Geant4-11
G4RayTracerSceneHandler.cc
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27
29
30#include "G4VisManager.hh"
31#include "G4LogicalVolume.hh"
32
34
36 const G4String& name)
37: G4VSceneHandler(system, fSceneIdCount++, name)
38{
39 // Keep vis manager happy when someone opens a ray tracer with "/vis/open
40 // RayTracer" but uses the ray tracer with "/vis/rayTracer" commands
41 // before creating any scenes, for example, instead of using
42 // "/vis/drawVolume"...
44 if(visManager) {
45 G4Scene* pScene = visManager->GetCurrentScene();
46 if (!pScene) {
47 // Create new scene like /vis/scene/create...
48 fpScene = new G4Scene("dummy-ray-tracer-scene");
49 // Add dummy run-duration model to avoid world being added and
50 // notifyHandler being invoked...
52 // Add to vis manager list; ownership thereby passes to vis manager...
53 visManager->SetSceneList().push_back(fpScene);
54 // ...and make current...
55 visManager->SetCurrentScene(fpScene);
56 }
57 }
58}
59
61{}
62
64{
65 fSceneVisAttsMap.clear();
66}
67
68G4bool G4RayTracerSceneHandler::PathLessThan::operator()
71{
72 if (a.size() != b.size()) return a.size() < b.size();
73 auto ia = a.begin();
74 auto ib = b.begin();
75 for (; ia != a.end(); ++ia, ++ib) {
76 if (ia->GetPVPointer() < ib->GetPVPointer()) return true;
77 if (ia->GetPVPointer() > ib->GetPVPointer()) return false;
78 // Pointers equal
79 if (ia->GetCopyNo() < ib->GetCopyNo()) return true;
80 if (ia->GetCopyNo() > ib->GetCopyNo()) return false;
81 // Both pointers and copy no are equal - continue
82 }
83 // Equality
84 return false;
85}
86
88{
89 // Build map of vis attributes
90
91 G4PhysicalVolumeModel* fpPVModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
92 if (fpPVModel) {
94 for (const auto& nodeID: fpPVModel->GetFullPVPath()) {
95 // Build an element from the nodeid.
96 temp.push_back(G4ModelingParameters::PVPointerCopyNo(nodeID.GetPhysicalVolume(),nodeID.GetCopyNo()));
97 }
98 const G4VisAttributes* pVisAtts = fpVisAttribs;
99 if (!pVisAtts) {
100 // Shouldn't happen.
102 G4cout <<
103 "WARNING: G4RayTracerSceneHandler::BuildVisAttsMap: null vis atts pointer."
104 "\n Using a default vis atts."
105 << G4endl;
106 }
107 static const G4VisAttributes defaultVisAtts;
108 pVisAtts = &defaultVisAtts;
109 }
110 // Copy vis atts into the vis atts map
111 fSceneVisAttsMap[temp] = *pVisAtts;
112 }
113}
114
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
std::vector< PVPointerCopyNo > PVPointerCopyNoPath
const std::vector< G4PhysicalVolumeNodeID > & GetFullPVPath() const
void BuildVisAttsMap(const G4VSolid &solid)
G4RayTracerSceneHandler(G4VGraphicsSystem &system, const G4String &name="")
std::map< G4ModelingParameters::PVPointerCopyNoPath, G4VisAttributes, PathLessThan > fSceneVisAttsMap
G4bool AddWorldIfEmpty(G4bool warn=false)
Definition: G4Scene.cc:122
const G4VisAttributes * fpVisAttribs
G4Scene * GetCurrentScene() const
void SetCurrentScene(G4Scene *)
G4SceneList & SetSceneList()
static Verbosity GetVerbosity()
static G4VisManager * GetInstance()
const char * name(G4int ptype)