Geant4-11
source
visualization
OpenGL
include
G4OpenGLStoredWin32Viewer.hh
Go to the documentation of this file.
1
//
2
// ********************************************************************
3
// * License and Disclaimer *
4
// * *
5
// * The Geant4 software is copyright of the Copyright Holders of *
6
// * the Geant4 Collaboration. It is provided under the terms and *
7
// * conditions of the Geant4 Software License, included in the file *
8
// * LICENSE and available at http://cern.ch/geant4/license . These *
9
// * include a list of copyright holders. *
10
// * *
11
// * Neither the authors of this software system, nor their employing *
12
// * institutes,nor the agencies providing financial support for this *
13
// * work make any representation or warranty, express or implied, *
14
// * regarding this software system or assume any liability for its *
15
// * use. Please see the license in the file LICENSE and URL above *
16
// * for the full disclaimer and the limitation of liability. *
17
// * *
18
// * This code implementation is the result of the scientific and *
19
// * technical work of the GEANT4 collaboration. *
20
// * By using, copying, modifying or distributing the software (or *
21
// * any work based on the software) you agree to acknowledge its *
22
// * use in resulting scientific publications, and indicate your *
23
// * acceptance of all terms of the Geant4 Software license. *
24
// ********************************************************************
25
//
26
//
27
//
28
//
29
// Class G4OpenGLStoredWin32Viewer : a class derived from
30
// G4OpenGLWin32Viewer and G4OpenGLStoredViewer.
31
32
#ifndef G4OPENGLSTOREDWIN32VIEWER_HH
33
#define G4OPENGLSTOREDWIN32VIEWER_HH
34
35
#include "
G4VViewer.hh
"
36
#include "
G4OpenGLStoredViewer.hh
"
37
#include "
G4OpenGLWin32Viewer.hh
"
38
39
class
G4OpenGLStoredSceneHandler
;
40
41
class
G4OpenGLStoredWin32Viewer
:
42
public
G4OpenGLWin32Viewer
,
public
G4OpenGLStoredViewer
{
43
44
public
:
45
G4OpenGLStoredWin32Viewer
(
G4OpenGLStoredSceneHandler
& scene,
46
const
G4String
&
name
=
""
);
47
void
Initialise
();
48
void
DrawView
();
49
void
FinishView
();
50
};
51
52
#endif
53
G4OpenGLStoredViewer.hh
G4OpenGLWin32Viewer.hh
G4VViewer.hh
G4OpenGLStoredSceneHandler
Definition:
G4OpenGLStoredSceneHandler.hh:43
G4OpenGLStoredViewer
Definition:
G4OpenGLStoredViewer.hh:44
G4OpenGLStoredWin32Viewer
Definition:
G4OpenGLStoredWin32Viewer.hh:42
G4OpenGLStoredWin32Viewer::G4OpenGLStoredWin32Viewer
G4OpenGLStoredWin32Viewer(G4OpenGLStoredSceneHandler &scene, const G4String &name="")
Definition:
G4OpenGLStoredWin32Viewer.cc:39
G4OpenGLStoredWin32Viewer::Initialise
void Initialise()
Definition:
G4OpenGLStoredWin32Viewer.cc:49
G4OpenGLStoredWin32Viewer::FinishView
void FinishView()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
Definition:
G4OpenGLStoredWin32Viewer.cc:116
G4OpenGLStoredWin32Viewer::DrawView
void DrawView()
Definition:
G4OpenGLStoredWin32Viewer.cc:65
G4OpenGLWin32Viewer
Definition:
G4OpenGLWin32Viewer.hh:41
G4String
Definition:
G4String.hh:62
G4InuclParticleNames::name
const char * name(G4int ptype)
Definition:
G4InuclParticleNames.hh:76
Generated by
1.9.3