Geant4-11
G4OpenGLStoredWin32.cc
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25//
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28//
29// OpenGLStoredWin32 graphics system factory.
30
31
33#include "G4VSceneHandler.hh"
35#include "G4OpenGLViewer.hh"
40
42 G4VGraphicsSystem ("OpenGLStoredWin32",
43 "OGLSWin32",
45 G4VGraphicsSystem::threeD)
46{
48}
49
51(const G4String& name) {
52 G4VSceneHandler* pScene = new G4OpenGLStoredSceneHandler (*this, name);
53 return pScene;
54}
55
57(G4VSceneHandler& scene, const G4String& name) {
58 G4VViewer* pView =
60 if (pView) {
61 if (pView -> GetViewId () < 0) {
62 delete pView;
63 pView = 0;
64 G4cerr << "G4OpenGLStoredWin32::CreateViewer: error flagged by"
65 " negative view id in G4OpenGLStoredWin32Viewer creation."
66 "\n Destroying view and returning null pointer." << G4endl;
67 }
68 }
69 else {
70 G4cerr << "G4OpenGLStoredWin32::CreateViewer: null pointer on"
71 " new G4OpenGLStoredWin32Viewer." << G4endl;
72 }
73 return pView;
74}
G4String G4VisFeaturesOfOpenGLSWin32()
G4GLOB_DLL std::ostream G4cerr
#define G4endl
Definition: G4ios.hh:57
G4VSceneHandler * CreateSceneHandler(const G4String &name="")
G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name="")
static G4OpenGLViewerMessenger * GetInstance()
const char * name(G4int ptype)