35#ifndef G4VGRAPHICSSCENE_HH
36#define G4VGRAPHICSSCENE_HH
virtual void BeginPrimitives2D(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void AddPrimitive(const G4Square &)=0
virtual void AddPrimitive(const G4Text &)=0
virtual void EndPrimitives2D()=0
virtual void AddPrimitive(const G4Polymarker &)=0
virtual void AddCompound(const G4VHit &)=0
virtual void AddSolid(const G4Orb &)=0
virtual void AddCompound(const G4VTrajectory &)=0
virtual void AddCompound(const G4Mesh &)=0
virtual void AddSolid(const G4Cons &)=0
virtual void AddCompound(const G4VDigi &)=0
virtual void AddSolid(const G4Tubs &)=0
virtual void AddSolid(const G4Trd &)=0
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void PostAddSolid()=0
virtual void AddPrimitive(const G4Polyline &)=0
virtual const G4VisExtent & GetExtent() const
virtual void AddPrimitive(const G4Plotter &)=0
virtual void AddPrimitive(const G4Polyhedron &)=0
virtual void AddSolid(const G4Polyhedra &)=0
virtual void AddSolid(const G4VSolid &)=0
virtual void AddCompound(const G4THitsMap< G4double > &)=0
virtual void AddCompound(const G4THitsMap< G4StatDouble > &)=0
virtual void AddSolid(const G4Box &)=0
virtual void EndPrimitives()=0
virtual void AddSolid(const G4Para &)=0
virtual void AddSolid(const G4TessellatedSolid &)=0
virtual void AddPrimitive(const G4Circle &)=0
virtual void AddSolid(const G4Polycone &)=0
virtual void AddSolid(const G4Ellipsoid &)=0
virtual ~G4VGraphicsScene()
virtual void AddSolid(const G4Trap &)=0
virtual void AddSolid(const G4Sphere &)=0
virtual void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)=0
virtual void AddSolid(const G4Torus &)=0