Geant4-11
G4OpenGLImmediateSceneHandler.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28//
29// Andrew Walkden 10th February 1997
30// G4OpenGLImmediateSceneHandler - no Display lists.
31
32#ifndef G4OPENGLIMMEDIATESCENEHANDLER_HH
33#define G4OPENGLIMMEDIATESCENEHANDLER_HH
34
36#include "globals.hh"
37
38class G4OpenGLImmediate;
39
41
42public:
43
46 void BeginPrimitives (const G4Transform3D& objectTransformation);
47 void EndPrimitives ();
48 void BeginPrimitives2D (const G4Transform3D& objectTransformation);
49 void EndPrimitives2D ();
50 void BeginModeling ();
51 void EndModeling ();
53 void AddPrimitive (const G4Polyline&);
54 void AddPrimitive (const G4Polymarker&);
55 void AddPrimitive (const G4Text& text);
56 void AddPrimitive (const G4Circle&);
57 void AddPrimitive (const G4Square&);
58 void AddPrimitive (const G4Polyhedron&);
59
60protected:
61
65
66 void ClearTransientStore ();
67
68 static G4int fSceneIdCount; // static counter for OpenGLImmediate scenes.
69 private:
70 bool AddPrimitivePreambleInternal(const G4Visible& visible, bool isMarker, bool isPolyline);
71};
72
73#endif
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
void BeginPrimitives(const G4Transform3D &objectTransformation)
void BeginPrimitives2D(const G4Transform3D &objectTransformation)
bool AddPrimitivePreambleInternal(const G4Visible &visible, bool isMarker, bool isPolyline)
G4bool AddPrimitivePreamble(const G4VMarker &visible)
G4OpenGLImmediateSceneHandler(G4VGraphicsSystem &system, const G4String &name)
Definition: G4Text.hh:72
virtual void AddPrimitive(const G4Polyline &)=0
const char * name(G4int ptype)