std::vector< G4DynamicParticle * > G4DynamicParticleVector
void SetTarget(const G4ReactionProduct &aTarget)
void SetProjectileRP(const G4ReactionProduct &anIncidentParticleRP)
G4HadFinalState * ApplyYourself(const G4HadProjectile &)
virtual G4double GetXsec(G4double anEnergy)
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &bit, G4ParticleDefinition *)
virtual ~G4ParticleHPFissionBaseFS()
G4ParticleHPEnergyDistribution theEnergyDistribution
G4DynamicParticleVector * ApplyYourself(G4int Prompt)
G4ParticleHPFissionBaseFS()
void SetTarget(const G4ReactionProduct &aTarget)
G4ParticleHPVector * theXsection
void SetNeutronRP(const G4ReactionProduct &aNeutron)
G4ParticleHPAngular theAngularDistribution
virtual G4ParticleHPVector * GetXsec()
G4Cache< toBeCached > fCache
G4double GetY(G4double x)
const G4ReactionProduct * theNeutronRP
const G4ReactionProduct * theTarget