Geant4-11
Public Member Functions | Data Fields | Protected Member Functions | Protected Attributes | Private Attributes
G4VtkQtViewer Class Reference

#include <G4VtkQtViewer.hh>

Inheritance diagram for G4VtkQtViewer:
G4VtkViewer G4VViewer

Public Member Functions

void ClearView ()
 
std::vector< G4ThreeVector > ComputeFlyThrough (G4Vector3D *)
 
virtual void CreateMainWindow (QVTKOpenGLNativeWidget *, const QString &)
 
void DrawShadows ()
 
void DrawView ()
 
void DrawViewHUD ()
 
void ExportOBJScene (G4String)
 
void ExportScreenShot (G4String, G4String)
 
void ExportView ()
 
void ExportVRMLScene (G4String)
 
void ExportVTPScene (G4String)
 
void FinishView ()
 
 G4VtkQtViewer (G4VSceneHandler &, const G4String &name)
 
const G4VisAttributes * GetApplicableVisAttributes (const G4VisAttributes *) const
 
const G4ViewParameters & GetDefaultViewParameters () const
 
const G4String & GetName () const
 
virtual const std::vector< G4ModelingParameters::VisAttributesModifier > * GetPrivateVisAttributesModifiers () const
 
G4VSceneHandler * GetSceneHandler () const
 
const G4String & GetShortName () const
 
G4int GetViewId () const
 
const G4ViewParameters & GetViewParameters () const
 
void Initialise ()
 
void NeedKernelVisit ()
 
void ProcessView ()
 
void RefreshView ()
 
virtual void ResetView ()
 
void SetDefaultViewParameters (const G4ViewParameters &vp)
 
void SetGeant4View ()
 
void SetName (const G4String &)
 
void SetNeedKernelVisit (G4bool need)
 
void SetView ()
 
void SetViewParameters (const G4ViewParameters &vp)
 
void ShowView ()
 
virtual ~G4VtkQtViewer ()
 

Data Fields

vtkRenderWindow * _renderWindow
 
vtkNew< vtkCamera > camera
 
vtkNew< vtkGeant4Callback > geant4Callback
 
vtkNew< vtkInfoCallback > infoCallback
 
vtkNew< vtkTextActor > infoTextActor
 
vtkSmartPointer< vtkLight > light
 
vtkNew< vtkRenderer > renderer
 
vtkRenderWindowInteractor * renderWindowInteractor
 

Protected Member Functions

void SetTouchable (const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath)
 
void TouchableSetColour (const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath, const G4Colour &)
 
void TouchableSetVisibility (const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath, G4bool visibility)
 

Protected Attributes

G4ViewParameters fDefaultVP
 
G4String fName
 
G4bool fNeedKernelVisit
 
G4VSceneHandler & fSceneHandler
 
G4String fShortName
 
G4int fViewId
 
G4ViewParameters fVP
 

Private Attributes

G4bool firstSetView = true
 
G4UIQt * fUiQt
 

Detailed Description

Definition at line 39 of file G4VtkQtViewer.hh.

Constructor & Destructor Documentation

◆ G4VtkQtViewer()

G4VtkQtViewer::G4VtkQtViewer ( G4VSceneHandler &  sceneHandler,
const G4String &  name 
)

Definition at line 47 of file G4VtkQtViewer.cc.

47 :
48 G4VtkViewer(sceneHandler, name) {
49}
G4VtkViewer(G4VSceneHandler &, const G4String &name)
Definition: G4VtkViewer.cc:62
const char * name(G4int ptype)

◆ ~G4VtkQtViewer()

G4VtkQtViewer::~G4VtkQtViewer ( )
virtual

Definition at line 51 of file G4VtkQtViewer.cc.

51{}

Member Function Documentation

◆ ClearView()

void G4VtkViewer::ClearView ( void  )
virtualinherited

Implements G4VViewer.

Definition at line 205 of file G4VtkViewer.cc.

205 {
206 vtkActorCollection *actors = renderer->GetActors();
207 vtkActor *actor = actors->GetLastActor();
208
209 while(actor) {
210#ifdef G4VTKDEBUG
211 G4cout << "G4VtkViewer::ClearView() remove actor " << actor << G4endl;
212#endif
213 renderer->RemoveActor(actor);
214 actor = actors->GetLastActor();
215 }
216
217 vtkPropCollection *props = renderer->GetViewProps();
218 vtkProp *prop = props->GetLastProp();
219
220 while(prop) {
221#ifdef G4VTKDEBUG
222 G4cout << "G4VtkViewer::ClearView() remove prop " << prop << G4endl;
223#endif
224 renderer->RemoveViewProp(prop);
225 prop = props->GetLastProp();
226 }
227
228 G4VtkSceneHandler& fVtkSceneHandler =
229 dynamic_cast<G4VtkSceneHandler&>(fSceneHandler);
230 fVtkSceneHandler.Clear();
231}
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
G4VSceneHandler & fSceneHandler
Definition: G4VViewer.hh:215
vtkNew< vtkRenderer > renderer
Definition: G4VtkViewer.hh:185

References G4VtkSceneHandler::Clear(), G4VViewer::fSceneHandler, G4cout, G4endl, and G4VtkViewer::renderer.

◆ ComputeFlyThrough()

std::vector< G4ThreeVector > G4VViewer::ComputeFlyThrough ( G4Vector3D *  )
inherited

Definition at line 215 of file G4VViewer.cc.

216{
217 enum CurveType {
218 Bezier,
219 G4SplineTest};
220
221 // Choose a curve type (for testing)
222// int myCurveType = Bezier;
223
224 // number if step points
225 int stepPoints = 500;
226
227
228 G4Spline spline;
229
230
231 // At the moment we don't use the aVect parameters, but build it here :
232 // Good step points for exampleB5
233 spline.AddSplinePoint(G4Vector3D(0,1000,-14000));
234 spline.AddSplinePoint(G4Vector3D(0,1000,0));
235 spline.AddSplinePoint(G4Vector3D(-4000,1000,4000));
236
237
238 std::vector <G4ThreeVector> viewVect;
239
240// if(myCurveType == Bezier) {
241
242
243 // Draw the spline
244
245 for (int i = 0; i < stepPoints; i++) {
246 float t = (float)i / (float)stepPoints;
247 G4Vector3D cameraPosition = spline.GetInterpolatedSplinePoint(t);
248 // G4Vector3D targetPoint = spline.GetInterpolatedSplinePoint(t);
249
250 // viewParam->SetViewAndLights(G4ThreeVector (cameraPosition.x(), cameraPosition.y(), cameraPosition.z()));
251 // viewParam->SetCurrentTargetPoint(targetPoint);
252 G4cout << "FLY CR("<< i << "):" << cameraPosition << G4endl;
253 viewVect.push_back(G4ThreeVector (cameraPosition.x(), cameraPosition.y(), cameraPosition.z()));
254 }
255
256// } else if (myCurveType == G4SplineTest) {
257 /*
258 This method is a inspire from a Bezier curve. The problem of the Bezier curve is that the path does not go straight between two waypoints.
259 This method add "stay straight" parameter which could be between 0 and 1 where the pass will follow exactly the line between the waypoints
260 Ex : stay straight = 50%
261 m1 = 3*(P1+P0)/2
262
263 Ex : stay straight = 0%
264 m1 = (P1+P0)/2
265
266 P1
267 / \
268 / \
269 a--x--b
270 / ° ° \
271 / ° ° \
272 m1 m2
273 / \
274 / \
275 / \
276 / \
277 P0 P2
278
279 */
280// G4Vector3D a;
281// G4Vector3D b;
282// G4Vector3D m1;
283// G4Vector3D m2;
284// G4Vector3D P0;
285// G4Vector3D P1;
286// G4Vector3D P2;
287// G4double stayStraight = 0;
288// G4double bezierSpeed = 0.4; // Spend 40% time in bezier curve (time between m1-m2 is 40% of time between P0-P1)
289//
290// G4Vector3D firstPoint;
291// G4Vector3D lastPoint;
292//
293// float nbBezierSteps = (stepPoints * bezierSpeed*(1-stayStraight)) * (2./spline.GetNumPoints());
294// float nbFirstSteps = ((stepPoints/2-nbBezierSteps/2) /(1+stayStraight)) * (2./spline.GetNumPoints());
295//
296// // First points
297// firstPoint = spline.GetPoint(0);
298// lastPoint = (firstPoint + spline.GetPoint(1))/2;
299//
300// for( float j=0; j<1; j+= 1/nbFirstSteps) {
301// G4ThreeVector pt = firstPoint + (lastPoint - firstPoint) * j;
302// viewVect.push_back(pt);
303// G4cout << "FLY Bezier A1("<< viewVect.size()<< "):" << pt << G4endl;
304// }
305//
306// for (int i = 0; i < spline.GetNumPoints()-2; i++) {
307// P0 = spline.GetPoint(i);
308// P1 = spline.GetPoint(i+1);
309// P2 = spline.GetPoint(i+2);
310//
311// m1 = P1 - (P1-P0)*(1-stayStraight)/2;
312// m2 = P1 + (P2-P1)*(1-stayStraight)/2;
313//
314// // We have to get straight path from (middile of P0-P1) to (middile of P0-P1 + (dist P0-P1) * stayStraight/2)
315// if (stayStraight >0) {
316//
317// firstPoint = (P0 + P1)/2;
318// lastPoint = (P0 + P1)/2 + (P1-P0)*stayStraight/2;
319//
320// for( float j=0; j<1; j+= 1/(nbFirstSteps*stayStraight)) {
321// G4ThreeVector pt = firstPoint + (lastPoint - firstPoint)* j;
322// viewVect.push_back(pt);
323// G4cout << "FLY Bezier A2("<< viewVect.size()<< "):" << pt << G4endl;
324// }
325// }
326// // Compute Bezier curve
327// for( float delta = 0 ; delta < 1 ; delta += 1/nbBezierSteps)
328// {
329// // The Green Line
330// a = m1 + ( (P1 - m1) * delta );
331// b = P1 + ( (m2 - P1) * delta );
332//
333// // Final point
334// G4ThreeVector pt = a + ((b-a) * delta );
335// viewVect.push_back(pt);
336// G4cout << "FLY Bezier("<< viewVect.size()<< "):" << pt << G4endl;
337// }
338//
339// // We have to get straight path
340// if (stayStraight >0) {
341// firstPoint = (P1 + P2)/2 - (P2-P1)*stayStraight/2;
342// lastPoint = (P1 + P2)/2;
343//
344// for( float j=0; j<1; j+= 1/(nbFirstSteps*stayStraight)) {
345// G4ThreeVector pt = firstPoint + (lastPoint - firstPoint)* j;
346// viewVect.push_back(pt);
347// G4cout << "FLY Bezier B1("<< viewVect.size()<< "):" << pt << G4endl;
348// }
349// }
350// }
351//
352// // last points
353// firstPoint = spline.GetPoint(spline.GetNumPoints()-2);
354// lastPoint = spline.GetPoint(spline.GetNumPoints()-1);
355// for( float j=1; j>0; j-= 1/nbFirstSteps) {
356// G4ThreeVector pt = lastPoint - ((lastPoint-firstPoint)*((1-stayStraight)/2) * j );
357// viewVect.push_back(pt);
358// G4cout << "FLY Bezier B2("<< viewVect.size()<< "):" << pt << G4endl;
359// }
360// }
361 return viewVect;
362}
HepGeom::Vector3D< G4double > G4Vector3D
Definition: G4Vector3D.hh:34

References G4VViewer::G4Spline::AddSplinePoint(), G4cout, G4endl, G4VViewer::G4Spline::GetInterpolatedSplinePoint(), HepGeom::BasicVector3D< T >::x(), HepGeom::BasicVector3D< T >::y(), and HepGeom::BasicVector3D< T >::z().

◆ CreateMainWindow()

void G4VtkQtViewer::CreateMainWindow ( QVTKOpenGLNativeWidget *  vtkWidget,
const QString &  name 
)
virtual

Definition at line 73 of file G4VtkQtViewer.cc.

74 {
75 // G4Qt* interactorManager = G4Qt::getInstance ();
77 fUiQt = static_cast<G4UIQt*> (UI->GetG4UIWindow());
78 fUiQt->AddTabWidget((QWidget*)vtkWidget,name);
79}
bool AddTabWidget(QWidget *, QString)
Definition: G4UIQt.cc:1860
G4UIsession * GetG4UIWindow() const
Definition: G4UImanager.hh:188
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:77
G4UIQt * fUiQt

References G4UIQt::AddTabWidget(), fUiQt, G4UImanager::GetG4UIWindow(), G4UImanager::GetUIpointer(), and G4InuclParticleNames::name().

Referenced by Initialise().

◆ DrawShadows()

void G4VtkViewer::DrawShadows ( )
inherited

Definition at line 266 of file G4VtkViewer.cc.

267{
268 _renderWindow->SetMultiSamples(0);
269
270 vtkNew<vtkShadowMapPass> shadows;
271 vtkNew<vtkSequencePass> seq;
272
273 vtkNew<vtkRenderPassCollection> passes;
274 passes->AddItem(shadows->GetShadowMapBakerPass());
275 passes->AddItem(shadows);
276 seq->SetPasses(passes);
277
278 vtkNew<vtkCameraPass> cameraP;
279 cameraP->SetDelegatePass(seq);
280
281 // tell the renderer to use our render pass pipeline
282 vtkOpenGLRenderer* glrenderer = dynamic_cast<vtkOpenGLRenderer*>(renderer.GetPointer());
283 glrenderer->SetPass(cameraP);
284}
vtkRenderWindow * _renderWindow
Definition: G4VtkViewer.hh:186

References G4VtkViewer::_renderWindow, and G4VtkViewer::renderer.

◆ DrawView()

void G4VtkViewer::DrawView ( )
virtualinherited

Implements G4VViewer.

Definition at line 233 of file G4VtkViewer.cc.

233 {
234 // First, a view should decide when to re-visit the G4 kernel.
235 // Sometimes it might not be necessary, e.g., if the scene is stored
236 // in a graphical database (e.g., OpenGL's display lists) and only
237 // the viewing angle has changed. But graphics systems without a
238 // graphical database will always need to visit the G4 kernel.
239
240 NeedKernelVisit(); // Default is - always visit G4 kernel.
241 // Note: this routine sets the fNeedKernelVisit flag of *all* the
242 // views of the scene.
243
244 ProcessView(); // The basic logic is here.
245
246 // Add HUD
247 DrawViewHUD();
248
249 // ...before finally...
250 FinishView(); // Flush streams and/or swap buffers.
251}
void ProcessView()
Definition: G4VViewer.cc:105
void NeedKernelVisit()
Definition: G4VViewer.cc:78
void FinishView()
Definition: G4VtkViewer.cc:316
void DrawViewHUD()
Definition: G4VtkViewer.cc:253

References G4VtkViewer::DrawViewHUD(), G4VtkViewer::FinishView(), G4VViewer::NeedKernelVisit(), and G4VViewer::ProcessView().

◆ DrawViewHUD()

void G4VtkViewer::DrawViewHUD ( )
inherited

Definition at line 253 of file G4VtkViewer.cc.

254{
255 // make sure text is always visible
257 infoTextActor->GetTextProperty()->SetColor(std::fmod(colour.GetRed() + 0.5, 1.0),
258 std::fmod(colour.GetGreen() + 0.5, 1.0),
259 std::fmod(colour.GetBlue() + 0.5, 1.0));
260 infoTextActor->GetTextProperty()->SetFontSize(20);
261 infoCallback->SetTextActor(infoTextActor);
262 renderer->AddObserver(vtkCommand::EndEvent, infoCallback);
263 renderer->AddActor(infoTextActor);
264}
G4double GetBlue() const
Definition: G4Colour.hh:154
G4double GetRed() const
Definition: G4Colour.hh:152
G4double GetGreen() const
Definition: G4Colour.hh:153
G4ViewParameters fVP
Definition: G4VViewer.hh:219
const G4Colour & GetBackgroundColour() const
vtkNew< vtkTextActor > infoTextActor
Definition: G4VtkViewer.hh:178
vtkNew< vtkInfoCallback > infoCallback
Definition: G4VtkViewer.hh:181

References G4VViewer::fVP, G4ViewParameters::GetBackgroundColour(), G4Colour::GetBlue(), G4Colour::GetGreen(), G4Colour::GetRed(), G4VtkViewer::infoCallback, G4VtkViewer::infoTextActor, and G4VtkViewer::renderer.

Referenced by G4VtkViewer::DrawView().

◆ ExportOBJScene()

void G4VtkViewer::ExportOBJScene ( G4String  path)
inherited

Definition at line 371 of file G4VtkViewer.cc.

372{
373 vtkSmartPointer<vtkRenderWindow> _rw1 = vtkSmartPointer<vtkRenderWindow>::New();
374 _rw1->AddRenderer(_renderWindow->GetRenderers()->GetFirstRenderer());
375 vtkSmartPointer<vtkOBJExporter> exporter = vtkSmartPointer<vtkOBJExporter>::New();
376 exporter->SetRenderWindow(_rw1);
377 exporter->SetFilePrefix(path.c_str());
378 exporter->Write();
379}

References G4VtkViewer::_renderWindow.

◆ ExportScreenShot()

void G4VtkViewer::ExportScreenShot ( G4String  path,
G4String  format 
)
inherited

Definition at line 325 of file G4VtkViewer.cc.

326{
327
328 vtkImageWriter *imWriter = nullptr;
329
330 if(format == "bmp") {
331 imWriter = vtkBMPWriter::New();
332 }
333 else if (format == "jpg") {
334 imWriter = vtkJPEGWriter::New();
335 }
336 else if (format == "pnm") {
337 imWriter = vtkPNMWriter::New();
338 }
339 else if (format == "png") {
340 imWriter = vtkPNGWriter::New();
341 }
342 else if (format == "tiff") {
343 imWriter = vtkTIFFWriter::New();
344 }
345 else if (format == "ps") {
346 imWriter = vtkPostScriptWriter::New();
347 }
348 else {
349 imWriter = vtkPNGWriter::New();
350 }
351
352 _renderWindow->Render();
353
354 vtkSmartPointer<vtkWindowToImageFilter> winToImage = vtkSmartPointer<vtkWindowToImageFilter>::New();
355 winToImage->SetInput(_renderWindow);
356 winToImage->SetScale(1);
357 if(format == "ps")
358 {
359 winToImage->SetInputBufferTypeToRGB();
360 winToImage->ReadFrontBufferOff();
361 winToImage->Update();
362 }
363 else
364 {winToImage->SetInputBufferTypeToRGBA();}
365
366 imWriter->SetFileName((path+"."+format).c_str());
367 imWriter->SetInputConnection(winToImage->GetOutputPort());
368 imWriter->Write();
369}

References G4VtkViewer::_renderWindow.

◆ ExportView()

void G4VtkViewer::ExportView ( )
inlineinherited

Definition at line 177 of file G4VtkViewer.hh.

177{};

◆ ExportVRMLScene()

void G4VtkViewer::ExportVRMLScene ( G4String  path)
inherited

Definition at line 381 of file G4VtkViewer.cc.

382{
383 vtkSmartPointer<vtkRenderWindow> _rw1 = vtkSmartPointer<vtkRenderWindow>::New();
384 _rw1->AddRenderer(_renderWindow->GetRenderers()->GetFirstRenderer());
385 vtkSmartPointer<vtkVRMLExporter> exporter = vtkSmartPointer<vtkVRMLExporter>::New();
386 exporter->SetRenderWindow(_rw1);
387 exporter->SetFileName((path+".vrml").c_str());
388 exporter->Write();
389}

References G4VtkViewer::_renderWindow.

◆ ExportVTPScene()

void G4VtkViewer::ExportVTPScene ( G4String  path)
inherited

Definition at line 391 of file G4VtkViewer.cc.

392{
393 vtkSmartPointer<vtkRenderWindow> _rw1 = vtkSmartPointer<vtkRenderWindow>::New();
394 _rw1->AddRenderer(_renderWindow->GetRenderers()->GetFirstRenderer());
395 vtkSmartPointer<vtkSingleVTPExporter> exporter = vtkSmartPointer<vtkSingleVTPExporter>::New();
396 exporter->SetRenderWindow(_rw1);
397 exporter->SetFileName((path+".vtp").c_str());
398 exporter->Write();
399}

References G4VtkViewer::_renderWindow.

◆ FinishView()

void G4VtkQtViewer::FinishView ( void  )
virtual

Reimplemented from G4VViewer.

Definition at line 81 of file G4VtkQtViewer.cc.

82{
84 // force a widget repaint as there should already
85 // be a rendered buffer when visualiser starts up
86 // paintGL();
87 // repaint();
88}

References G4VtkViewer::FinishView().

◆ GetApplicableVisAttributes()

const G4VisAttributes * G4VViewer::GetApplicableVisAttributes ( const G4VisAttributes *  ) const
inherited

◆ GetDefaultViewParameters()

const G4ViewParameters & G4VViewer::GetDefaultViewParameters ( ) const
inherited

◆ GetName()

const G4String & G4VViewer::GetName ( ) const
inherited

◆ GetPrivateVisAttributesModifiers()

virtual const std::vector< G4ModelingParameters::VisAttributesModifier > * G4VViewer::GetPrivateVisAttributesModifiers ( ) const
virtualinherited

◆ GetSceneHandler()

G4VSceneHandler * G4VViewer::GetSceneHandler ( ) const
inherited

◆ GetShortName()

const G4String & G4VViewer::GetShortName ( ) const
inherited

◆ GetViewId()

G4int G4VViewer::GetViewId ( ) const
inherited

◆ GetViewParameters()

const G4ViewParameters & G4VViewer::GetViewParameters ( ) const
inherited

Referenced by G4OpenGLXmViewer::actions_callback(), G4OpenInventorSceneHandler::AddCircleSquare(), G4Qt3DSceneHandler::AddPrimitive(), G4ToolsSGSceneHandler::AddPrimitive(), G4OpenInventorSceneHandler::AddPrimitive(), G4OpenGLSceneHandler::AddPrimitive(), G4OpenGLImmediateSceneHandler::AddPrimitivePreambleInternal(), G4OpenGLStoredSceneHandler::AddPrimitivePreambleInternal(), G4OpenInventorSceneHandler::AddTransform(), G4OpenGLXmViewer::background_color_callback(), G4OpenGLImmediateQtViewer::ComputeView(), G4OpenGLStoredQtViewer::ComputeView(), G4VSceneHandler::CreateSectionSolid(), G4VisManager::CreateViewer(), G4OpenGLImmediateWin32Viewer::DrawView(), G4OpenGLImmediateXmViewer::DrawView(), G4OpenGLImmediateXViewer::DrawView(), G4OpenGLStoredWin32Viewer::DrawView(), G4OpenGLStoredXmViewer::DrawView(), G4OpenGLStoredXViewer::DrawView(), G4OpenGLStoredSceneHandler::EndModeling(), G4VisManager::EndOfRun(), G4VSceneHandler::GetAuxEdgeVisible(), G4VSceneHandler::GetColour(), G4VSceneHandler::GetDrawingStyle(), G4VSceneHandler::GetNoOfSides(), G4VSceneHandler::GetNumberOfCloudPoints(), G4VSceneHandler::GetTextColour(), G4VVisCommand::RefreshIfRequired(), G4VSceneHandler::RequestPrimitives(), G4VisCommandDrawView::SetNewValue(), G4VisCommandDrawLogicalVolume::SetNewValue(), G4VisCommandGeometrySetDaughtersInvisible::SetNewValue(), G4VisCommandGeometrySetVisibility::SetNewValue(), G4VisCommandSceneNotifyHandlers::SetNewValue(), G4VisCommandSceneAddLogo::SetNewValue(), G4VisCommandSceneAddScale::SetNewValue(), G4VisCommandSceneHandlerCreate::SetNewValue(), G4VisCommandsTouchable::SetNewValue(), G4VisCommandsTouchableSet::SetNewValue(), G4VisCommandViewerAddCutawayPlane::SetNewValue(), G4VisCommandViewerCentreOn::SetNewValue(), G4VisCommandViewerChangeCutawayPlane::SetNewValue(), G4VisCommandViewerClearCutawayPlanes::SetNewValue(), G4VisCommandViewerClearVisAttributesModifiers::SetNewValue(), G4VisCommandViewerClone::SetNewValue(), G4VisCommandViewerColourByDensity::SetNewValue(), G4VisCommandViewerCopyViewFrom::SetNewValue(), G4VisCommandViewerCreate::SetNewValue(), G4VisCommandViewerDolly::SetNewValue(), G4VisCommandViewerInterpolate::SetNewValue(), G4VisCommandViewerPan::SetNewValue(), G4VisCommandViewerSave::SetNewValue(), G4VisCommandViewerScale::SetNewValue(), G4VisCommandViewerZoom::SetNewValue(), G4VisCommandsViewerSet::SetNewValue(), G4VisCommandGeometrySetVisibility::SetNewValueOnLV(), G4OpenInventorViewer::SetReducedWireFrame(), G4OpenInventorViewer::SetSolid(), and G4OpenInventorViewer::SetWireFrame().

◆ Initialise()

void G4VtkQtViewer::Initialise ( )
virtual

Reimplemented from G4VViewer.

Definition at line 53 of file G4VtkQtViewer.cc.

54{
55 CreateMainWindow(this, QString(GetName()));
56
57 // Specific GL render window and interactor for Qt
58 _renderWindow = vtkGenericOpenGLRenderWindow::New();
59 renderWindowInteractor = vtkRenderWindowInteractor::New();
60
61 _renderWindow->AddRenderer(renderer);
62#if VTK_MAJOR_VERSION == 8
63 this->SetRenderWindow(_renderWindow);
64#else
65 this->setRenderWindow(_renderWindow);
66#endif
67
68 // Set callback to match VTK parameters to Geant4
69 geant4Callback->SetGeant4ViewParameters(&fVP);
70 renderer->AddObserver(vtkCommand::EndEvent, geant4Callback);
71}
const G4String & GetName() const
virtual void CreateMainWindow(QVTKOpenGLNativeWidget *, const QString &)
vtkNew< vtkGeant4Callback > geant4Callback
Definition: G4VtkViewer.hh:182
vtkRenderWindowInteractor * renderWindowInteractor
Definition: G4VtkViewer.hh:187

References G4VtkViewer::_renderWindow, CreateMainWindow(), G4VViewer::fVP, G4VtkViewer::geant4Callback, G4VViewer::GetName(), G4VtkViewer::renderer, and G4VtkViewer::renderWindowInteractor.

◆ NeedKernelVisit()

void G4VViewer::NeedKernelVisit ( )
inherited

Definition at line 78 of file G4VViewer.cc.

78 {
79
80 fNeedKernelVisit = true;
81
82 // At one time I thought we'd better notify all viewers. But I guess
83 // each viewer can take care of itself, so the following code is
84 // redundant (but keep it commented out for now). (John Allison)
85 // Notify all viewers that a kernel visit is required.
86 // const G4ViewerList& viewerList = fSceneHandler.GetViewerList ();
87 // G4ViewerListConstIterator i;
88 // for (i = viewerList.begin(); i != viewerList.end(); i++) {
89 // (*i) -> SetNeedKernelVisit ();
90 // }
91 // ??...but, there's a problem in OpenGL Stored which seems to
92 // require *all* viewers to revisit the kernel, so...
93 // const G4ViewerList& viewerList = fSceneHandler.GetViewerList ();
94 // G4ViewerListConstIterator i;
95 // for (i = viewerList.begin(); i != viewerList.end(); i++) {
96 // (*i) -> SetNeedKernelVisit (true);
97 // }
98 // Feb 2005 - commented out. Let's fix OpenGL if necessary.
99}
G4bool fNeedKernelVisit
Definition: G4VViewer.hh:224

References G4VViewer::fNeedKernelVisit.

Referenced by G4OpenGLImmediateQtViewer::ComputeView(), G4DAWNFILEViewer::DrawView(), G4GMocrenFileViewer::DrawView(), G4HepRepFileViewer::DrawView(), G4OpenGLImmediateWin32Viewer::DrawView(), G4OpenGLImmediateXmViewer::DrawView(), G4OpenGLImmediateXViewer::DrawView(), G4VTreeViewer::DrawView(), G4VRML2FileViewer::DrawView(), G4VtkViewer::DrawView(), G4VisManager::GeometryHasChanged(), G4OpenGLStoredViewer::KernelVisitDecision(), G4OpenInventorViewer::KernelVisitDecision(), G4Qt3DViewer::KernelVisitDecision(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::KernelVisitDecision(), G4VisManager::NotifyHandlers(), G4OpenGLImmediateViewer::ProcessView(), G4VisCommandViewerRebuild::SetNewValue(), G4OpenInventorViewer::SetPreview(), G4OpenInventorViewer::SetPreviewAndFull(), G4OpenInventorViewer::SetReducedWireFrame(), and G4OpenInventorViewer::UpdateScene().

◆ ProcessView()

void G4VViewer::ProcessView ( )
inherited

Definition at line 105 of file G4VViewer.cc.

106{
107 // If the scene has changed, or if the concrete viewer has decided
108 // that it necessary to visit the kernel, perhaps because the view
109 // parameters have changed significantly (this should be done in the
110 // concrete viewer's DrawView)...
111 if (fNeedKernelVisit) {
112 // Reset flag. This must be done before ProcessScene to prevent
113 // recursive calls when recomputing transients...
114 fNeedKernelVisit = false;
117 }
118}
virtual void ProcessScene()
virtual void ClearStore()

References G4VSceneHandler::ClearStore(), G4VViewer::fNeedKernelVisit, G4VViewer::fSceneHandler, and G4VSceneHandler::ProcessScene().

Referenced by G4OpenGLStoredQtViewer::ComputeView(), G4DAWNFILEViewer::DrawView(), G4GMocrenFileViewer::DrawView(), G4HepRepFileViewer::DrawView(), G4OpenGLStoredWin32Viewer::DrawView(), G4OpenGLStoredXmViewer::DrawView(), G4OpenGLStoredXViewer::DrawView(), G4OpenInventorViewer::DrawView(), G4Qt3DViewer::DrawView(), G4RayTracerViewer::DrawView(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::DrawView(), G4VTreeViewer::DrawView(), G4VRML2FileViewer::DrawView(), G4VtkViewer::DrawView(), and G4OpenGLImmediateViewer::ProcessView().

◆ RefreshView()

void G4VViewer::RefreshView ( )
inherited

◆ ResetView()

virtual void G4VViewer::ResetView ( )
virtualinherited

◆ SetDefaultViewParameters()

void G4VViewer::SetDefaultViewParameters ( const G4ViewParameters &  vp)
inherited

◆ SetGeant4View()

void G4VtkViewer::SetGeant4View ( )
inlineinherited

Definition at line 178 of file G4VtkViewer.hh.

178{};

◆ SetName()

void G4VViewer::SetName ( const G4String &  name)
inherited

Definition at line 72 of file G4VViewer.cc.

72 {
73 fName = name;
74 fShortName = fName.substr(0, fName.find (' '));
76}
G4String fShortName
Definition: G4VViewer.hh:218
G4String fName
Definition: G4VViewer.hh:217
void strip(G4String &str, char c=' ')
Remove leading and trailing characters from string.

References G4VViewer::fName, G4VViewer::fShortName, G4InuclParticleNames::name(), and G4StrUtil::strip().

◆ SetNeedKernelVisit()

void G4VViewer::SetNeedKernelVisit ( G4bool  need)
inherited

◆ SetTouchable()

void G4VViewer::SetTouchable ( const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &  fullPath)
protectedinherited

Definition at line 124 of file G4VViewer.cc.

126{
127 // Set the touchable for /vis/touchable/set/... commands.
128 std::ostringstream oss;
129 const auto& pvStore = G4PhysicalVolumeStore::GetInstance();
130 for (const auto& pvNodeId: fullPath) {
131 const auto& pv = pvNodeId.GetPhysicalVolume();
132 auto iterator = find(pvStore->begin(),pvStore->end(),pv);
133 if (iterator == pvStore->end()) {
135 ed << "Volume no longer in physical volume store.";
136 G4Exception("G4VViewer::SetTouchable", "visman0501", JustWarning, ed);
137 } else {
138 oss
139 << ' ' << pvNodeId.GetPhysicalVolume()->GetName()
140 << ' ' << pvNodeId.GetCopyNo();
141 }
142 }
143 G4UImanager::GetUIpointer()->ApplyCommand("/vis/set/touchable" + oss.str());
144}
@ JustWarning
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:35
std::ostringstream G4ExceptionDescription
Definition: G4Exception.hh:40
static G4PhysicalVolumeStore * GetInstance()
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:485

References G4UImanager::ApplyCommand(), G4Exception(), G4PhysicalVolumeStore::GetInstance(), G4UImanager::GetUIpointer(), and JustWarning.

Referenced by G4OpenGLQtViewer::changeColorAndTransparency(), and G4OpenGLQtViewer::setCheckComponent().

◆ SetView()

void G4VtkViewer::SetView ( )
virtualinherited

Implements G4VViewer.

Definition at line 113 of file G4VtkViewer.cc.

113 {
114
115 // background colour
116 const G4Colour backgroundColour = fVP.GetBackgroundColour();
117 renderer->SetBackground(backgroundColour.GetRed(), backgroundColour.GetGreen(), backgroundColour.GetBlue());
118
119 // target and camera positions
121 if(radius <= 0.)
122 {radius = 1.;}
123 G4double cameraDistance = fVP.GetCameraDistance(radius);
124 G4Point3D viewpointDirection = fVP.GetViewpointDirection();
125 G4Point3D targetPoint = fVP.GetCurrentTargetPoint();
126 G4Point3D cameraPosition =
127 targetPoint + viewpointDirection.unit() * cameraDistance;
128 renderer->GetActiveCamera()->SetFocalPoint(targetPoint.x(),
129 targetPoint.y(),
130 targetPoint.z());
131 renderer->GetActiveCamera()->SetPosition(cameraPosition.x(),
132 cameraPosition.y(),
133 cameraPosition.z());
134 renderer->GetActiveCamera()->SetParallelScale(cameraDistance);
135
136 // need to set camera distance and parallel scale on first set view
137 if(firstSetView)
138 {
139 geant4Callback->SetVtkInitialValues(cameraDistance, cameraDistance);
140 firstSetView = false;
141 }
142
143 // projection type and view angle and zoom factor
144 G4double fieldHalfAngle = fVP.GetFieldHalfAngle();
145 G4double zoomFactor = fVP.GetZoomFactor();
146 vtkCamera* activeCamera = renderer->GetActiveCamera();
147 if(fieldHalfAngle == 0) {
148 activeCamera->SetParallelProjection(1);
149 activeCamera->SetParallelScale(activeCamera->GetParallelScale()/zoomFactor);
150 }
151 else {
152 activeCamera->SetParallelProjection(0);
153 activeCamera->SetViewAngle(2*fieldHalfAngle/M_PI*180);
154 activeCamera->SetPosition(cameraPosition.x()/zoomFactor,
155 cameraPosition.y()/zoomFactor,
156 cameraPosition.z()/zoomFactor);
157 }
158
159 // camera roll
160 // renderer->GetActiveCamera()->SetRoll(0);
161
162 // camera up direction
163 const G4Vector3D upVector = fVP.GetUpVector();
164 renderer->GetActiveCamera()->SetViewUp(upVector.x(),
165 upVector.y(),
166 upVector.z());
167
168 // Light
169 const G4Vector3D lightDirection = fVP.GetLightpointDirection();
170 G4bool lightsMoveWithCamera = fVP.GetLightsMoveWithCamera();
171 G4Vector3D lightPosition =
172 targetPoint + lightDirection.unit() * cameraDistance;
173
174 vtkLightCollection* currentLights = renderer->GetLights();
175 if (currentLights->GetNumberOfItems() != 0)
176 {
177 auto currentLight = dynamic_cast<vtkLight*>(currentLights->GetItemAsObject(0));
178 if (currentLight)
179 {
180 currentLight->SetPosition(lightPosition.x(),
181 lightPosition.y(),
182 lightPosition.z());
183 if (lightsMoveWithCamera)
184 {currentLight->SetLightTypeToCameraLight();}
185 else
186 {currentLight->SetLightTypeToSceneLight();}
187 }
188 }
189
190 // Rotation style
192 if (rotationStyle == G4ViewParameters::RotationStyle::freeRotation) {
193 vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
194 vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
195 renderWindowInteractor->SetInteractorStyle(style);
196 }
197 else if(rotationStyle == G4ViewParameters::RotationStyle::constrainUpDirection) {
198 // camera->SetViewUp(upVector.x(), upVector.y(), upVector.z());
199 vtkSmartPointer<vtkInteractorStyleTerrain> style =
200 vtkSmartPointer<vtkInteractorStyleTerrain>::New();
201 renderWindowInteractor->SetInteractorStyle(style);
202 }
203}
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
#define M_PI
Definition: SbMath.h:33
virtual const G4VisExtent & GetExtent() const
G4double GetCameraDistance(G4double radius) const
const G4Vector3D & GetLightpointDirection() const
const G4Vector3D & GetViewpointDirection() const
const G4Point3D & GetCurrentTargetPoint() const
G4double GetFieldHalfAngle() const
G4double GetZoomFactor() const
const G4Vector3D & GetUpVector() const
RotationStyle GetRotationStyle() const
G4bool GetLightsMoveWithCamera() const
G4double GetExtentRadius() const
Definition: G4VisExtent.cc:75
G4bool firstSetView
Definition: G4VtkViewer.hh:190
BasicVector3D< T > unit() const

References G4VtkViewer::firstSetView, G4VViewer::fSceneHandler, G4VViewer::fVP, G4VtkViewer::geant4Callback, G4ViewParameters::GetBackgroundColour(), G4Colour::GetBlue(), G4ViewParameters::GetCameraDistance(), G4ViewParameters::GetCurrentTargetPoint(), G4VSceneHandler::GetExtent(), G4VisExtent::GetExtentRadius(), G4ViewParameters::GetFieldHalfAngle(), G4Colour::GetGreen(), G4ViewParameters::GetLightpointDirection(), G4ViewParameters::GetLightsMoveWithCamera(), G4Colour::GetRed(), G4ViewParameters::GetRotationStyle(), G4ViewParameters::GetUpVector(), G4ViewParameters::GetViewpointDirection(), G4ViewParameters::GetZoomFactor(), M_PI, G4VtkViewer::renderer, G4VtkViewer::renderWindowInteractor, HepGeom::BasicVector3D< T >::unit(), HepGeom::BasicVector3D< T >::x(), HepGeom::BasicVector3D< T >::y(), and HepGeom::BasicVector3D< T >::z().

◆ SetViewParameters()

void G4VViewer::SetViewParameters ( const G4ViewParameters &  vp)
inherited

◆ ShowView()

void G4VtkViewer::ShowView ( void  )
virtualinherited

Reimplemented from G4VViewer.

Definition at line 286 of file G4VtkViewer.cc.

287{
288#ifdef G4VTKDEBUG
289 G4cout << "G4VtkViewer::ShowView() called." << G4endl;
290 // static_cast<G4VtkSceneHandler&>(fSceneHandler).PrintStores();
291#endif
292
293 G4VtkSceneHandler& fVtkSceneHandler =
294 dynamic_cast<G4VtkSceneHandler&>(fSceneHandler);
295 fVtkSceneHandler.Modified();
296
297 infoTextActor->GetTextProperty()->SetFontSize(28);
299
300 // make sure text is always visible
301 infoTextActor->GetTextProperty()->SetColor(std::fmod(colour.GetRed() + 0.5, 1.0),
302 std::fmod(colour.GetGreen() + 0.5, 1.0),
303 std::fmod(colour.GetBlue() + 0.5, 1.0));
304 infoTextActor->GetTextProperty()->SetFontSize(20);
305 infoCallback->SetTextActor(infoTextActor);
306 renderer->AddObserver(vtkCommand::EndEvent, infoCallback);
307 geant4Callback->SetGeant4ViewParameters(&fVP);
308 renderer->AddObserver(vtkCommand::EndEvent, geant4Callback);
309 renderer->AddActor(infoTextActor);
310
311 _renderWindow->Render();
312 renderWindowInteractor->Initialize();
313 renderWindowInteractor->Start();
314}

References G4VtkViewer::_renderWindow, G4VViewer::fSceneHandler, G4VViewer::fVP, G4cout, G4endl, G4VtkViewer::geant4Callback, G4ViewParameters::GetBackgroundColour(), G4Colour::GetBlue(), G4Colour::GetGreen(), G4Colour::GetRed(), G4VtkViewer::infoCallback, G4VtkViewer::infoTextActor, G4VtkSceneHandler::Modified(), G4VtkViewer::renderer, and G4VtkViewer::renderWindowInteractor.

◆ TouchableSetColour()

void G4VViewer::TouchableSetColour ( const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &  fullPath,
const G4Colour &  colour 
)
protectedinherited

Definition at line 180 of file G4VViewer.cc.

183{
184 // Changes the Vis Attribute Modifiers WITHOUT triggering a rebuild.
185
186 std::ostringstream oss;
187 oss << "/vis/touchable/set/colour "
188 << colour.GetRed() << ' ' << colour.GetGreen()
189 << ' ' << colour.GetBlue() << ' ' << colour.GetAlpha();
190
191 // The following is equivalent to
192 // G4UImanager::GetUIpointer()->ApplyCommand(oss.str());
193 // (assuming the touchable has already been set), but avoids view rebuild.
194
195 // Instantiate a working copy of a G4VisAttributes object...
196 G4VisAttributes workingVisAtts;
197 // and set the colour.
198 workingVisAtts.SetColour(colour);
199
202 (workingVisAtts,
205 // G4ModelingParameters::VASColour (VAS = Vis Attribute Signifier)
206 // signifies that it is the colour that should be picked out
207 // and merged with the touchable's normal vis attributes.
208
209 // Record on G4cout (with #) for information.
210 if (G4UImanager::GetUIpointer()->GetVerboseLevel() >= 2) {
211 G4cout << "# " << oss.str() << G4endl;
212 }
213}
G4double GetAlpha() const
Definition: G4Colour.hh:155
static G4ModelingParameters::PVNameCopyNoPath GetPVNameCopyNoPath(const std::vector< G4PhysicalVolumeNodeID > &)
void AddVisAttributesModifier(const G4ModelingParameters::VisAttributesModifier &)
void SetColour(const G4Colour &)

References G4ViewParameters::AddVisAttributesModifier(), G4VViewer::fVP, G4cout, G4endl, G4Colour::GetAlpha(), G4Colour::GetBlue(), G4Colour::GetGreen(), G4PhysicalVolumeModel::GetPVNameCopyNoPath(), G4Colour::GetRed(), G4UImanager::GetUIpointer(), G4VisAttributes::SetColour(), and G4ModelingParameters::VASColour.

Referenced by G4OpenGLQtViewer::changeColorAndTransparency().

◆ TouchableSetVisibility()

void G4VViewer::TouchableSetVisibility ( const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &  fullPath,
G4bool  visibility 
)
protectedinherited

Definition at line 146 of file G4VViewer.cc.

149{
150 // Changes the Vis Attribute Modifiers WITHOUT triggering a rebuild.
151
152 std::ostringstream oss;
153 oss << "/vis/touchable/set/visibility ";
154 if (visibiity) oss << "true"; else oss << "false";
155
156 // The following is equivalent to
157 // G4UImanager::GetUIpointer()->ApplyCommand(oss.str());
158 // (assuming the touchable has already been set), but avoids view rebuild.
159
160 // Instantiate a working copy of a G4VisAttributes object...
161 G4VisAttributes workingVisAtts;
162 // and set the visibility.
163 workingVisAtts.SetVisibility(visibiity);
164
167 (workingVisAtts,
170 // G4ModelingParameters::VASVisibility (VAS = Vis Attribute Signifier)
171 // signifies that it is the visibility that should be picked out
172 // and merged with the touchable's normal vis attributes.
173
174 // Record on G4cout (with #) for information.
175 if (G4UImanager::GetUIpointer()->GetVerboseLevel() >= 2) {
176 G4cout << "# " << oss.str() << G4endl;
177 }
178}
void SetVisibility(G4bool=true)

References G4ViewParameters::AddVisAttributesModifier(), G4VViewer::fVP, G4cout, G4endl, G4PhysicalVolumeModel::GetPVNameCopyNoPath(), G4UImanager::GetUIpointer(), G4VisAttributes::SetVisibility(), and G4ModelingParameters::VASVisibility.

Referenced by G4OpenGLQtViewer::setCheckComponent().

Field Documentation

◆ _renderWindow

vtkRenderWindow* G4VtkViewer::_renderWindow
inherited

◆ camera

vtkNew<vtkCamera> G4VtkViewer::camera
inherited

Definition at line 184 of file G4VtkViewer.hh.

Referenced by G4VtkViewer::Initialise().

◆ fDefaultVP

G4ViewParameters G4VViewer::fDefaultVP
protectedinherited

◆ firstSetView

G4bool G4VtkViewer::firstSetView = true
privateinherited

Definition at line 190 of file G4VtkViewer.hh.

Referenced by G4VtkViewer::SetView().

◆ fName

G4String G4VViewer::fName
protectedinherited

◆ fNeedKernelVisit

G4bool G4VViewer::fNeedKernelVisit
protectedinherited

◆ fSceneHandler

G4VSceneHandler& G4VViewer::fSceneHandler
protectedinherited

◆ fShortName

G4String G4VViewer::fShortName
protectedinherited

◆ fUiQt

G4UIQt* G4VtkQtViewer::fUiQt
private

Definition at line 49 of file G4VtkQtViewer.hh.

Referenced by CreateMainWindow().

◆ fViewId

G4int G4VViewer::fViewId
protectedinherited

◆ fVP

G4ViewParameters G4VViewer::fVP
protectedinherited

Definition at line 219 of file G4VViewer.hh.

Referenced by G4OpenGLQtViewer::actionChangeBackgroundColor(), G4OpenGLQtViewer::actionChangeDefaultColor(), G4OpenGLQtViewer::actionChangeTextColor(), G4OpenGLXmViewer::actions_callback(), G4OpenGLSceneHandler::AddPrimitive(), G4OpenGLImmediateSceneHandler::AddPrimitivePreambleInternal(), G4OpenGLStoredSceneHandler::AddPrimitivePreambleInternal(), G4OpenGLXmViewer::aux_edge_callback(), G4OpenGLQtViewer::changeDepthInSceneTree(), G4OpenGLStoredQtViewer::CompareForKernelVisit(), G4OpenGLStoredViewer::CompareForKernelVisit(), G4OpenInventorViewer::CompareForKernelVisit(), G4Qt3DViewer::CompareForKernelVisit(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::CompareForKernelVisit(), G4OpenGLStoredQtViewer::ComputeView(), G4OpenGLWin32Viewer::CreateMainWindow(), G4OpenGLXmViewer::CreateMainWindow(), G4OpenGLXViewer::CreateMainWindow(), G4OpenGLQtViewer::CreateMainWindow(), G4OpenGLQtViewer::createPopupMenu(), G4OpenGLXmViewer::dolly_callback(), G4OpenGLStoredViewer::DrawDisplayLists(), G4OpenGLXmViewer::drawing_style_callback(), G4OpenGLStoredWin32Viewer::DrawView(), G4OpenGLStoredXmViewer::DrawView(), G4OpenGLStoredXViewer::DrawView(), G4OpenInventorViewer::DrawView(), G4Qt3DViewer::DrawView(), G4RayTracerViewer::DrawView(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::DrawView(), G4VtkViewer::DrawViewHUD(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::Export(), G4ASCIITreeViewer::G4ASCIITreeViewer(), G4HepRepFileViewer::G4HepRepFileViewer(), G4OpenGLQtViewer::G4keyPressEvent(), G4OpenGLQtViewer::G4MouseMoveEvent(), G4OpenGLQtViewer::G4MousePressEvent(), G4OpenGLQtViewer::G4MouseReleaseEvent(), G4OpenGLViewer::G4OpenGLViewer(), G4OpenInventorViewer::G4OpenInventorViewer(), G4VtkViewer::G4VtkViewer(), G4VViewer::G4VViewer(), G4OpenGLQtViewer::G4wheelEvent(), G4OpenGLViewer::getSceneDepth(), G4OpenGLViewer::getSceneFarWidth(), G4OpenGLViewer::getSceneNearWidth(), G4OpenGLXmViewer::GetXmConnection(), G4OpenInventorViewer::GroupCameraSensorCB(), G4OpenInventorQtViewer::Initialise(), G4OpenInventorWinViewer::Initialise(), G4OpenInventorXtExtendedViewer::Initialise(), G4OpenInventorXtViewer::Initialise(), G4Qt3DViewer::Initialise(), G4RayTracerViewer::Initialise(), G4RayTracerXViewer::Initialise(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::Initialise(), Initialise(), G4VtkViewer::Initialise(), G4OpenGLViewer::InitializeGLView(), G4OpenGLXmViewer::left_right_pan_callback(), G4OpenGLXmViewer::misc_callback(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::mouse_move(), G4Qt3DViewer::mouseMoveEvent(), G4OpenGLQtViewer::moveScene(), G4OpenGLImmediateViewer::ProcessView(), G4OpenGLXmViewer::projection_callback(), G4OpenGLXmViewer::reset_callback(), G4OpenGLXmViewer::ResetView(), G4OpenGLViewer::rotateScene(), G4OpenGLViewer::rotateSceneInViewDirection(), G4OpenGLViewer::rotateSceneThetaPhi(), G4OpenGLViewer::rotateSceneToggle(), G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI(), G4DAWNFILEViewer::SendViewParameters(), G4VRML2FileViewer::SendViewParameters(), G4OpenGLXmViewer::set_rot_subject_callback(), G4OpenGLViewerMessenger::SetNewValue(), G4OpenGLXmViewerMessenger::SetNewValue(), G4OpenGLWin32Viewer::SetRotation(), G4OpenGLWin32Viewer::SetShift(), G4OpenGLViewer::SetView(), G4OpenInventorQtViewer::SetView(), G4OpenInventorViewer::SetView(), G4OpenInventorWinViewer::SetView(), G4OpenInventorXtExtendedViewer::SetView(), G4OpenInventorXtViewer::SetView(), G4Qt3DViewer::SetView(), G4RayTracerViewer::SetView(), G4ToolsSGQtViewer::SetView(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::SetView(), G4VtkViewer::SetView(), G4VViewer::SetViewParameters(), G4OpenGLWin32Viewer::SetZoom(), G4OpenGLXViewer::ShowView(), G4VtkViewer::ShowView(), G4OpenGLQtViewer::toggleAux(), G4OpenGLQtViewer::toggleHiddenMarkers(), G4OpenGLQtViewer::togglePicking(), G4OpenGLQtViewer::toggleProjection(), G4OpenGLQtViewer::toggleSurfaceAction(), G4VViewer::TouchableSetColour(), G4VViewer::TouchableSetVisibility(), G4OpenGLXmViewer::up_down_pan_callback(), G4OpenGLXmViewer::update_panels_callback(), G4OpenGLXmViewer::UpdateControlPanel(), G4OpenGLQtViewer::updateToolbarAndMouseContextMenu(), G4OpenGLQtViewer::updateViewerPropertiesTableWidget(), G4ToolsSGViewer< SG_SESSION, SG_VIEWER >::wheel_rotate(), G4Qt3DViewer::wheelEvent(), G4OpenGLXmViewer::wobble_callback(), G4OpenGLXmViewer::wobble_timer_callback(), and G4OpenGLXmViewer::zoom_callback().

◆ geant4Callback

vtkNew<vtkGeant4Callback> G4VtkViewer::geant4Callback
inherited

◆ infoCallback

vtkNew<vtkInfoCallback> G4VtkViewer::infoCallback
inherited

Definition at line 181 of file G4VtkViewer.hh.

Referenced by G4VtkViewer::DrawViewHUD(), and G4VtkViewer::ShowView().

◆ infoTextActor

vtkNew<vtkTextActor> G4VtkViewer::infoTextActor
inherited

Definition at line 180 of file G4VtkViewer.hh.

Referenced by G4VtkViewer::DrawViewHUD(), and G4VtkViewer::ShowView().

◆ light

vtkSmartPointer<vtkLight> G4VtkViewer::light
inherited

Definition at line 183 of file G4VtkViewer.hh.

◆ renderer

vtkNew<vtkRenderer> G4VtkViewer::renderer
inherited

◆ renderWindowInteractor

vtkRenderWindowInteractor* G4VtkViewer::renderWindowInteractor
inherited

The documentation for this class was generated from the following files: