Geant4-11
G4InuclCollider.hh
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25//
26//
27// 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
28// 20100517 M. Kelsey -- Inherit from common base class, make other colliders
29// simple data members
30// 20100620 M. Kelsey -- Move output buffers here to reduce memory churn
31// 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
32// 20100720 M. Kelsey -- Make all the collders pointer members (to reducde
33// external compile dependences).
34// 20100915 M. Kelsey -- Move de-excitation colliders to G4CascadeDeexcitation
35// 20100922 M. Kelsey -- Add functions to select de-excitation method, change
36// "theDeexcitation" to be a base-class pointer for switching
37// 20100926 M. Kelsey -- Use new intermediate base class for de-exciations.
38// 20110224 M. Kelsey -- Add ::rescatter() function which takes a list of
39// pre-existing secondaries as input. Add setVerboseLevel().
40// 20110304 M. Kelsey -- Modify rescatter to use original Propagate() input
41// 20110308 M. Kelsey -- Add ::deexcite() function to handle nuclear fragment
42// 20130620 Address Coverity complaint about missing copy actions
43// 20150128 Add function to check for sensible photonuclear final states
44
45#ifndef G4INUCL_COLLIDER_HH
46#define G4INUCL_COLLIDER_HH
47
49#include "G4CollisionOutput.hh"
50
54class G4InuclParticle;
56class G4V3DNucleus;
58
59
61public:
63 virtual ~G4InuclCollider();
64
65 void collide(G4InuclParticle* bullet, G4InuclParticle* target,
66 G4CollisionOutput& globalOutput);
67
68 // For use with top-level Propagate to preload a set of secondaries
69 void rescatter(G4InuclParticle* bullet, G4KineticTrackVector* theSecondaries,
70 G4V3DNucleus* theNucleus, G4CollisionOutput& globalOutput);
71
72 void setVerboseLevel(G4int verbose=0);
73
74 // Select betweeen different post-cascade de-excitation models
77
78protected:
79 void deexcite(const G4Fragment& fragment, G4CollisionOutput& globalOutput);
80
81 // Looks for non-gamma final state in photonuclear or leptonuclear
82 G4bool photonuclearOkay(G4CollisionOutput& checkOutput) const;
83
84private:
87
89
90 G4CollisionOutput output; // Secondaries from main cascade
91 G4CollisionOutput DEXoutput; // Secondaries from de-excitation
92
93private:
94 // Copying of modules is forbidden
97};
98
99#endif /* G4INUCL_COLLIDER_HH */
100
101
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
virtual ~G4InuclCollider()
void useCascadeDeexcitation()
void deexcite(const G4Fragment &fragment, G4CollisionOutput &globalOutput)
void usePreCompoundDeexcitation()
G4IntraNucleiCascader * theIntraNucleiCascader
G4bool photonuclearOkay(G4CollisionOutput &checkOutput) const
G4CollisionOutput output
G4InuclCollider & operator=(const G4InuclCollider &)
G4InuclCollider(const G4InuclCollider &)
G4ElementaryParticleCollider * theElementaryParticleCollider
G4VCascadeDeexcitation * theDeexcitation
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
void rescatter(G4InuclParticle *bullet, G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus, G4CollisionOutput &globalOutput)
G4CollisionOutput DEXoutput
void setVerboseLevel(G4int verbose=0)