Geant4-11
G4VInteractiveSession.cc
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1//
2// ********************************************************************
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24// ********************************************************************
25//
26//
27
29
31
32/***************************************************************************/
34{
36}
37
38/***************************************************************************/
40{
41 delete messenger;
42}
43
44/***************************************************************************/
45void G4VInteractiveSession::AddMenu (const char*,const char*)
46{
47}
48
49/***************************************************************************/
50void G4VInteractiveSession::AddButton (const char*,const char*,const char*)
51{
52}
53
54/***************************************************************************/
56{
57}
58
59/***************************************************************************/
60void G4VInteractiveSession::AddIcon (const char*,const char*,const char*,const char*)
61{
62}
63
64/***************************************************************************/
65void G4VInteractiveSession::OutputStyle(const char*,const char*,const char*)
66{
67}
68
69/***************************************************************************/
71{
72}
73
74/***************************************************************************/
76{
77}
78
79/***************************************************************************/
81 G4Interactor a_interactor)
82{
83 interactors[a_name] = a_interactor;
84}
85
86/***************************************************************************/
88{
89 G4interactor_map::iterator it;
90 if((it=interactors.find(a_name))==interactors.end()) return NULL;
91 return (*it).second;
92}
void * G4Interactor
virtual void DefaultIcons(bool)
void AddInteractor(G4String, G4Interactor)
virtual void OutputStyle(const char *, const char *, const char *)
G4Interactor GetInteractor(G4String)
virtual void AddMenu(const char *, const char *)
virtual void AddIcon(const char *, const char *, const char *, const char *)
virtual void AddButton(const char *, const char *, const char *)
virtual void NativeMenu(bool)