std::vector< G4DynamicParticle * > G4DynamicParticleVector
G4DynamicParticleVector * ApplyYourself(G4int nNeutrons)
~G4ParticleHPFFFissionFS()
G4ParticleHPFFFissionFS()
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *)
void GetAFissionFragment(G4double, G4int &, G4int &, G4int &)
G4HadFinalState * ApplyYourself(const G4HadProjectile &)
std::map< G4int, std::map< G4double, std::map< G4int, G4double > * > * > FissionProductYieldData
G4ParticleHPFinalState * New()
std::map< G4int, std::map< G4double, G4int > * > mMTInterpolation