Geant4-11
G4OpenInventorWin.cc
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25//
26//
27//
28// OpenInventor graphics system factory.
29
30// this :
31#include "G4OpenInventorWin.hh"
32
33#include <Inventor/Win/SoWin.h>
34
37#include "G4Win32.hh"
38
40:G4OpenInventor("OpenInventorWin","OIWin32",G4VGraphicsSystem::threeD)
41,fInited(false)
42{
43}
44
46{
47 if(fInited) return; //Done
48
51 GetInteractorManager () -> AddDispatcher((G4DispatchFunction)SoWin::dispatchEvent);
52
53 HWND toplevel = (HWND)GetInteractorManager()->GetMainInteractor();
54
55 if(!SoWin::getTopLevelWidget()) SoWin::init(toplevel);
56
57 InitNodes();
58
59 fInited = true;
60}
61
64{
65 Initialize();
67 return new G4OpenInventorWinViewer (*pScene, name);
68}
G4bool(* G4DispatchFunction)(void *)
virtual ~G4OpenInventorWin()
G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name="")
virtual void Initialize()
void SetInteractorManager(G4VInteractorManager *)
G4VInteractorManager * GetInteractorManager()
G4Interactor GetMainInteractor()
static G4bool DispatchWin32Event(void *)
Definition: G4Win32.cc:139
static G4Win32 * getInstance()
Definition: G4Win32.cc:43
const char * name(G4int ptype)