Geant4-11
source
visualization
OpenGL
include
G4OpenGLImmediateSceneHandler.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
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//
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//
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//
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//
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// Andrew Walkden 10th February 1997
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// G4OpenGLImmediateSceneHandler - no Display lists.
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#ifndef G4OPENGLIMMEDIATESCENEHANDLER_HH
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#define G4OPENGLIMMEDIATESCENEHANDLER_HH
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#include "
G4OpenGLSceneHandler.hh
"
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#include "
globals.hh
"
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class
G4OpenGLImmediate;
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class
G4OpenGLImmediateSceneHandler
:
public
G4OpenGLSceneHandler
{
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public
:
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G4OpenGLImmediateSceneHandler
(
G4VGraphicsSystem
& system,
const
G4String
&
name
);
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virtual
~G4OpenGLImmediateSceneHandler
();
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void
BeginPrimitives
(
const
G4Transform3D
& objectTransformation);
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void
EndPrimitives
();
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void
BeginPrimitives2D
(
const
G4Transform3D
& objectTransformation);
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void
EndPrimitives2D
();
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void
BeginModeling
();
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void
EndModeling
();
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using
G4VSceneHandler::AddPrimitive
;
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void
AddPrimitive
(
const
G4Polyline
&);
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void
AddPrimitive
(
const
G4Polymarker
&);
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void
AddPrimitive
(
const
G4Text
& text);
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void
AddPrimitive
(
const
G4Circle
&);
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void
AddPrimitive
(
const
G4Square
&);
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void
AddPrimitive
(
const
G4Polyhedron
&);
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protected
:
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G4bool
AddPrimitivePreamble
(
const
G4VMarker
& visible);
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G4bool
AddPrimitivePreamble
(
const
G4Polyline
& visible);
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G4bool
AddPrimitivePreamble
(
const
G4Polyhedron
& visible);
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void
ClearTransientStore
();
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static
G4int
fSceneIdCount
;
// static counter for OpenGLImmediate scenes.
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private
:
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bool
AddPrimitivePreambleInternal
(
const
G4Visible
& visible,
bool
isMarker,
bool
isPolyline);
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};
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#endif
G4OpenGLSceneHandler.hh
G4bool
bool G4bool
Definition:
G4Types.hh:86
G4int
int G4int
Definition:
G4Types.hh:85
G4Circle
Definition:
G4Circle.hh:42
G4OpenGLImmediateSceneHandler
Definition:
G4OpenGLImmediateSceneHandler.hh:40
G4OpenGLImmediateSceneHandler::BeginPrimitives
void BeginPrimitives(const G4Transform3D &objectTransformation)
Definition:
G4OpenGLImmediateSceneHandler.cc:200
G4OpenGLImmediateSceneHandler::BeginPrimitives2D
void BeginPrimitives2D(const G4Transform3D &objectTransformation)
Definition:
G4OpenGLImmediateSceneHandler.cc:232
G4OpenGLImmediateSceneHandler::fSceneIdCount
static G4int fSceneIdCount
Definition:
G4OpenGLImmediateSceneHandler.hh:68
G4OpenGLImmediateSceneHandler::EndPrimitives
void EndPrimitives()
Definition:
G4OpenGLImmediateSceneHandler.cc:221
G4OpenGLImmediateSceneHandler::AddPrimitivePreambleInternal
bool AddPrimitivePreambleInternal(const G4Visible &visible, bool isMarker, bool isPolyline)
Definition:
G4OpenGLImmediateSceneHandler.cc:70
G4OpenGLImmediateSceneHandler::EndPrimitives2D
void EndPrimitives2D()
Definition:
G4OpenGLImmediateSceneHandler.cc:256
G4OpenGLImmediateSceneHandler::~G4OpenGLImmediateSceneHandler
virtual ~G4OpenGLImmediateSceneHandler()
Definition:
G4OpenGLImmediateSceneHandler.cc:52
G4OpenGLImmediateSceneHandler::BeginModeling
void BeginModeling()
Definition:
G4OpenGLImmediateSceneHandler.cc:270
G4OpenGLImmediateSceneHandler::AddPrimitivePreamble
G4bool AddPrimitivePreamble(const G4VMarker &visible)
Definition:
G4OpenGLImmediateSceneHandler.cc:57
G4OpenGLImmediateSceneHandler::EndModeling
void EndModeling()
Definition:
G4OpenGLImmediateSceneHandler.cc:274
G4OpenGLImmediateSceneHandler::G4OpenGLImmediateSceneHandler
G4OpenGLImmediateSceneHandler(G4VGraphicsSystem &system, const G4String &name)
Definition:
G4OpenGLImmediateSceneHandler.cc:48
G4OpenGLImmediateSceneHandler::AddPrimitive
void AddPrimitive(const G4Polyline &)
Definition:
G4OpenGLImmediateSceneHandler.cc:147
G4OpenGLImmediateSceneHandler::ClearTransientStore
void ClearTransientStore()
Definition:
G4OpenGLImmediateSceneHandler.cc:278
G4OpenGLSceneHandler
Definition:
G4OpenGLSceneHandler.hh:46
G4Polyhedron
Definition:
G4Polyhedron.hh:123
G4Polyline
Definition:
G4Polyline.hh:46
G4Polymarker
Definition:
G4Polymarker.hh:42
G4Square
Definition:
G4Square.hh:42
G4String
Definition:
G4String.hh:62
G4Text
Definition:
G4Text.hh:72
G4VGraphicsSystem
Definition:
G4VGraphicsSystem.hh:45
G4VMarker
Definition:
G4VMarker.hh:90
G4VSceneHandler::AddPrimitive
virtual void AddPrimitive(const G4Polyline &)=0
G4Visible
Definition:
G4Visible.hh:47
HepGeom::Transform3D
Definition:
Transform3D.h:170
globals.hh
G4InuclParticleNames::name
const char * name(G4int ptype)
Definition:
G4InuclParticleNames.hh:76
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