650 G4String category = iAttDef->second.GetCategory();
651 if(strcmp(category, "Draw") != 0 &&
652 strcmp(category, "Physics") != 0 &&
653 strcmp(category, "Association") != 0 &&
654 strcmp(category, "PickAction") != 0)
655 category = "Physics";
656 // Do not write out the Aux or Pos attribute. Aux does not
657 // conform to the HepRep rule that each object can have only one
658 // instance of a given AttValue. Both of these attributes are
659 // redundant to actual position information of the point.
660 if(strcmp(iAttVal->GetName(), "Aux-X") != 0 &&
661 strcmp(iAttVal->GetName(), "Aux-Y") != 0 &&
662 strcmp(iAttVal->GetName(), "Aux-Z") != 0 &&
663 strcmp(iAttVal->GetName(), "Pos-X") != 0 &&
664 strcmp(iAttVal->GetName(), "Pos-Y") != 0 &&
665 strcmp(iAttVal->GetName(), "Pos-Z") != 0)
666 hepRepXMLWriter->addAttDef(iAttVal->GetName(),
667 iAttDef->second.GetDesc(), category,
668 iAttDef->second.GetExtra());
669 }
670 }
671 }
672 delete rawPointAttValues;
673 }
674
675 // Clean up point attributes.
676 if(pointAttValues)
677 delete pointAttValues;
678 if(pointAttDefs)
679 delete pointAttDefs;
680 }
681 } // end of special treatment for when this is the first trajectory.
682
683 // Now that we have written out all of the attributes that are based on the
684 // trajectory's particulars, call base class to deconstruct trajectory into
685 // polyline and/or points (or nothing if trajectory is to be filtered out). If
686 // base class calls for drawing points, no points will actually be drawn there
687 // since we instead need to do point drawing from here (in order to obtain the
688 // points attributes, not available from AddPrimitive(...point). Instead,
689 // such a call will just serve to set the flag that tells us that point
690 // drawing was requested for this trajectory (depends on several factors
691 // including trajContext and filtering).
692 drawingTraj = true;
693 doneInitTraj = false;
695 drawingTraj = false;
696
697 // Draw step points.
699 {
700 if(!doneInitTraj)
702 // Create Trajectory Points as a subType of Trajectories.
703 // Note that we should create this heprep type even if there are no actual
704 // points. This allows the user to tell that points don't exist (admittedly
705 // odd) rather than that they were omitted by the drawing mode.
706 previousName = hepRepXMLWriter->prevTypeName[2];
707 hepRepXMLWriter->addType("Trajectory Step Points", 2);
708
709 float redness;
710 float greenness;
711 float blueness;
712 G4int markSize;
713 G4bool visible;
714 G4bool square;
716 redness = colour.GetRed();
717 greenness = colour.GetGreen();
718 blueness = colour.GetBlue();
719 markSize = (G4int) trajContext->GetStepPtsSize();
720 visible = (G4int) trajContext->GetStepPtsVisible();
722
723 // Avoiding drawing anything black on black.
724 if(redness == 0. && greenness == 0. && blueness == 0.)
725 {
726 redness = 1.;
727 greenness = 1.;
728 blueness = 1.;
729 }
730
731 // Specify attributes common to all trajectory points.
732 if(strcmp("Trajectory Step Points", previousName) != 0)
733 {
734 hepRepXMLWriter->addAttValue("DrawAs", "Point");
735 hepRepXMLWriter->addAttValue("MarkColor", redness, greenness, blueness);
736 hepRepXMLWriter->addAttValue("MarkSize", markSize);
737 hepRepXMLWriter->addAttValue("Layer", 110);
738 hepRepXMLWriter->addAttValue("Visibility", visible);
739 if(square)
740 hepRepXMLWriter->addAttValue("MarkName", "square");
741 else
742 hepRepXMLWriter->addAttValue("MarkName", "dot");
743 }
744
745 // Loop over all points on this trajectory.
746 for(i = 0; i < traj.GetPointEntries(); i++)
747 {
748 G4VTrajectoryPoint* aTrajectoryPoint = traj.GetPoint(i);
749
750 // Each point is a separate instance of the type Trajectory Points.
752
753 // Pointers to hold trajectory point attribute values and definitions.
754 std::vector<G4AttValue>* rawPointAttValues =
755 aTrajectoryPoint->CreateAttValues();
756 std::vector<G4AttValue>* pointAttValues = new std::vector<G4AttValue>;
757 std::map<G4String, G4AttDef>* pointAttDefs =
758 new std::map<G4String, G4AttDef>;
759
760 // Get trajectory point attributes and definitions in standard HepRep
761 // style (uniform units, 3Vectors decomposed).
762 if(rawPointAttValues)
763 {
764 G4bool error =
765 G4AttCheck(rawPointAttValues, aTrajectoryPoint->GetAttDefs())
766 .Standard(pointAttValues, pointAttDefs);
767 if(error)
768 {
769 G4cout
770 << "G4HepRepFileSceneHandler::AddCompound(traj):"
771 "\nERROR found during conversion to standard point attributes."
772 << G4endl;
773 }
774
775 // Write out point attribute values.
776 if(pointAttValues)
777 {
778 for(iAttVal = pointAttValues->begin();
779 iAttVal != pointAttValues->end(); ++iAttVal)
780 // Do not write out the Aux or Pos attribute. Aux does not conform
781 // to the HepRep rule that each object can have only one instance of
782 // a given AttValue. Both of these attributes are redundant to
783 // actual position information of the point.
784 if(strcmp(iAttVal->GetName(), "Aux-X") != 0 &&
785 strcmp(iAttVal->GetName(), "Aux-Y") != 0 &&
786 strcmp(iAttVal->GetName(), "Aux-Z") != 0 &&
787 strcmp(iAttVal->GetName(), "Pos-X") != 0 &&
788 strcmp(iAttVal->GetName(), "Pos-Y") != 0 &&
789 strcmp(iAttVal->GetName(), "Pos-Z") != 0)
790 hepRepXMLWriter->addAttValue(iAttVal->GetName(),
791 iAttVal->GetValue());
792 }
793 }
794
795 // Clean up point attributes.
796 delete pointAttDefs;
797 delete pointAttValues;
798 delete rawPointAttValues;
799
800 // Each trajectory point is made of a single primitive, a point.
802 G4Point3D vertex = aTrajectoryPoint->GetPosition();
803 hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
804 }
805 }
806
807 // Draw Auxiliary Points
809 {
810 if(!doneInitTraj)
812 // Create Trajectory Points as a subType of Trajectories.
813 // Note that we should create this heprep type even if there are no actual
814 // points. This allows the user to tell that points don't exist (admittedly
815 // odd) rather than that they were omitted by the drawing mode.
816 previousName = hepRepXMLWriter->prevTypeName[2];
817 hepRepXMLWriter->addType("Trajectory Auxiliary Points", 2);
818
819 float redness;
820 float greenness;
821 float blueness;
822 G4int markSize;
823 G4bool visible;
824 G4bool square;
826 redness = colour.GetRed();
827 greenness = colour.GetGreen();
828 blueness = colour.GetBlue();
829 markSize = (G4int) trajContext->GetAuxPtsSize();
830 visible = (G4int) trajContext->GetAuxPtsVisible();
832
833 // Avoiding drawing anything black on black.
834 if(redness == 0. && greenness == 0. && blueness == 0.)
835 {
836 redness = 1.;
837 greenness = 1.;
838 blueness = 1.;
839 }
840
841 // Specify attributes common to all trajectory points.
842 if(strcmp("Trajectory Auxiliary Points", previousName) != 0)
843 {
844 hepRepXMLWriter->addAttValue("DrawAs", "Point");
845 hepRepXMLWriter->addAttValue("MarkColor", redness, greenness, blueness);
846 hepRepXMLWriter->addAttValue("MarkSize", markSize);
847 hepRepXMLWriter->addAttValue("Layer", 110);
848 hepRepXMLWriter->addAttValue("Visibility", visible);
849 if(square)
850 hepRepXMLWriter->addAttValue("MarkName", "Square");
851 else
852 hepRepXMLWriter->addAttValue("MarkName", "Dot");
853 }
854
855 // Loop over all points on this trajectory.
856 for(i = 0; i < traj.GetPointEntries(); i++)
857 {
858 G4VTrajectoryPoint* aTrajectoryPoint = traj.GetPoint(i);
859
860 // Each point is a separate instance of the type Trajectory Points.
862
863 // Pointers to hold trajectory point attribute values and definitions.
864 std::vector<G4AttValue>* rawPointAttValues =
865 aTrajectoryPoint->CreateAttValues();
866 std::vector<G4AttValue>* pointAttValues = new std::vector<G4AttValue>;
867 std::map<G4String, G4AttDef>* pointAttDefs =
868 new std::map<G4String, G4AttDef>;
869
870 // Get trajectory point attributes and definitions in standard HepRep
871 // style (uniform units, 3Vectors decomposed).
872 if(rawPointAttValues)
873 {
874 G4bool error =
875 G4AttCheck(rawPointAttValues, aTrajectoryPoint->GetAttDefs())
876 .Standard(pointAttValues, pointAttDefs);
877 if(error)
878 {
879 G4cout
880 << "G4HepRepFileSceneHandler::AddCompound(traj):"
881 "\nERROR found during conversion to standard point attributes."
882 << G4endl;
883 }
884
885 // Write out point attribute values.
886 if(pointAttValues)
887 {
888 for(iAttVal = pointAttValues->begin();
889 iAttVal != pointAttValues->end(); ++iAttVal)
890 // Do not write out the Aux or Pos attribute. Aux does not conform
891 // to the HepRep rule that each object can have only one instance of
892 // a given AttValue. Both of these attributes are redundant to
893 // actual position information of the point.
894 if(strcmp(iAttVal->GetName(), "Aux-X") != 0 &&
895 strcmp(iAttVal->GetName(), "Aux-Y") != 0 &&
896 strcmp(iAttVal->GetName(), "Aux-Z") != 0 &&
897 strcmp(iAttVal->GetName(), "Pos-X") != 0 &&
898 strcmp(iAttVal->GetName(), "Pos-Y") != 0 &&
899 strcmp(iAttVal->GetName(), "Pos-Z") != 0)
900 hepRepXMLWriter->addAttValue(iAttVal->GetName(),
901 iAttVal->GetValue());
902 }
903 }
904
905 // Clean up point attributes.
906 delete pointAttDefs;
907 delete pointAttValues;
908 delete rawPointAttValues;
909
910 // Each trajectory point is made of a single primitive, a point.
911 G4Point3D vertex = aTrajectoryPoint->GetPosition();
912
913 // Loop over auxiliary points associated with this Trajectory Point.
914 const std::vector<G4ThreeVector>* auxiliaries =
915 aTrajectoryPoint->GetAuxiliaryPoints();
916 if(0 != auxiliaries)
917 {
918 for(size_t iAux = 0; iAux < auxiliaries->size(); ++iAux)
919 {
920 const G4ThreeVector auxPos((*auxiliaries)[iAux]);
922 hepRepXMLWriter->addPoint(auxPos.x(), auxPos.y(), auxPos.z());
923 }
924 }
925 }
926 }
927}
928
930{
931#ifdef G4HEPREPFILEDEBUG
932 G4cout << "G4HepRepFileSceneHandler::AddCompound(G4VHit&) " << G4endl;
933#endif
934
935 // Pointers to hold hit attribute values and definitions.
936 std::vector<G4AttValue>* rawHitAttValues = hit.CreateAttValues();
937 hitAttValues = new std::vector<G4AttValue>;
938 hitAttDefs = new std::map<G4String, G4AttDef>;
939
940 // Iterators to use with attribute values and definitions.
941 std::vector<G4AttValue>::iterator iAttVal;
942 std::map<G4String, G4AttDef>::const_iterator iAttDef;
943
944 // Get hit attributes and definitions in standard HepRep style
945 // (uniform units, 3Vectors decomposed).
946 if(rawHitAttValues)
947 {
948 G4bool error = G4AttCheck(rawHitAttValues, hit.GetAttDefs())
950 if(error)
951 {
952 G4cout << "G4HepRepFileSceneHandler::AddCompound(hit):"
953 "\nERROR found during conversion to standard hit attributes."
954 << G4endl;
955 }
956#ifdef G4HEPREPFILEDEBUG
957 G4cout << "G4HepRepFileSceneHandler::AddCompound(hit): standardised "
958 "attributes:\n"
960#endif
961 delete rawHitAttValues;
962 }
963
964 // Open the HepRep output file if it is not already open.
966
967 // Add the Event Data Type if it hasn't already been added.
968 if(strcmp("Event Data", hepRepXMLWriter->prevTypeName[0]) != 0)
969 {
970 hepRepXMLWriter->addType("Event Data", 0);
972 }
973
974 // Find out the current HitType.
975 G4String hitType = "Hits";
976 if(hitAttValues)
977 {
978 G4bool found = false;
979 for(iAttVal = hitAttValues->begin();
980 iAttVal != hitAttValues->end() && !found; ++iAttVal)
981 {
982 if(strcmp(iAttVal->GetName(), "HitType") == 0)
983 {
984 hitType = iAttVal->GetValue();
985 found = true;
986 }
987 }
988 }
989
990 // Add the Hits Type.
991 G4String previousName = hepRepXMLWriter->prevTypeName[1];
992 hepRepXMLWriter->addType(hitType, 1);
993
994 // If this is the first hit of this event,
995 // specify attribute values common to all hits.
996 if(strcmp(hitType, previousName) != 0)
997 {
998 hepRepXMLWriter->addAttValue("Layer", 130);
999
1000 // Take all Hit attDefs from first hit.
1001 // Would rather be able to get these attDefs without needing a reference
1002 // from any particular hit, but don't know how to do that. Write out hit
1003 // attribute definitions.
1005 {
1006 for(iAttVal = hitAttValues->begin(); iAttVal != hitAttValues->end();
1007 ++iAttVal)
1008 {
1009 iAttDef = hitAttDefs->find(iAttVal->GetName());
1010 if(iAttDef != hitAttDefs->end())
1011 {
1012 // Protect against incorrect use of Category. Anything value other
1013 // than the standard ones will be considered to be in the physics
1014 // category.
1015 G4String category = iAttDef->second.GetCategory();
1016 if(strcmp(category, "Draw") != 0 &&
1017 strcmp(category, "Physics") != 0 &&
1018 strcmp(category, "Association") != 0 &&
1019 strcmp(category, "PickAction") != 0)
1020 category = "Physics";
1021 hepRepXMLWriter->addAttDef(iAttVal->GetName(),
1022 iAttDef->second.GetDesc(), category,
1023 iAttDef->second.GetExtra());
1024 }
1025 }
1026 }
1027 } // end of special treatment for when this is the first hit.
1028
1029 // Now that we have written out all of the attributes that are based on the
1030 // hit's particulars, call base class to deconstruct hit into a primitives.
1031 drawingHit = true;
1032 doneInitHit = false;
1033 G4VSceneHandler::AddCompound(hit); // Invoke default action.
1034 drawingHit = false;
1035}
1036
1038{
1039 if(!doneInitTraj)
1040 {
1041 // For every trajectory, add an instance of Type Trajectory.
1043
1044 // Write out the trajectory's attribute values.
1045 if(trajAttValues)
1046 {
1047 std::vector<G4AttValue>::iterator iAttVal;
1048 for(iAttVal = trajAttValues->begin(); iAttVal != trajAttValues->end();
1049 ++iAttVal)
1050 hepRepXMLWriter->addAttValue(iAttVal->GetName(), iAttVal->GetValue());
1051 delete trajAttValues;
1052 }
1053
1054 // Clean up trajectory attributes.
1055 if(trajAttDefs)
1056 delete trajAttDefs;
1057
1058 doneInitTraj = true;
1059 }
1060}
1061
1063{
1064 if(!doneInitHit)
1065 {
1066 // For every hit, add an instance of Type Hit.
1068
1069 // Write out the hit's attribute values.
1070 if(hitAttValues)
1071 {
1072 std::vector<G4AttValue>::iterator iAttVal;
1073 for(iAttVal = hitAttValues->begin(); iAttVal != hitAttValues->end();
1074 ++iAttVal)
1075 hepRepXMLWriter->addAttValue(iAttVal->GetName(), iAttVal->GetValue());
1076 delete hitAttValues;
1077 }
1078
1079 // Clean up hit attributes.
1080 if(hitAttDefs)
1081 delete hitAttDefs;
1082
1083 doneInitHit = true;
1084 }
1085}
1086
1088{
1089#ifdef G4HEPREPFILEDEBUG
1090 G4cout << "G4HepRepFileSceneHandler::AddPrimitive(const G4Polyline& "
1091 "polyline) called:"
1092 "\n polyline: "
1093 << polyline << G4endl;
1094 PrintThings();
1095#endif
1096
1098
1099 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
1100 messenger->getCullInvisibles())
1101 return;
1102
1103 if(inPrimitives2D)
1104 {
1106 {
1107 G4cout << "HepRepFile does not currently support 2D lines." << G4endl;
1108 warnedAbout2DMarkers = true;
1109 }
1110 return;
1111 }
1112
1113 if(drawingTraj)
1115
1116 if(drawingHit)
1117 InitHit();
1118
1119 haveVisible = true;
1120 AddHepRepInstance("Line", polyline);
1121
1123
1124 for(size_t i = 0; i < polyline.size(); i++)
1125 {
1126 G4Point3D vertex = (fObjectTransformation) *polyline[i];
1127 hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
1128 }
1129}
1130
1132{
1133#ifdef G4HEPREPFILEDEBUG
1134 G4cout
1135 << "G4HepRepFileSceneHandler::AddPrimitive(const G4Polymarker& line) called"
1136 << G4endl;
1137 PrintThings();
1138#endif
1139
1141
1142 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
1143 messenger->getCullInvisibles())
1144 return;
1145
1146 if(inPrimitives2D)
1147 {
1149 {
1150 G4cout << "HepRepFile does not currently support 2D lines." << G4endl;
1151 warnedAbout2DMarkers = true;
1152 }
1153 return;
1154 }
1155
1156 MarkerSizeType sizeType;
1157 G4double size = GetMarkerSize(line, sizeType);
1158 if(sizeType == world)
1159 size = 4.;
1160
1161 if(drawingTraj)
1162 return;
1163
1164 if(drawingHit)
1165 InitHit();
1166
1167 haveVisible = true;
1168 AddHepRepInstance("Point", line);
1169
1170 hepRepXMLWriter->addAttValue("MarkName", "Dot");
1171 hepRepXMLWriter->addAttValue("MarkSize", (G4int) size);
1172
1174
1175 for(size_t i = 0; i < line.size(); i++)
1176 {
1177 G4Point3D vertex = (fObjectTransformation) *line[i];
1178 hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
1179 }
1180}
1181
1183{
1184#ifdef G4HEPREPFILEDEBUG
1185 G4cout << "G4HepRepFileSceneHandler::AddPrimitive(const G4Text& text) called:"
1186 "\n text: "
1187 << text.GetText() << G4endl;
1188 PrintThings();
1189#endif
1190
1191 if(!inPrimitives2D)
1192 {
1194 {
1195 G4cout << "HepRepFile does not currently support 3D text." << G4endl;
1196 G4cout
1197 << "HepRep browsers can directly display text attributes on request."
1198 << G4endl;
1199 G4cout << "See Application Developers Guide for how to attach attributes "
1200 "to viewable objects."
1201 << G4endl;
1202 warnedAbout3DText = true;
1203 }
1204 return;
1205 }
1206
1207 MarkerSizeType sizeType;
1208 G4double size = GetMarkerSize(text, sizeType);
1209 if(sizeType == world)
1210 size = 12.;
1211
1212 haveVisible = true;
1213 AddHepRepInstance("Text", text);
1214
1215 hepRepXMLWriter->addAttValue("VAlign", "Top");
1216 hepRepXMLWriter->addAttValue("HAlign", "Left");
1217 hepRepXMLWriter->addAttValue("FontName", "Arial");
1218 hepRepXMLWriter->addAttValue("FontStyle", "Plain");
1219 hepRepXMLWriter->addAttValue("FontSize", (G4int) size);
1220 hepRepXMLWriter->addAttValue("FontHasBanner", "TRUE");
1221 hepRepXMLWriter->addAttValue("FontBannerColor", "0,0,0");
1222
1223 const G4Colour& colour = GetTextColour(text);
1224 float redness = colour.GetRed();
1225 float greenness = colour.GetGreen();
1226 float blueness = colour.GetBlue();
1227
1228 // Avoiding drawing anything black on black.
1229 if(redness == 0. && greenness == 0. && blueness == 0.)
1230 {
1231 redness = 1.;
1232 greenness = 1.;
1233 blueness = 1.;
1234 }
1235 hepRepXMLWriter->addAttValue("FontColor", redness, greenness, blueness);
1236
1238
1239 hepRepXMLWriter->addAttValue("Text", text.GetText());
1240 hepRepXMLWriter->addAttValue("VPos", .99 - text.GetYOffset());
1241 hepRepXMLWriter->addAttValue("HPos", text.GetXOffset());
1242}
1243
1245{
1246#ifdef G4HEPREPFILEDEBUG
1247 G4cout
1248 << "G4HepRepFileSceneHandler::AddPrimitive(const G4Circle& circle) called:"
1249 "\n radius: "
1250 << circle.GetWorldRadius() << G4endl;
1251 PrintThings();
1252#endif
1253
1255
1256 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
1257 messenger->getCullInvisibles())
1258 return;
1259
1260 if(inPrimitives2D)
1261 {
1263 {
1264 G4cout << "HepRepFile does not currently support 2D circles." << G4endl;
1265 warnedAbout2DMarkers = true;
1266 }
1267 return;
1268 }
1269
1270 MarkerSizeType sizeType;
1271 G4double size = GetMarkerSize(circle, sizeType);
1272 if(sizeType == world)
1273 size = 4.;
1274
1275 if(drawingTraj)
1276 return;
1277
1278 if(drawingHit)
1279 InitHit();
1280
1281 haveVisible = true;
1282 AddHepRepInstance("Point", circle);
1283
1284 hepRepXMLWriter->addAttValue("MarkName", "Dot");
1285 hepRepXMLWriter->addAttValue("MarkSize", (G4int) size);
1286
1288
1289 G4Point3D center = (fObjectTransformation) *circle.GetPosition();
1290 hepRepXMLWriter->addPoint(center.x(), center.y(), center.z());
1291}
1292
1294{
1295#ifdef G4HEPREPFILEDEBUG
1296 G4cout
1297 << "G4HepRepFileSceneHandler::AddPrimitive(const G4Square& square) called:"
1298 "\n side: "
1299 << square.GetWorldRadius() << G4endl;
1300 PrintThings();
1301#endif
1302
1304
1305 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
1306 messenger->getCullInvisibles())
1307 return;
1308
1309 if(inPrimitives2D)
1310 {
1312 {
1313 G4cout << "HepRepFile does not currently support 2D squares." << G4endl;
1314 warnedAbout2DMarkers = true;
1315 }
1316 return;
1317 }
1318
1319 MarkerSizeType sizeType;
1320 G4double size = GetMarkerSize(square, sizeType);
1321 if(sizeType == world)
1322 size = 4.;
1323
1324 if(drawingTraj)
1325 return;
1326
1327 if(drawingHit)
1328 InitHit();
1329
1330 haveVisible = true;
1331 AddHepRepInstance("Point", square);
1332
1333 hepRepXMLWriter->addAttValue("MarkName", "Square");
1334 hepRepXMLWriter->addAttValue("MarkSize", (G4int) size);
1335
1337
1338 G4Point3D center = (fObjectTransformation) *square.GetPosition();
1339 hepRepXMLWriter->addPoint(center.x(), center.y(), center.z());
1340}
1341
1343{
1344#ifdef G4HEPREPFILEDEBUG
1345 G4cout << "G4HepRepFileSceneHandler::AddPrimitive(const G4Polyhedron& "
1346 "polyhedron) called."
1347 << G4endl;
1348 PrintThings();
1349#endif
1350
1352
1353 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
1354 messenger->getCullInvisibles())
1355 return;
1356
1357 if(polyhedron.GetNoFacets() == 0)
1358 return;
1359
1360 if(drawingTraj)
1361 return;
1362
1363 if(drawingHit)
1364 InitHit();
1365
1366 haveVisible = true;
1367 AddHepRepInstance("Polygon", polyhedron);
1368
1369 G4Normal3D surfaceNormal;
1370 G4Point3D vertex;
1371
1372 G4bool notLastFace;
1373 do
1374 {
1376 notLastFace = polyhedron.GetNextNormal(surfaceNormal);
1377
1378 G4int edgeFlag = 1;
1379 G4bool notLastEdge;
1380 do
1381 {
1382 notLastEdge = polyhedron.GetNextVertex(vertex, edgeFlag);
1383 vertex = (fObjectTransformation) *vertex;
1384 hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
1385 } while(notLastEdge);
1386 } while(notLastFace);
1387}
1388
1390{
1391 return hepRepXMLWriter;
1392}
1393
1395 const G4Visible visible)
1396{
1397#ifdef G4HEPREPFILEDEBUG
1398 G4cout << "G4HepRepFileSceneHandler::AddHepRepInstance called." << G4endl;
1399#endif
1400
1401 // Open the HepRep output file if it is not already open.
1402 CheckFileOpen();
1403
1404 G4VPhysicalVolume* pCurrentPV = 0;
1405 G4LogicalVolume* pCurrentLV = 0;
1406 G4int currentDepth = 0;
1407 G4PhysicalVolumeModel* pPVModel =
1408 dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
1409 if(pPVModel)
1410 {
1411 pCurrentPV = pPVModel->GetCurrentPV();
1412 pCurrentLV = pPVModel->GetCurrentLV();
1413 currentDepth = pPVModel->GetCurrentDepth();
1414 }
1415
1416#ifdef G4HEPREPFILEDEBUG
1417 G4cout << "pCurrentPV:" << pCurrentPV
1418 << ", readyForTransients:" << fReadyForTransients << G4endl;
1419#endif
1420
1421 if(drawingTraj || drawingHit)
1422 {
1423 // In this case, HepRep type, layer and instance were already created
1424 // in the AddCompound method.
1425 }
1426 else if(fReadyForTransients)
1427 {
1428 if(strcmp("Event Data", hepRepXMLWriter->prevTypeName[0]) != 0)
1429 {
1430 hepRepXMLWriter->addType("Event Data", 0);
1432 }
1433
1434 // Applications have the option of either calling AddSolid(G4VTrajectory&)
1435 // and AddSolid(G4VHits&), or of just decomposing these into simpler
1436 // primitives. In the former case, drawing will be handled above and will
1437 // include setting of physics attributes. In the latter case, which is an
1438 // older style of working, we end up drawing the trajectories and hits here,
1439 // where we have no access to physics attributes. We receive primitives
1440 // here. We can figure out that these are transients, but we have to guess
1441 // exactly what these transients represent. We assume the primitives are
1442 // being used as in G4VTrajectory, hence we assume: Lines are Trajectories
1443 // Squares that come after we've seen trajectories are Auxiliary Points
1444 // Circles that come after we've seen trajectories are Step Points
1445 // Other primitives are Hits
1446
1447 int layer;
1448
1449 if(strcmp("Text", primName) == 0)
1450 {
1451 hepRepXMLWriter->addType("EventID", 1);
1452 }
1453 else
1454 {
1455 if(strcmp("Line", primName) == 0)
1456 {
1457 hepRepXMLWriter->addType("TransientPolylines", 1);
1458 layer = 100;
1459 }
1460 else
1461 {
1462 if(strcmp(hepRepXMLWriter->prevTypeName[1], "TransientPolylines") ==
1463 0 &&
1464 strcmp("Square", primName) == 0)
1465 {
1466 hepRepXMLWriter->addType("AuxiliaryPoints", 2);
1467 layer = 110;
1468 }
1469 else
1470 {
1471 if(strcmp(hepRepXMLWriter->prevTypeName[1], "TransientPolylines") ==
1472 0 &&
1473 strcmp("Circle", primName) == 0)
1474 {
1475 hepRepXMLWriter->addType("StepPoints", 2);
1476 layer = 120;
1477 }
1478 else
1479 {
1480 hepRepXMLWriter->addType("Hits", 1);
1481 layer = 130;
1482 }
1483 }
1484 }
1485 hepRepXMLWriter->addAttValue("Layer", layer);
1486 }
1487
1489
1490 // Handle Type declaration for Axes, Ruler, etc.
1491 }
1492 else if(pCurrentPV == 0)
1493 {
1494 if(strcmp("AxesEtc", hepRepXMLWriter->prevTypeName[0]) != 0)
1495 {
1496 hepRepXMLWriter->addType("AxesEtc", 0);
1498 }
1499
1500 int layer;
1501
1502 if(strcmp("Text", primName) == 0)
1503 {
1504 hepRepXMLWriter->addType("Text", 1);
1505 }
1506 else
1507 {
1508 if(strcmp("Line", primName) == 0)
1509 {
1510 hepRepXMLWriter->addType("Polylines", 1);
1511 layer = 100;
1512 }
1513 else
1514 {
1515 hepRepXMLWriter->addType("Points", 1);
1516 layer = 130;
1517 }
1518 hepRepXMLWriter->addAttValue("Layer", layer);
1519 }
1520
1522
1523 // Handle Type declaration for Detector Geometry,
1524 // replacing G4's top geometry level name "worldPhysical" with the
1525 // name "Detector Geometry".
1526 }
1527 else
1528 {
1529 // G4cout << "CurrentDepth" << currentDepth << G4endl;
1530 // G4cout << "currentName" << pCurrentPV->GetName() << G4endl;
1531 if(strcmp("Detector Geometry", hepRepXMLWriter->prevTypeName[0]) != 0)
1532 {
1533 // G4cout << "Adding Det Geom type" << G4endl;
1534 hepRepXMLWriter->addType("Detector Geometry", 0);
1536 }
1537
1538 // Re-insert any layers of the hierarchy that were removed by G4's culling
1539 // process. Don't bother checking if same type name as last instance.
1540 if(strcmp(hepRepXMLWriter->prevTypeName[currentDepth + 1],
1541 pCurrentPV->GetName()) != 0)
1542 {
1543 // G4cout << "Looking for mother of:" << pCurrentLV->GetName() << G4endl;
1545 typedef std::vector<PVNodeID> PVPath;
1546 const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath();
1547 PVPath::const_reverse_iterator ri = ++drawnPVPath.rbegin();
1548 G4int drawnMotherDepth;
1549 if(ri != drawnPVPath.rend())
1550 {
1551 // This volume has a mother.
1552 drawnMotherDepth = ri->GetNonCulledDepth();
1553 // G4cout << "drawnMotherDepth" << drawnMotherDepth << G4endl;
1554 }
1555 else
1556 {
1557 // This volume has no mother. Must be a top level volume.
1558 drawnMotherDepth = -1;
1559 // G4cout << "Mother must be very top" << G4endl;
1560 }
1561
1562 while(drawnMotherDepth < (currentDepth - 1))
1563 {
1564 G4String culledParentName = "Culled parent of " + pCurrentPV->GetName();
1565 // G4cout << "Inserting culled layer " << culledParentName << " at
1566 // depth:" << drawnMotherDepth+2 << G4endl;
1567 hepRepXMLWriter->addType(culledParentName, drawnMotherDepth + 2);
1569 drawnMotherDepth++;
1570 }
1571 }
1572
1573 // Add the HepRepType for the current volume.
1574 hepRepXMLWriter->addType(pCurrentPV->GetName(), currentDepth + 1);
1576
1578
1579 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
1580 messenger->getCullInvisibles())
1581 return;
1582
1583 // Additional attributes.
1585 hepRepXMLWriter->addAttValue("LVol", pCurrentLV->GetName());
1586 G4Region* region = pCurrentLV->GetRegion();
1587 G4String regionName = region ? region->GetName() : G4String("No region");
1588 hepRepXMLWriter->addAttValue("Region", regionName);
1589 hepRepXMLWriter->addAttValue("RootRegion", pCurrentLV->IsRootRegion());
1590 hepRepXMLWriter->addAttValue("Solid", pCurrentLV->GetSolid()->GetName());
1592 pCurrentLV->GetSolid()->GetEntityType());
1593 G4Material* material = pPVModel->GetCurrentMaterial();
1594 G4String matName = material ? material->GetName() : G4String("No material");
1595 hepRepXMLWriter->addAttValue("Material", matName);
1596 G4double matDensity = material ? material->GetDensity() : 0.;
1597 hepRepXMLWriter->addAttValue("Density", matDensity * m3 / kg);
1598 G4State matState = material ? material->GetState() : kStateUndefined;
1599 hepRepXMLWriter->addAttValue("State", matState);
1600 G4double matRadlen = material ? material->GetRadlen() : 0.;
1601 hepRepXMLWriter->addAttValue("Radlen", matRadlen / m);
1602 }
1603
1604 hepRepXMLWriter->addAttValue("DrawAs", primName);
1605
1606 // Handle color and visibility attributes.
1607 float redness;
1608 float greenness;
1609 float blueness;
1610 G4bool isVisible;
1611
1613 {
1614 G4Colour colour;
1615
1616 if(fpVisAttribs)
1617 {
1618 colour = fpVisAttribs->GetColour();
1619 isVisible = fpVisAttribs->IsVisible();
1620 }
1621 else
1622 {
1623 colour = visible.GetVisAttributes()->GetColour();
1624 isVisible =
1626 ->IsVisible();
1627 }
1628
1629 redness = colour.GetRed();
1630 greenness = colour.GetGreen();
1631 blueness = colour.GetBlue();
1632
1633 // Avoiding drawing anything black on black.
1634 if(redness == 0. && greenness == 0. && blueness == 0.)
1635 {
1636 redness = 1.;
1637 greenness = 1.;
1638 blueness = 1.;
1639 }
1640 }
1641 else
1642 {
1643#ifdef G4HEPREPFILEDEBUG
1644 G4cout
1645 << "G4HepRepFileSceneHandler::AddHepRepInstance using default colour."
1646 << G4endl;
1647#endif
1648 redness = 1.;
1649 greenness = 1.;
1650 blueness = 1.;
1651 isVisible = true;
1652 }
1653
1654 if(strcmp(primName, "Point") == 0)
1655 hepRepXMLWriter->addAttValue("MarkColor", redness, greenness, blueness);
1656 else
1657 hepRepXMLWriter->addAttValue("LineColor", redness, greenness, blueness);
1658
1659 hepRepXMLWriter->addAttValue("Visibility", isVisible);
1660}
1661
1663{
1664#ifdef G4HEPREPFILEDEBUG
1665 G4cout << "G4HepRepFileSceneHandler::CheckFileOpen called." << G4endl;
1666#endif
1667
1669 {
1670 G4String newFileSpec;
1671
1673
1674 if(messenger->getOverwrite())
1675 {
1676 newFileSpec =
1677 messenger->getFileDir() + messenger->getFileName() + ".heprep";
1678 }
1679 else
1680 {
1681 newFileSpec = messenger->getFileDir() + messenger->getFileName() +
1683 }
1684
1685 G4cout << "HepRepFile writing to " << newFileSpec << G4endl;
1686
1687 hepRepXMLWriter->open(newFileSpec);
1688
1689 if(!messenger->getOverwrite())
1690 fileCounter++;
1691
1692 hepRepXMLWriter->addAttDef("Generator", "HepRep Data Generator", "Physics",
1693 "");
1694 G4String versionString = G4Version;
1695 versionString = versionString.substr(1, versionString.size() - 2);
1696 versionString = " Geant4 version " + versionString + " " + G4Date;
1697 hepRepXMLWriter->addAttValue("Generator", versionString);
1698
1699 hepRepXMLWriter->addAttDef("LVol", "Logical Volume", "Physics", "");
1700 hepRepXMLWriter->addAttDef("Region", "Cuts Region", "Physics", "");
1701 hepRepXMLWriter->addAttDef("RootRegion", "Root Region", "Physics", "");
1702 hepRepXMLWriter->addAttDef("Solid", "Solid Name", "Physics", "");
1703 hepRepXMLWriter->addAttDef("EType", "Entity Type", "Physics", "");
1704 hepRepXMLWriter->addAttDef("Material", "Material Name", "Physics", "");
1705 hepRepXMLWriter->addAttDef("Density", "Material Density", "Physics",
1706 "kg/m3");
1707 hepRepXMLWriter->addAttDef("State", "Material State", "Physics", "");
1708 hepRepXMLWriter->addAttDef("Radlen", "Material Radiation Length", "Physics",
1709 "m");
1710 }
1711}
1712
1714{
1715 // This is typically called after an update and before drawing hits
1716 // of the next event. To simulate the clearing of "transients"
1717 // (hits, etc.) the detector is redrawn...
1718 if(fpViewer)
1719 {
1720 fpViewer->SetView();
1722 fpViewer->DrawView();
1723 }
1724}
@ FatalException
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:35
G4State
Definition: G4Material.hh:111
@ kStateUndefined
Definition: G4Material.hh:111
HepGeom::Point3D< G4double > G4Point3D
Definition: G4Point3D.hh:34
static constexpr double kg
Definition: G4SIunits.hh:167
static constexpr double m
Definition: G4SIunits.hh:109
static constexpr double twopi
Definition: G4SIunits.hh:56
static constexpr double m3
Definition: G4SIunits.hh:111
static constexpr double pi
Definition: G4SIunits.hh:55
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
static const G4String G4Date
Definition: G4Version.hh:60
static const G4String G4Version
Definition: G4Version.hh:58
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
double z() const
double x() const
double y() const
double phiY() const
Definition: Rotation.cc:128
double phiX() const
Definition: Rotation.cc:124
double phiZ() const
Definition: Rotation.cc:132
G4bool Standard(std::vector< G4AttValue > *standardValues, std::map< G4String, G4AttDef > *standardDefinitions) const
Definition: G4AttCheck.cc:350
Definition: G4Box.hh:56
G4double GetYHalfLength() const
G4double GetZHalfLength() const
G4double GetXHalfLength() const
G4double GetBlue() const
Definition: G4Colour.hh:154
G4double GetRed() const
Definition: G4Colour.hh:152
G4double GetGreen() const
Definition: G4Colour.hh:153
Definition: G4Cons.hh:78
G4double GetOuterRadiusPlusZ() const
G4double GetDeltaPhiAngle() const
G4double GetInnerRadiusMinusZ() const
G4double GetInnerRadiusPlusZ() const
G4double GetOuterRadiusMinusZ() const
G4double GetZHalfLength() const
std::map< G4String, G4AttDef > * trajAttDefs
G4HepRepFileSceneHandler(G4VGraphicsSystem &system, const G4String &name)
std::map< G4String, G4AttDef > * hitAttDefs
std::vector< G4AttValue > * trajAttValues
void AddHepRepInstance(const char *primName, const G4Visible visible)
G4HepRepFileXMLWriter * hepRepXMLWriter
G4HepRepFileXMLWriter * GetHepRepXMLWriter()
void AddPrimitive(const G4Polyline &)
const G4VisTrajContext * trajContext
void BeginPrimitives2D(const G4Transform3D &objectTransformation)
std::vector< G4AttValue > * hitAttValues
void AddCompound(const G4VTrajectory &)
void addAttValue(const char *name, const char *value)
void addPoint(double x, double y, double z)
void addType(const char *name, int newTypeDepth)
void open(const char *filespec)
void addAttDef(const char *name, const char *desc, const char *type, const char *extra)
virtual G4bool renderCylAsPolygons()
virtual G4String getFileName()
virtual G4double getScale()
virtual G4String getFileDir()
virtual G4bool getCullInvisibles()
virtual G4bool getOverwrite()
static G4HepRepMessenger * GetInstance()
G4VSolid * GetSolid() const
G4bool IsRootRegion() const
G4Region * GetRegion() const
const G4String & GetName() const
Definition: G4Orb.hh:56
Definition: G4Para.hh:79
const std::vector< G4PhysicalVolumeNodeID > & GetDrawnPVPath() const
G4VPhysicalVolume * GetCurrentPV() const
G4LogicalVolume * GetCurrentLV() const
G4Material * GetCurrentMaterial() const
const G4String & GetName() const
Definition: G4Text.hh:72
G4double GetYOffset() const
G4double GetXOffset() const
G4String GetText() const
Definition: G4Trd.hh:63
G4double GetXHalfLength2() const
G4double GetYHalfLength2() const
G4double GetXHalfLength1() const
G4double GetYHalfLength1() const
G4double GetZHalfLength() const
Definition: G4Tubs.hh:75
G4double GetZHalfLength() const
G4double GetInnerRadius() const
G4double GetOuterRadius() const
G4double GetDeltaPhiAngle() const
static G4String ConvertToString(G4bool boolVal)
Definition: G4UIcommand.cc:445
Definition: G4VHit.hh:48
virtual std::vector< G4AttValue > * CreateAttValues() const
Definition: G4VHit.hh:64
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
Definition: G4VHit.hh:58
G4Point3D GetPosition() const
G4double GetWorldRadius() const
const G4String & GetName() const
virtual void BeginModeling()
const G4Colour & GetTextColour(const G4Text &)
G4Transform3D fObjectTransformation
virtual void EndModeling()
G4double GetMarkerSize(const G4VMarker &, MarkerSizeType &)
G4VViewer * fpViewer
virtual void EndPrimitives2D()
const G4VisAttributes * fpVisAttribs
virtual void BeginPrimitives2D(const G4Transform3D &objectTransformation=G4Transform3D())
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
G4String GetName() const
virtual G4GeometryType GetEntityType() const =0
const G4VisTrajContext & GetContext() const
virtual std::vector< G4AttValue > * CreateAttValues() const
virtual const std::vector< G4ThreeVector > * GetAuxiliaryPoints() const
virtual const G4ThreeVector GetPosition() const =0
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
virtual G4VTrajectoryPoint * GetPoint(G4int i) const =0
virtual G4int GetPointEntries() const =0
virtual std::vector< G4AttValue > * CreateAttValues() const
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
const G4VisAttributes * GetApplicableVisAttributes(const G4VisAttributes *) const
virtual void DrawView()=0
virtual void ClearView()=0
virtual void SetView()=0
const G4Colour & GetColour() const
G4bool IsVisible() const
const G4VTrajectoryModel * CurrentTrajDrawModel() const
static G4VisManager * GetInstance()
G4bool GetDrawAuxPts() const
G4Colour GetStepPtsColour() const
G4double GetStepPtsSize() const
G4Polymarker::MarkerType GetAuxPtsType() const
G4double GetAuxPtsSize() const
G4Colour GetAuxPtsColour() const
G4bool GetAuxPtsVisible() const
G4bool GetStepPtsVisible() const
G4Polymarker::MarkerType GetStepPtsType() const
G4bool GetDrawStepPts() const
const G4VisAttributes * GetVisAttributes() const
CLHEP::HepRotation getRotation() const
G4bool GetNextNormal(G4Normal3D &normal) const
G4bool GetNextVertex(G4Point3D &vertex, G4int &edgeFlag) const
G4int GetNoFacets() const
const char * name(G4int ptype)
string material
Definition: eplot.py:19
static PROLOG_HANDLER error
Definition: xmlrole.cc:127