Geant4-11
G4LogicalVolumeModel.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28//
29// John Allison 26th July 1999.
30//
31// Class Description:
32//
33// Model for logical volumes. It describes a logical volume and its
34// daughters to any depth - usually only the first by default.
35//
36// Inherits from G4PhysicalVolumeModel; for more information see that
37// class description.
38
39#ifndef G4LOGICALVOLUMEMODEL_HH
40#define G4LOGICALVOLUMEMODEL_HH
41
43
44#include "globals.hh"
45#include "G4Transform3D.hh"
46
47class G4LogicalVolume;
49
51
52public: // With description
53
56 G4int soughtDepth = 1,
57 G4bool booleans = true,
58 G4bool voxels = true,
59 G4bool readout = true,
60 G4bool checkOverlaps = true,
61 const G4Transform3D& modelTransformation = G4Transform3D(),
62 const G4ModelingParameters* = 0);
63
64 virtual ~G4LogicalVolumeModel ();
65
67
68 G4bool Validate (G4bool) {return true;}
69
70protected:
71
72 // This called from G4PhysicalVolumeModel::DescribeAndDescend by the
73 // virtual function mechanism.
74 void DescribeSolid
75 (const G4Transform3D& theAT,
76 G4VSolid* pSol,
77 const G4VisAttributes* pVisAttribs,
78 G4VGraphicsScene& sceneHandler);
79
81 // Data members...
82
84 G4bool fBooleans; // Flag for drawing boolean components.
85 G4bool fVoxels; // Flag for drawing voxels.
86 G4bool fReadout; // Flag for drawing readout geometry.
87 G4bool fCheckOverlaps; // Flag for checking overlaps.
88 G4bool fOverlapsPrinted; // To avoid multiple printing.
89
90};
91
92#endif
HepGeom::Transform3D G4Transform3D
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
void DescribeYourselfTo(G4VGraphicsScene &)
G4LogicalVolumeModel(G4LogicalVolume *, G4int soughtDepth=1, G4bool booleans=true, G4bool voxels=true, G4bool readout=true, G4bool checkOverlaps=true, const G4Transform3D &modelTransformation=G4Transform3D(), const G4ModelingParameters *=0)
void DescribeSolid(const G4Transform3D &theAT, G4VSolid *pSol, const G4VisAttributes *pVisAttribs, G4VGraphicsScene &sceneHandler)