Geant4-11
G4ParticleHPFinalState.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// 080721 Create adjust_final_state method by T. Koi
28// 080801 Introduce theNDLDataA,Z which has A and Z of NDL data by T. Koi
29//
30// P. Arce, June-2014 Conversion neutron_hp to particle_hp
31//
32#ifndef G4ParticleHPFinalState_h
33#define G4ParticleHPFinalState_h
34
36#include "G4Material.hh"
37#include "G4FastVector.hh"
38#include "G4HadFinalState.hh"
39#include "G4ParticleHPNames.hh"
40#include "G4ParticleHPVector.hh"
41#include "G4HadProjectile.hh"
42#include "G4Neutron.hh"
43#include "G4Cache.hh"
44
46
48{
49public:
50
52 {
53 hasFSData = true;
54 hasXsec = true;
55 hasAnyData = true;
56 theBaseZ = 0;
57 theBaseA = 0;
58 theBaseM = 0;
59
60 theNDLDataZ = 0;
61 theNDLDataA = 0;
62 theNDLDataM = 0;
63
65
66 theResult.Put( 0 );
67
68 secID = -1;
69 }
70
72 {
73 if (theResult.Get() != 0) delete theResult.Get();
74 }
75
76 void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType,
77 G4ParticleDefinition* projectile)
78 {
79 G4int M = 0;
80 Init ( A, Z, M, dirName, aFSType,const_cast<G4ParticleDefinition*>(projectile));
81 }
82 virtual void Init (G4double A, G4double Z, G4int M, G4String & dirName,
83 G4String & aFSType, G4ParticleDefinition* ) = 0;
85 {
86 throw G4HadronicException(__FILE__, __LINE__, "G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack) needs implementation");
87 return 0;
88 }
89
90 // this would better be done templating G4ParticleHPChannel...,
91 //
92 virtual G4ParticleHPFinalState * New() = 0;
93
94 G4bool HasXsec() { return hasXsec; }
97
98 virtual G4double GetXsec(G4double ) { return 0; }
99 virtual G4ParticleHPVector * GetXsec() { return 0; }
100
101 void SetA_Z(G4double anA, G4double aZ, G4int aM=0) {theBaseA = anA; theBaseZ = aZ; theBaseM=aM; }
102 G4double GetZ() { return theBaseZ; }
103 G4double GetN() { return theBaseA; }
104 G4double GetA() { return theBaseA; }
105 G4int GetM() { return theBaseM; }
106
108 {
109 theBaseA = anA; theBaseZ = aZ; theBaseM=aM;
110 theNDLDataA=(G4int)used.GetA();
111 theNDLDataZ=(G4int)used.GetZ();
112 theNDLDataM=used.GetM();
113 }
114
116 {
117 theProjectile = projectile;
118 }
119
120protected:
121
123
128
131
135
139
140 G4int secID; // Creator model ID for the secondaries created by this class or derived ones
141};
142#endif
#define M(row, col)
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
const G4int Z[17]
const G4double A[17]
value_type & Get() const
Definition: G4Cache.hh:315
void Put(const value_type &val) const
Definition: G4Cache.hh:321
static G4Neutron * Neutron()
Definition: G4Neutron.cc:103
virtual G4double GetXsec(G4double)
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile &)
void Init(G4double A, G4double Z, G4String &dirName, G4String &aFSType, G4ParticleDefinition *projectile)
virtual void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *)=0
void SetA_Z(G4double anA, G4double aZ, G4int aM=0)
void SetAZMs(G4double anA, G4double aZ, G4int aM, G4ParticleHPDataUsed used)
virtual G4ParticleHPFinalState * New()=0
G4ParticleDefinition * theProjectile
G4Cache< G4HadFinalState * > theResult
void SetProjectile(G4ParticleDefinition *projectile)
void adjust_final_state(G4LorentzVector)
virtual G4ParticleHPVector * GetXsec()