Geant4-11
source
visualization
OpenInventor
src
G4OpenInventorTransform3D.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// jck 17 Dec 1996
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// G4OpenInventorTransform3D provides OpenGL style transformation matrix
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// from G4Transform3D.
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// gb 22 Nov 2004 : use SbMatrix instead of SoSFMatrix.
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// this :
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#include "
G4OpenInventorTransform3D.hh
"
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#include <Inventor/SbLinear.h>
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G4OpenInventorTransform3D::G4OpenInventorTransform3D
(
const
G4Transform3D
&t)
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:
G4Transform3D
(t) {
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#define elem(i,j) ((float)t(i,j))
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m
[0] =
elem
(0,0);
//xx
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m
[1] =
elem
(1,0);
//yx
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m
[2] =
elem
(2,0);
//zx
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m
[3] = 0;
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m
[4] =
elem
(0,1);
//xy
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m
[5] =
elem
(1,1);
//yy
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m
[6] =
elem
(2,1);
//zy
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m
[7] = 0;
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m
[8] =
elem
(0,2);
//xz
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m
[9] =
elem
(1,2);
//yz
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m
[10] =
elem
(2,2);
//zz
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m
[11] = 0;
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m
[12] =
elem
(0,3);
//dx
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m
[13] =
elem
(1,3);
//dy
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m
[14] =
elem
(2,3);
//dz
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m
[15] = 1;
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#undef elem
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}
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SbMatrix*
G4OpenInventorTransform3D::GetSbMatrix
()
const
{
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SbMatrix*
tm
=
new
SbMatrix(
m
[0],
m
[1],
m
[2],
m
[3],
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m
[4],
m
[5],
m
[6],
m
[7],
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m
[8],
m
[9],
m
[10],
m
[11],
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m
[12],
m
[13],
m
[14],
m
[15]);
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return
tm
;
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}
elem
#define elem(i, j)
G4OpenInventorTransform3D.hh
G4OpenInventorTransform3D::GetSbMatrix
SbMatrix * GetSbMatrix() const
Definition:
G4OpenInventorTransform3D.cc:61
G4OpenInventorTransform3D::m
G4float m[16]
Definition:
G4OpenInventorTransform3D.hh:45
G4OpenInventorTransform3D::G4OpenInventorTransform3D
G4OpenInventorTransform3D(const G4Transform3D &t)
Definition:
G4OpenInventorTransform3D.cc:39
HepGeom::Transform3D
Definition:
Transform3D.h:170
G4InuclParticleNames::tm
@ tm
Definition:
G4InuclParticleNames.hh:70
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