Geant4-11
G4ParticleHPAngular.hh
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28// 070613 fix memory leaking by T. Koi
29//
30// P. Arce, June-2014 Conversion neutron_hp to particle_hp
31//
32#ifndef G4ParticleHPAngular_h
33#define G4ParticleHPAngular_h 1
34
35#include <fstream>
36
37#include "globals.hh"
38#include "G4ios.hh"
39#include "G4ReactionProduct.hh"
40#include "Randomize.hh"
43#include "G4Cache.hh"
44
46{
48 {
52 };
53
54public:
55
57 {
58 theIsoFlag = true;
60 theProbArray = 0;
61 toBeCached val;
62 fCache.Put( val );
63
65 frameFlag = 0;
66 targetMass = 0.0;
67 }
68
70 {
71 delete theCoefficients;
72 delete theProbArray;
73 }
74
75 void Init(std::istream & aDataFile);
76
77 void SampleAndUpdate(G4ReactionProduct & anIncidentParticle);
78
79 void SetTarget(const G4ReactionProduct & aTarget)
80 {
81 fCache.Get().theTarget = &aTarget;
82 }
83
84 void SetProjectileRP(const G4ReactionProduct & anIncidentParticleRP)
85 {
86 fCache.Get().theProjectileRP = &anIncidentParticleRP;
87 }
88
90 {
91 return targetMass;
92 }
93
94private:
95
96 // the type of distribution; currently
97 // isotropic (0),
98 // and legendre representation (1)
99 // probability distribution (2)
100 // are supported
101
103 G4int frameFlag; // 1=Lab, 2=CMS
104
105 G4bool theIsoFlag; // isotropic or not?
106
107 G4ParticleHPLegendreStore * theCoefficients; // the legendre coefficients
108
110 // the probability array p,costh for energy
111
113
115};
116
117#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4ParticleHPPartial * theProbArray
void SetTarget(const G4ReactionProduct &aTarget)
void SetProjectileRP(const G4ReactionProduct &anIncidentParticleRP)
void Init(std::istream &aDataFile)
G4Cache< toBeCached > fCache
void SampleAndUpdate(G4ReactionProduct &anIncidentParticle)
G4ParticleHPLegendreStore * theCoefficients
const G4ReactionProduct * theProjectileRP
const G4ReactionProduct * theTarget