Geant4-11
Public Types | Public Member Functions | Protected Attributes
G4OpenGLQt Class Referenceabstract

#include <G4OpenGLQt.hh>

Inheritance diagram for G4OpenGLQt:
G4VGraphicsSystem G4OpenGLImmediateQt G4OpenGLStoredQt

Public Types

enum  Functionality {
  noFunctionality , nonEuclidian , twoD , twoDStore ,
  threeD , threeDInteractive , virtualReality , fileWriter
}
 

Public Member Functions

void AddNickname (const G4String &nickname)
 
virtual G4VSceneHandlerCreateSceneHandler (const G4String &name)=0
 
virtual G4VViewerCreateViewer (G4VSceneHandler &, const G4String &name)=0
 
 G4OpenGLQt (const G4String &name, const G4String &nickname, const G4String &description, Functionality f)
 
const G4StringGetDescription () const
 
Functionality GetFunctionality () const
 
const G4StringGetName () const
 
const G4StringGetNickname () const
 
const std::vector< G4String > & GetNicknames () const
 
G4bool IsUISessionCompatible () const
 

Protected Attributes

G4String fDescription
 
Functionality fFunctionality
 
G4String fName
 
std::vector< G4StringfNicknames
 

Detailed Description

Definition at line 36 of file G4OpenGLQt.hh.

Member Enumeration Documentation

◆ Functionality

Enumerator
noFunctionality 
nonEuclidian 
twoD 
twoDStore 
threeD 
threeDInteractive 
virtualReality 
fileWriter 

Definition at line 49 of file G4VGraphicsSystem.hh.

49 {
51 ,nonEuclidian // e.g., tree representation of geometry hierarchy.
52 ,twoD // Simple 2D, e.g., X (no stored structures).
53 ,twoDStore // 2D with stored structures.
54 ,threeD // Passive 3D (with stored structures).
55 ,threeDInteractive // 3D with "pick" functionality.
56 ,virtualReality // Virtual Reality functionality.
57 ,fileWriter // File writer
58 };

Constructor & Destructor Documentation

◆ G4OpenGLQt()

G4OpenGLQt::G4OpenGLQt ( const G4String name,
const G4String nickname,
const G4String description,
Functionality  f 
)

Definition at line 37 of file G4OpenGLQt.cc.

40 :
42 nickname,
43 description,
44 f)
45{}
G4VGraphicsSystem(const G4String &name, Functionality f)
const char * name(G4int ptype)

Member Function Documentation

◆ AddNickname()

void G4VGraphicsSystem::AddNickname ( const G4String nickname)
inlineinherited

Definition at line 85 of file G4VGraphicsSystem.hh.

85{fNicknames.push_back(nickname);}
std::vector< G4String > fNicknames

References G4VGraphicsSystem::fNicknames.

◆ CreateSceneHandler()

virtual G4VSceneHandler * G4VGraphicsSystem::CreateSceneHandler ( const G4String name)
pure virtualinherited

◆ CreateViewer()

virtual G4VViewer * G4VGraphicsSystem::CreateViewer ( G4VSceneHandler ,
const G4String name 
)
pure virtualinherited

◆ GetDescription()

const G4String & G4VGraphicsSystem::GetDescription ( ) const
inlineinherited

Definition at line 82 of file G4VGraphicsSystem.hh.

82{return fDescription;}

References G4VGraphicsSystem::fDescription.

◆ GetFunctionality()

Functionality G4VGraphicsSystem::GetFunctionality ( ) const
inlineinherited

Definition at line 83 of file G4VGraphicsSystem.hh.

83{return fFunctionality;}
Functionality fFunctionality

References G4VGraphicsSystem::fFunctionality.

Referenced by G4VisManager::EndOfRun().

◆ GetName()

const G4String & G4VGraphicsSystem::GetName ( ) const
inlineinherited

Definition at line 79 of file G4VGraphicsSystem.hh.

79{return fName;}

References G4VGraphicsSystem::fName.

Referenced by G4VSceneHandler::AddPrimitive().

◆ GetNickname()

const G4String & G4VGraphicsSystem::GetNickname ( ) const
inlineinherited

Definition at line 80 of file G4VGraphicsSystem.hh.

80{return fNicknames[0];}

References G4VGraphicsSystem::fNicknames.

Referenced by G4VisCommandViewerList::SetNewValue().

◆ GetNicknames()

const std::vector< G4String > & G4VGraphicsSystem::GetNicknames ( ) const
inlineinherited

Definition at line 81 of file G4VGraphicsSystem.hh.

81{return fNicknames;}

References G4VGraphicsSystem::fNicknames.

◆ IsUISessionCompatible()

G4bool G4OpenGLQt::IsUISessionCompatible ( ) const
virtual

Reimplemented from G4VGraphicsSystem.

Definition at line 47 of file G4OpenGLQt.cc.

48{
49 G4bool isCompatible = false;
52
53 // If session is a batch session, it may be:
54 // a) this is a batch job (the user has not instantiated any UI session);
55 // b) we are currently processing a UI command, in which case the UI
56 // manager creates a temporary batch session and to find out if there is
57 // a genuine UI session that the user has instantiated we must drill
58 // down through previous sessions to a possible non-batch session.
59 while (G4UIbatch* batch = dynamic_cast<G4UIbatch*>(session)) {
60 session = batch->GetPreviousSession();
61 }
62
63 // Qt windows are only appropriate in a Qt session.
64 if (session) {
65 // If non-zero, this is the originating non-batch session
66 // The user has instantiated a UI session...
67 if (dynamic_cast<G4UIQt*>(session)) {
68 // ...and it's a G4UIQt session, which is OK.
69 isCompatible = true;
70 }
71 }
72 return isCompatible;
73}
bool G4bool
Definition: G4Types.hh:86
G4UIsession * GetSession() const
Definition: G4UImanager.hh:187
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:77

References G4UImanager::GetSession(), and G4UImanager::GetUIpointer().

Field Documentation

◆ fDescription

G4String G4VGraphicsSystem::fDescription
protectedinherited

Definition at line 90 of file G4VGraphicsSystem.hh.

Referenced by G4VGraphicsSystem::GetDescription().

◆ fFunctionality

Functionality G4VGraphicsSystem::fFunctionality
protectedinherited

Definition at line 91 of file G4VGraphicsSystem.hh.

Referenced by G4VGraphicsSystem::GetFunctionality().

◆ fName

G4String G4VGraphicsSystem::fName
protectedinherited

Definition at line 88 of file G4VGraphicsSystem.hh.

Referenced by G4VGraphicsSystem::GetName().

◆ fNicknames

std::vector<G4String> G4VGraphicsSystem::fNicknames
protectedinherited

The documentation for this class was generated from the following files: