Geant4-11
G4VCascadeDeexcitation.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26#ifndef G4VCASCADE_DEEXCITATION_HH
27#define G4VCASCADE_DEEXCITATION_HH
28//
29// Base class to define a common interface for post-cascade processing.
30//
31// 20130620 Address Coverity complaint about missing copy actions
32// 20130621 Implement collide() here to throw exception, use reference
33// instead of pointer for deExcite()
34// 20130622 Promote to direct base of G4VCascadeCollider
35// 20140930 Change name from "const char*" to "const G4String"
36
37#include "G4VCascadeCollider.hh"
38#include "globals.hh"
39#include "G4CollisionOutput.hh"
40
41class G4InuclParticle;
42class G4Fragment;
43
44
46public:
49
50 // Standard Collider interface should not be used (will end job)
51 virtual void collide(G4InuclParticle* bullet, G4InuclParticle* target,
52 G4CollisionOutput& globalOutput);
53
54 // Interface specific to pre-compound (post-cascade) processing
55 virtual void deExcite(const G4Fragment& fragment,
56 G4CollisionOutput& output) = 0;
57
58private:
59 // Copying of modules is forbidden
62};
63
64#endif /* G4CASCADE_DEEXCITATION_HH */
G4VCascadeDeexcitation & operator=(const G4VCascadeDeexcitation &)
G4VCascadeDeexcitation(const G4String &name)
G4VCascadeDeexcitation(const G4VCascadeDeexcitation &)
virtual void deExcite(const G4Fragment &fragment, G4CollisionOutput &output)=0
virtual void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
const char * name(G4int ptype)