Geant4-11
G4TheRayTracer.cc
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30
31
32#include "G4TheRayTracer.hh"
33#include "G4SystemOfUnits.hh"
34#include "G4EventManager.hh"
35#include "G4RTMessenger.hh"
36#include "G4RayShooter.hh"
37#include "G4VFigureFileMaker.hh"
38#include "G4RTTrackingAction.hh"
39#include "G4RTSteppingAction.hh"
40#include "G4RayTrajectory.hh"
42#include "G4RTJpegMaker.hh"
43#include "G4RTSimpleScanner.hh"
44#include "G4GeometryManager.hh"
45#include "G4SDManager.hh"
46#include "G4StateManager.hh"
47#include "G4Event.hh"
49#include "G4Colour.hh"
50#include "G4VisAttributes.hh"
51#include "G4UImanager.hh"
53#include "G4RegionStore.hh"
55#include "G4VVisManager.hh"
56
59
61 G4VRTScanner* scanner)
62{
63 theFigMaker = figMaker;
65 theScanner = scanner;
76 colorR = 0;
77 colorG = 0;
78 colorB = 0;
79
82
83 nColumn = 640;
84 nRow = 640;
85
86 eyePosition = G4ThreeVector(1.*m,1.*m,1.*m);
87 targetPosition = G4ThreeVector(0.,0.,0.);
88 lightDirection = G4ThreeVector(-0.1,-0.2,-0.3).unit();
89 up = G4ThreeVector(0,1,0);
90 viewSpan = 5.0*deg;
91 headAngle = 0.;
92 attenuationLength = 1.0*m;
93
94 distortionOn = false;
95 antialiasingOn = false;
96
97 backgroundColour = G4Colour(1.,1.,1.);
98}
99
101{
102 delete theRayShooter;
105 delete theMessenger;
106 delete theScanner;
107 delete theFigMaker;
108}
109
110void G4TheRayTracer::Trace(const G4String& fileName)
111{
113 G4ApplicationState currentState = theStateMan->GetCurrentState();
114 if(currentState!=G4State_Idle)
115 {
116 G4cerr << "Illegal application state - Trace() ignored." << G4endl;
117 return;
118 }
119
120 if(!theFigMaker)
121 {
122 G4cerr << "Figure file maker class is not specified - Trace() ignored." << G4endl;
123 return;
124 }
125
127 G4int storeTrajectory = UI->GetCurrentIntValue("/tracking/storeTrajectory");
128 if(storeTrajectory==0) UI->ApplyCommand("/tracking/storeTrajectory 1");
129
130
132 eyeDirection = tmpVec.unit();
133 colorR = new unsigned char[nColumn*nRow];
134 colorG = new unsigned char[nColumn*nRow];
135 colorB = new unsigned char[nColumn*nRow];
136
138 G4bool succeeded = CreateBitMap();
139 if(succeeded)
140 { CreateFigureFile(fileName); }
141 else
142 { G4cerr << "Could not create figure file" << G4endl;
143 G4cerr << "You might set the eye position outside of the world volume" << G4endl; }
145
146 if(storeTrajectory==0) UI->ApplyCommand("/tracking/storeTrajectory 0");
147
148 delete [] colorR;
149 delete [] colorG;
150 delete [] colorB;
151}
152
154{
159
162
167
169 if(theSDMan)
170 { theSDMan->Activate("/",false); }
171
173 theGeomMan->OpenGeometry();
174 theGeomMan->CloseGeometry(true);
175}
176
178{
183
185 if(theSDMan)
186 { theSDMan->Activate("/",true); }
187}
188
189#include "G4ProcessManager.hh"
190#include "G4ProcessVector.hh"
191#include "G4Geantino.hh"
192
194{
195 G4int iEvent = 0;
196 G4double stepAngle = viewSpan/100.;
197 G4double viewSpanX = stepAngle*nColumn;
198 G4double viewSpanY = stepAngle*nRow;
199 G4bool succeeded;
200
202 visMan->IgnoreStateChanges(true);
203
204// Confirm process(es) of Geantino is initialized
205 G4VPhysicalVolume* pWorld =
207 GetNavigatorForTracking()->GetWorldVolume();
210 G4ProcessVector* pVector
212 for (std::size_t j=0; j < pVector->size(); ++j) {
213 (*pVector)[j]->BuildPhysicsTable(*(G4Geantino::GeantinoDefinition()));
214 }
215
216// Close geometry and set the application state
218 geomManager->OpenGeometry();
219 geomManager->CloseGeometry(1,0);
220
221 G4ThreeVector center(0,0,0);
224 navigator->LocateGlobalPointAndSetup(center,0,false);
225
227 theStateMan->SetNewState(G4State_GeomClosed);
228
229// Event loop
231 G4int iRow, iColumn;
232 while (theScanner->Coords(iRow,iColumn)) {
233 G4int iCoord = iRow * nColumn + iColumn;
234 G4double dRow = 0, dColumn = 0; // Antialiasing increments.
235 G4Event* anEvent = new G4Event(iEvent++);
236 G4double angleX = -(viewSpanX/2. - (iColumn+dColumn)*stepAngle);
237 G4double angleY = viewSpanY/2. - (iRow+dRow)*stepAngle;
238 G4ThreeVector rayDirection;
239 if(distortionOn)
240 {
241 rayDirection = G4ThreeVector(-std::tan(angleX)/std::cos(angleY),std::tan(angleY)/std::cos(angleX),1.0);
242 }
243 else
244 {
245 rayDirection = G4ThreeVector(-std::tan(angleX),std::tan(angleY),1.0);
246 }
247 G4double cp = std::cos(eyeDirection.phi());
248 G4double sp = std::sqrt(1.-cp*cp);
249 G4double ct = std::cos(eyeDirection.theta());
250 G4double st = std::sqrt(1.-ct*ct);
251 G4double gamma = std::atan2(ct*cp*up.x()+ct*sp*up.y()-st*up.z(), -sp*up.x()+cp*up.y());
252 rayDirection.rotateZ(-gamma);
253 rayDirection.rotateZ(headAngle);
254 rayDirection.rotateUz(eyeDirection);
255 G4ThreeVector rayPosition(eyePosition);
256 G4bool interceptable = true;
257 // Check if rayPosition is in the world.
258 EInside whereisit =
259 pWorld->GetLogicalVolume()->GetSolid()->Inside(rayPosition);
260 if (whereisit != kInside) {
261 // It's outside the world, so move it inside.
262 G4double outsideDistance =
263 pWorld->GetLogicalVolume()->GetSolid()->
264 DistanceToIn(rayPosition,rayDirection);
265 if (outsideDistance != kInfinity) {
266 // Borrowing from geometry, where 1e-8 < epsilon < 1e-3, in
267 // absolute/internal length units, is used for ensuring good
268 // behaviour, choose to add 0.001 to ensure rayPosition is
269 // definitely inside the world volume (JA 16/9/2005)...
270 rayPosition = rayPosition+(outsideDistance+0.001)*rayDirection;
271 }
272 else {
273 interceptable = false;
274 }
275 }
276 if (interceptable) {
277 theRayShooter->Shoot(anEvent,rayPosition,rayDirection.unit());
279 succeeded = GenerateColour(anEvent);
280 colorR[iCoord] = (unsigned char)(G4int(255*rayColour.GetRed()));
281 colorG[iCoord] = (unsigned char)(G4int(255*rayColour.GetGreen()));
282 colorB[iCoord] = (unsigned char)(G4int(255*rayColour.GetBlue()));
283 } else { // Ray does not intercept world at all.
284 // Store background colour...
285 colorR[iCoord] = (unsigned char)(G4int(255*backgroundColour.GetRed()));
286 colorG[iCoord] = (unsigned char)(G4int(255*backgroundColour.GetGreen()));
287 colorB[iCoord] = (unsigned char)(G4int(255*backgroundColour.GetBlue()));
288 succeeded = true;
289 }
290
291 theScanner->Draw(colorR[iCoord],colorG[iCoord],colorB[iCoord]);
292
293 delete anEvent;
294 if(!succeeded) return false;
295 }
296
297 theStateMan->SetNewState(G4State_Idle);
298 visMan->IgnoreStateChanges(false);
299 return true;
300}
301
303{
304 //G4cout << nColumn << " " << nRow << G4endl;
306}
307
309{
310 G4TrajectoryContainer * trajectoryContainer = anEvent->GetTrajectoryContainer();
311
312 G4RayTrajectory* trajectory = (G4RayTrajectory*)( (*trajectoryContainer)[0] );
313 if(!trajectory) return false;
314
315 G4int nPoint = trajectory->GetPointEntries();
316 if(nPoint==0) return false;
317
318 G4Colour initialColour(backgroundColour);
319 if( trajectory->GetPointC(nPoint-1)->GetPostStepAtt() )
320 { initialColour = GetSurfaceColour(trajectory->GetPointC(nPoint-1)); }
321 rayColour = Attenuate(trajectory->GetPointC(nPoint-1),initialColour);
322
323 for(G4int i=nPoint-2;i>=0;--i)
324 {
325 G4Colour surfaceColour = GetSurfaceColour(trajectory->GetPointC(i));
326 G4double weight = 1.0 - surfaceColour.GetAlpha();
327 G4Colour mixedColour = GetMixedColour(rayColour,surfaceColour,weight);
328 rayColour = Attenuate(trajectory->GetPointC(i),mixedColour);
329 }
330
331 return true;
332}
333
335(const G4Colour& surfCol,const G4Colour& transCol,G4double weight)
336{
337 G4double red = weight*surfCol.GetRed() + (1.-weight)*transCol.GetRed();
338 G4double green = weight*surfCol.GetGreen() + (1.-weight)*transCol.GetGreen();
339 G4double blue = weight*surfCol.GetBlue() + (1.-weight)*transCol.GetBlue();
340 G4double alpha = weight*surfCol.GetAlpha() + (1.-weight)*transCol.GetAlpha();
341 return G4Colour(red,green,blue,alpha);
342}
343
345{
346 const G4VisAttributes* preAtt = point->GetPreStepAtt();
347 const G4VisAttributes* postAtt = point->GetPostStepAtt();
348
349 G4bool preVis = ValidColour(preAtt);
350 G4bool postVis = ValidColour(postAtt);
351
352 G4Colour transparent(1.,1.,1.,0.);
353
354 if(!preVis&&!postVis) return transparent;
355
357
358 G4Colour preCol(1.,1.,1.);
359 G4Colour postCol(1.,1.,1.);
360
361 if(preVis)
362 {
363 const G4Colour& preAttColour = preAtt->GetColour();
364 G4double brill = (1.0-(-lightDirection).dot(normal))/2.0;
365 G4double red = preAttColour.GetRed();
366 G4double green = preAttColour.GetGreen();
367 G4double blue = preAttColour.GetBlue();
368 preCol = G4Colour
369 (red*brill,green*brill,blue*brill,preAttColour.GetAlpha());
370 }
371 else
372 { preCol = transparent; }
373
374 if(postVis)
375 {
376 const G4Colour& postAttColour = postAtt->GetColour();
377 G4double brill = (1.0-(-lightDirection).dot(-normal))/2.0;
378 G4double red = postAttColour.GetRed();
379 G4double green = postAttColour.GetGreen();
380 G4double blue = postAttColour.GetBlue();
381 postCol = G4Colour
382 (red*brill,green*brill,blue*brill,postAttColour.GetAlpha());
383 }
384 else
385 { postCol = transparent; }
386
387 if(!preVis) return postCol;
388 if(!postVis) return preCol;
389
390 G4double weight = 0.5;
391 return GetMixedColour(preCol,postCol,weight);
392}
393
395(G4RayTrajectoryPoint* point,const G4Colour& sourceCol)
396{
397 const G4VisAttributes* preAtt = point->GetPreStepAtt();
398
399 G4bool visible = ValidColour(preAtt);
400 if(!visible) return sourceCol;
401
402 G4Colour objCol = preAtt->GetColour();
403 G4double stepRed = objCol.GetRed();
404 G4double stepGreen = objCol.GetGreen();
405 G4double stepBlue = objCol.GetBlue();
406 G4double stepAlpha = objCol.GetAlpha();
407 G4double stepLength = point->GetStepLength();
408
409 G4double attenuationFuctor;
410 if(stepAlpha > 0.9999999){ stepAlpha = 0.9999999; } // patch to the next line
411 attenuationFuctor = -stepAlpha/(1.0-stepAlpha)*stepLength/attenuationLength;
412
413 G4double KtRed = std::exp((1.0-stepRed)*attenuationFuctor);
414 G4double KtGreen = std::exp((1.0-stepGreen)*attenuationFuctor);
415 G4double KtBlue = std::exp((1.0-stepBlue)*attenuationFuctor);
416 if(KtRed>1.0){KtRed=1.0;}
417 if(KtGreen>1.0){KtGreen=1.0;}
418 if(KtBlue>1.0){KtBlue=1.0;}
419 return G4Colour(sourceCol.GetRed()*KtRed,
420 sourceCol.GetGreen()*KtGreen,sourceCol.GetBlue()*KtBlue);
421}
422
424{
425 G4bool val = true;
426 if(!visAtt)
427 { val = false; }
428 else if(!(visAtt->IsVisible()))
429 { val = false; }
430 else if(visAtt->IsForceDrawingStyle()
432 { val = false; }
433 return val;
434}
435
G4ApplicationState
@ G4State_Idle
@ G4State_GeomClosed
static const G4double cp
static const G4double alpha
static constexpr double m
Definition: G4SIunits.hh:109
static constexpr double deg
Definition: G4SIunits.hh:132
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4GLOB_DLL std::ostream G4cerr
#define G4endl
Definition: G4ios.hh:57
double z() const
Hep3Vector unit() const
double phi() const
double theta() const
double x() const
Hep3Vector & rotateZ(double)
Definition: ThreeVector.cc:107
double y() const
Hep3Vector & rotateUz(const Hep3Vector &)
Definition: ThreeVector.cc:33
G4double GetBlue() const
Definition: G4Colour.hh:154
G4double GetAlpha() const
Definition: G4Colour.hh:155
G4double GetRed() const
Definition: G4Colour.hh:152
G4double GetGreen() const
Definition: G4Colour.hh:153
G4UserTrackingAction * GetUserTrackingAction()
void SetUserAction(G4UserEventAction *userAction)
G4UserSteppingAction * GetUserSteppingAction()
G4UserStackingAction * GetUserStackingAction()
G4UserEventAction * GetUserEventAction()
static G4EventManager * GetEventManager()
void ProcessOneEvent(G4Event *anEvent)
G4TrajectoryContainer * GetTrajectoryContainer() const
Definition: G4Event.hh:160
static G4Geantino * GeantinoDefinition()
Definition: G4Geantino.cc:81
static G4GeometryManager * GetInstance()
G4bool CloseGeometry(G4bool pOptimise=true, G4bool verbose=false, G4VPhysicalVolume *vol=nullptr)
void OpenGeometry(G4VPhysicalVolume *vol=nullptr)
G4VSolid * GetSolid() const
G4ProcessManager * GetProcessManager() const
G4ProcessVector * GetProcessList() const
std::size_t size() const
void UpdateCoupleTable(G4VPhysicalVolume *currentWorld)
static G4ProductionCutsTable * GetProductionCutsTable()
static G4RTMessenger * GetInstance(G4TheRayTracer *p1)
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)
Definition: G4RayShooter.cc:57
G4ThreeVector GetSurfaceNormal() const
const G4VisAttributes * GetPostStepAtt() const
G4double GetStepLength() const
const G4VisAttributes * GetPreStepAtt() const
virtual int GetPointEntries() const
G4RayTrajectoryPoint * GetPointC(G4int i) const
static G4RegionStore * GetInstance()
void UpdateMaterialList(G4VPhysicalVolume *currentWorld=nullptr)
void Activate(G4String dName, G4bool activeFlag)
Definition: G4SDManager.cc:125
static G4SDManager * GetSDMpointerIfExist()
Definition: G4SDManager.cc:47
const G4ApplicationState & GetCurrentState() const
static G4StateManager * GetStateManager()
G4bool SetNewState(const G4ApplicationState &requestedState)
G4ThreeVector eyeDirection
G4RTTrackingAction * theRayTracerTrackingAction
G4UserTrackingAction * theUserTrackingAction
G4bool GenerateColour(G4Event *anEvent)
G4RTSteppingAction * theRayTracerSteppingAction
virtual void StoreUserActions()
static G4VRTScanner * theScanner
G4ThreeVector lightDirection
G4EventManager * theEventManager
static G4VFigureFileMaker * theFigMaker
G4UserStackingAction * theRayTracerStackingAction
G4UserEventAction * theUserEventAction
unsigned char * colorG
virtual void Trace(const G4String &fileName)
G4UserSteppingAction * theUserSteppingAction
G4Colour Attenuate(G4RayTrajectoryPoint *point, const G4Colour &sourceCol)
virtual ~G4TheRayTracer()
G4Colour backgroundColour
unsigned char * colorR
G4double attenuationLength
virtual G4bool CreateBitMap()
G4Colour GetSurfaceColour(G4RayTrajectoryPoint *point)
G4ThreeVector targetPosition
void CreateFigureFile(const G4String &fileName)
G4UserEventAction * theRayTracerEventAction
G4UserStackingAction * theUserStackingAction
G4ThreeVector eyePosition
virtual void RestoreUserActions()
G4TheRayTracer(G4VFigureFileMaker *figMaker=0, G4VRTScanner *scanner=0)
unsigned char * colorB
G4RTMessenger * theMessenger
G4RayShooter * theRayShooter
G4ThreeVector up
G4bool ValidColour(const G4VisAttributes *visAtt)
G4Colour GetMixedColour(const G4Colour &surfCol, const G4Colour &transCol, G4double weight=0.5)
static G4TransportationManager * GetTransportationManager()
G4Navigator * GetNavigatorForTracking() const
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:485
G4int GetCurrentIntValue(const char *aCommand, G4int parameterNumber=1, G4bool reGet=true)
Definition: G4UImanager.cc:231
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:77
virtual void CreateFigureFile(const G4String &fileName, int nColumn, int nRow, unsigned char *colorR, unsigned char *colorG, unsigned char *colorB)=0
G4LogicalVolume * GetLogicalVolume() const
virtual void Initialize(G4int nRow, G4int nColumn)=0
virtual void Draw(unsigned char red, unsigned char green, unsigned char blue)
Definition: G4VRTScanner.hh:70
virtual G4bool Coords(G4int &iRow, G4int &iColumn)=0
virtual EInside Inside(const G4ThreeVector &p) const =0
virtual void IgnoreStateChanges(G4bool)
static G4VVisManager * GetConcreteInstance()
const G4Colour & GetColour() const
G4bool IsVisible() const
ForcedDrawingStyle GetForcedDrawingStyle() const
G4bool IsForceDrawingStyle() const
EInside
Definition: geomdefs.hh:67
@ kInside
Definition: geomdefs.hh:70
static const G4double kInfinity
Definition: geomdefs.hh:41
static double normal(HepRandomEngine *eptr)
Definition: RandPoisson.cc:79