Geant4-11
G4RayTracerViewer.cc
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27
28#include "G4RayTracerViewer.hh"
29
30#include "G4ios.hh"
31#include <sstream>
32#include <iomanip>
33
34#include "G4SystemOfUnits.hh"
35
36#include "G4VSceneHandler.hh"
37#include "G4Scene.hh"
38#ifdef G4MULTITHREADED
39#include "G4TheMTRayTracer.hh"
40#else
41#include "G4TheRayTracer.hh"
42#endif
43#include "G4RTJpegMaker.hh"
44#include "G4RTSimpleScanner.hh"
45#include "G4UImanager.hh"
46
48(G4VSceneHandler& sceneHandler,
49 const G4String& name,
50 G4TheRayTracer* aTracer)
51: G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
52, fFileCount(0)
53#ifdef G4MULTITHREADED
54#include "G4TheMTRayTracer.hh"
55, theTracer(aTracer? aTracer: G4TheMTRayTracer::Instance(new G4RTJpegMaker, new G4RTSimpleScanner))
56#else
57, theTracer(aTracer? aTracer: new G4TheRayTracer(new G4RTJpegMaker, new G4RTSimpleScanner))
58#endif
59{
60 if (!theTracer) {
61 G4cerr << "G4RayTracerViewer::Initialise: No tracer" << G4endl;
62 fViewId = -1; // This flags an error.
63 return;
64 }
65}
66
68
70{
73}
74
76{
77 // Get radius of scene, etc. (See G4OpenGLViewer::SetView().)
78 // Note that this procedure properly takes into account zoom, dolly and pan.
79 const G4Point3D& targetPoint
82 G4double radius = // See G4ViewParameters for following procedure.
84 if(radius<=0.) radius = 1.;
85 const G4double cameraDistance = fVP.GetCameraDistance(radius);
86 const G4Point3D cameraPosition =
87 targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
88 const G4double nearDistance = fVP.GetNearDistance(cameraDistance,radius);
89 const G4double frontHalfHeight = fVP.GetFrontHalfHeight(nearDistance,radius);
90 const G4double frontHalfAngle = std::atan(frontHalfHeight / nearDistance);
91
92 // Calculate and set ray tracer parameters.
93 theTracer->
94 SetViewSpan(200. * frontHalfAngle / theTracer->GetNColumn());
95 theTracer->SetTargetPosition(targetPoint);
96 theTracer->SetEyePosition(cameraPosition);
98 const G4Vector3D
99 actualLightpointDirection(-fVP.GetActualLightpointDirection());
100 theTracer->SetLightDirection(actualLightpointDirection);
102}
103
104
106
108{
109 // Trap recursive call
110 static G4bool called = false;
111 if (called) return;
112 called = true;
113
114 if (fVP.GetFieldHalfAngle() == 0.) { // Orthogonal (parallel) projection.
115 G4double fieldHalfAngle = perMillion;
116 fVP.SetFieldHalfAngle(fieldHalfAngle);
117 G4cout <<
118 "WARNING: G4RayTracerViewer::DrawView: true orthogonal projection"
119 "\n not yet implemented. Doing a \"long shot\", i.e., a perspective"
120 "\n projection with a half field angle of "
121 << fieldHalfAngle <<
122 " radians."
123 << G4endl;
124 SetView(); // With this fieldHalfAngle
125 ProcessView();
127 }
128 else {
129 ProcessView();
130 }
131 std::ostringstream filename;
132 filename << "g4RayTracer." << fShortName << '_'
133 << std::setw(4) << std::setfill('0') << fFileCount++ << ".jpeg";
134 theTracer->Trace(filename.str());
135
136 // Reset call flag
137 called = false;
138}
static constexpr double perMillion
Definition: G4SIunits.hh:327
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
G4GLOB_DLL std::ostream G4cerr
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
G4RayTracerViewer(G4VSceneHandler &, const G4String &name, G4TheRayTracer *=0)
G4TheRayTracer * theTracer
virtual ~G4RayTracerViewer()
const G4VisExtent & GetExtent() const
const G4Point3D & GetStandardTargetPoint() const
void SetTargetPosition(const G4ThreeVector &val)
void SetUpVector(const G4ThreeVector &val)
G4int GetNColumn() const
void SetNRow(G4int val)
virtual void Trace(const G4String &fileName)
void SetNColumn(G4int val)
void SetLightDirection(const G4ThreeVector &val)
void SetBackgroundColour(const G4Colour &val)
void SetEyePosition(const G4ThreeVector &val)
G4Scene * GetScene() const
void ProcessView()
Definition: G4VViewer.cc:105
G4VSceneHandler & fSceneHandler
Definition: G4VViewer.hh:215
G4String fShortName
Definition: G4VViewer.hh:218
G4int fViewId
Definition: G4VViewer.hh:216
G4ViewParameters fVP
Definition: G4VViewer.hh:219
G4double GetCameraDistance(G4double radius) const
unsigned int GetWindowSizeHintX() const
G4Vector3D & GetActualLightpointDirection()
const G4Colour & GetBackgroundColour() const
void SetFieldHalfAngle(G4double fieldHalfAngle)
const G4Vector3D & GetViewpointDirection() const
const G4Point3D & GetCurrentTargetPoint() const
G4double GetFieldHalfAngle() const
G4double GetFrontHalfHeight(G4double nearDistance, G4double radius) const
const G4Vector3D & GetUpVector() const
unsigned int GetWindowSizeHintY() const
G4double GetNearDistance(G4double cameraDistance, G4double radius) const
G4double GetExtentRadius() const
Definition: G4VisExtent.cc:75
BasicVector3D< T > unit() const
const char * name(G4int ptype)