34#ifndef G4UNIONSOLID_HH
35#define G4UNIONSOLID_HH
97 const G4bool calcNorm =
false,
98 G4bool* validNorm =
nullptr,
static const G4double pMax
static const G4double pMin
G4UnionSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB)
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=nullptr, G4ThreeVector *n=nullptr) const
EInside Inside(const G4ThreeVector &p) const
G4UnionSolid & operator=(const G4UnionSolid &rhs)
G4GeometryType GetEntityType() const
G4Polyhedron * CreatePolyhedron() const
virtual G4double GetCubicVolume() final
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const
void BoundingLimits(G4ThreeVector &pMin, G4ThreeVector &pMax) const
G4double halfCarTolerance
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const
void DescribeYourselfTo(G4VGraphicsScene &scene) const
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)