Geant4-11
source
visualization
Vtk
src
G4Vtk.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 5th April 2001
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// A template for a simplest possible graphics driver.
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//?? Lines or sections marked like this require specialisation for your driver.
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#include "
G4Vtk.hh
"
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#include "
G4VtkSceneHandler.hh
"
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#include "
G4VtkViewer.hh
"
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#include "
G4VtkMessenger.hh
"
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G4Vtk::G4Vtk
():
G4VGraphicsSystem
(
"VtkNative"
,
"VTKN"
,
"Vtk with native windowing"
,
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G4VGraphicsSystem
::noFunctionality)
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{
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G4VtkMessenger::GetInstance
();
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}
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G4Vtk::~G4Vtk
() {}
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G4VSceneHandler
*
G4Vtk::CreateSceneHandler
(
const
G4String
&
name
) {
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G4VSceneHandler
* pScene =
new
G4VtkSceneHandler
(*
this
,
name
);
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return
pScene;
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}
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G4VViewer
*
G4Vtk::CreateViewer
(
G4VSceneHandler
& scene,
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const
G4String
&
name
) {
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G4VViewer
* pView =
new
G4VtkViewer
((
G4VtkSceneHandler
&) scene,
name
);
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if
(pView) {
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if
(pView->
GetViewId
() < 0) {
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G4cerr
<<
"G4Vtk::CreateViewer: ERROR flagged by negative"
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" view id in G4VtkViewer creation."
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"\n Destroying view and returning null pointer."
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<<
G4endl
;
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delete
pView;
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pView = 0;
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}
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}
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else
{
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G4cerr
<<
"G4Vtk::CreateViewer: ERROR: null pointer on new G4VtkViewer."
<<
G4endl
;
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}
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return
pView;
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}
G4VtkMessenger.hh
G4VtkSceneHandler.hh
G4VtkViewer.hh
G4Vtk.hh
G4cerr
G4GLOB_DLL std::ostream G4cerr
G4endl
#define G4endl
Definition:
G4ios.hh:57
G4String
Definition:
G4String.hh:62
G4VGraphicsSystem
Definition:
G4VGraphicsSystem.hh:45
G4VSceneHandler
Definition:
G4VSceneHandler.hh:51
G4VViewer
Definition:
G4VViewer.hh:45
G4VViewer::GetViewId
G4int GetViewId() const
G4VtkMessenger::GetInstance
static G4VtkMessenger * GetInstance()
Definition:
G4VtkMessenger.cc:42
G4VtkSceneHandler
Definition:
G4VtkSceneHandler.hh:76
G4VtkViewer
Definition:
G4VtkViewer.hh:157
G4Vtk::G4Vtk
G4Vtk()
Definition:
G4Vtk.cc:38
G4Vtk::CreateSceneHandler
G4VSceneHandler * CreateSceneHandler(const G4String &name="")
Definition:
G4Vtk.cc:46
G4Vtk::~G4Vtk
virtual ~G4Vtk()
Definition:
G4Vtk.cc:44
G4Vtk::CreateViewer
G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name="")
Definition:
G4Vtk.cc:51
G4InuclParticleNames::name
const char * name(G4int ptype)
Definition:
G4InuclParticleNames.hh:76
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