62    wc.style         = CS_HREDRAW | CS_VREDRAW;
 
   63    wc.lpfnWndProc   = (WNDPROC)DefWindowProc;
 
   66    wc.hInstance     = ::GetModuleHandle(NULL);
 
   67    wc.hIcon         = LoadIcon  (NULL,IDI_APPLICATION);
 
   68    wc.hCursor       = LoadCursor(NULL,IDC_ARROW);
 
   69    wc.hbrBackground = GetStockBrush(BLACK_BRUSH);
 
   72    ::RegisterClass  (&wc);
 
   74    topWindow   = ::CreateWindowEx(WS_EX_CLIENTEDGE,
 
   84                                   ::GetModuleHandle(NULL),
 
   88      G4cout << 
"G4Win32: Unable to create Win32 window." << 
G4endl;
 
  122  BOOL status = ::GetMessage(&event, NULL, 0, 0);
 
  123  if(status==
FALSE) 
return NULL;
 
  133  while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
 
  134    ::TranslateMessage(&event);
 
  135    ::DispatchMessage (&event);
 
  145  ::TranslateMessage((MSG*)a_event);
 
  146  ::DispatchMessage ((MSG*)a_event);
 
G4bool(* G4DispatchFunction)(void *)
static G4bool Win32Inited
G4GLOB_DLL std::ostream G4cout
void AddDispatcher(G4DispatchFunction)
void SetMainInteractor(G4Interactor)
static G4bool DispatchWin32Event(void *)
static G4Win32 * getInstance()
static G4Win32 * instance
void FlushAndWaitExecution()