Geant4-11
G4RayShooter.cc
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25//
26// G4RayShooter class implementation
27//
28// Author: Makoto Asai, 2000
29// --------------------------------------------------------------------
30
31#include "G4RayShooter.hh"
32#include "G4SystemOfUnits.hh"
33#include "G4PrimaryParticle.hh"
34#include "G4Event.hh"
35#include "G4ParticleTable.hh"
37#include "globals.hh"
38
40{
42}
43
45{
48 particle_energy = 1.0*GeV;
51}
52
54{
55}
56
58{
59 if(particle_definition == nullptr)
60 {
62 G4String particleName;
63 particle_definition = particleTable->FindParticle(particleName="geantino");
64 if(particle_definition == nullptr)
65 {
66 G4String msg;
67 msg = "G4RayTracer uses geantino to trace the ray, but your physics list does not\n";
68 msg += "define G4Geantino. Please add G4Geantino in your physics list.";
69 G4Exception("G4RayShooter::Shoot()", "RayTracer001", FatalException, msg);
70 }
71 }
72
73 // Create a new vertex
74 //
76
77 // Create new primaries and set them to the vertex
78 //
82 particle->SetMass( mass );
83 particle->SetMomentumDirection( direc );
87 vertex->SetPrimary( particle );
88
89 evt->AddPrimaryVertex( vertex );
90}
@ FatalException
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:35
G4ThreeVector G4ParticleMomentum
static constexpr double GeV
Definition: G4SIunits.hh:203
double G4double
Definition: G4Types.hh:83
double z() const
double x() const
double y() const
void AddPrimaryVertex(G4PrimaryVertex *aPrimaryVertex)
Definition: G4Event.hh:121
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
static G4ParticleTable * GetParticleTable()
void SetPolarization(const G4ThreeVector &pol)
void SetKineticEnergy(G4double eKin)
void SetMomentumDirection(const G4ThreeVector &p)
void SetMass(G4double mas)
void SetPrimary(G4PrimaryParticle *pp)
void SetInitialValues()
Definition: G4RayShooter.cc:44
G4ThreeVector particle_polarization
Definition: G4RayShooter.hh:68
G4ParticleDefinition * particle_definition
Definition: G4RayShooter.hh:63
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)
Definition: G4RayShooter.cc:57
G4ThreeVector particle_position
Definition: G4RayShooter.hh:66
G4double particle_time
Definition: G4RayShooter.hh:67
G4ParticleMomentum particle_momentum_direction
Definition: G4RayShooter.hh:64
G4double particle_energy
Definition: G4RayShooter.hh:65
virtual ~G4RayShooter()
Definition: G4RayShooter.cc:53
static const G4LorentzVector zero(0., 0., 0., 0.)