77 if (etot < 0.0) etot = 0.0;
80 G4cout <<
" BigBanger: target\n" << target
81 <<
"\n etot " << etot <<
G4endl;
86 PEXrest.
boost(-toTheLabFrame);
87 G4cout <<
" target rest frame: px " << PEXrest.
px() <<
" py "
88 << PEXrest.
py() <<
" pz " << PEXrest.
pz() <<
" E " << PEXrest.
e()
101 G4cerr <<
" >>> G4BigBanger unable to process fragment "
119 mom.
boost(toTheLabFrame);
122 ipart->setMomentum(mom);
132 <<
" E " << totscm.
e() <<
" px " << totscm.
x()
133 <<
" py " << totscm.
y() <<
" pz " << totscm.
z() <<
G4endl;
135 <<
" E " <<
PEX.
e() - totlab.
e()
136 <<
" px " <<
PEX.
x() - totlab.
x()
137 <<
" py " <<
PEX.
y() - totlab.
y()
146 G4cout <<
" >>> G4BigBanger::generateBangInSCM" <<
G4endl;
150 const G4int itry_max = 1000;
159 G4int knd = (z>0) ? 1 : 2;
172 while(bad && itry < itry_max) {
186 for(
G4int i = 0; i < a-2; i++) {
201 if(std::fabs(ct) < ang_cut) {
207 G4double a_tr = std::sqrt(apr.
x()*apr.
x() + apr.
y()*apr.
y());
209 mom.
setX(mom2.
z()*apr.
x() + ( mom2.
x()*apr.
y() + mom2.
y()*apr.
z()*apr.
x())/a_tr);
210 mom.
setY(mom2.
z()*apr.
y() + (-mom2.
x()*apr.
x() + mom2.
y()*apr.
z()*apr.
y())/a_tr);
211 mom.
setZ(mom2.
z()*apr.
z() - mom2.
y()*a_tr);
226 for(
G4int i = 0; i < a; i++) {
227 G4int knd = i < z ? 1 : 2;
233 if (itry == itry_max)
G4cout <<
" BigBanger -> can not generate bang " <<
G4endl;
241 G4cout <<
" >>> G4BigBanger::generateMomentumModules" <<
G4endl;
256 for(
G4int i = 0; i < a; i++) {
270 for(
G4int i = 0; i < a; i++) {
290 if(x < 1.0 || x > 0.0) {
294 ekpr *= std::sqrt(1.0 - x) * theG4Pow->
powN((1.0 - x), (3*a-6)/2);
297 ekpr *= theG4Pow->
powN((1.0 - x), (3*a-5)/2);
315 const G4int itry_max = 1000;
319 while(itry < itry_max) {
326 G4cout <<
" BigBanger -> can not generate x " <<
G4endl;
std::vector< G4InuclElementaryParticle >::iterator particleIterator
static constexpr double GeV
static constexpr double MeV
G4GLOB_DLL std::ostream G4cerr
G4GLOB_DLL std::ostream G4cout
Hep3Vector boostVector() const
HepLorentzVector & boost(double, double, double)
G4double maxProbability(G4int a) const
std::vector< G4InuclElementaryParticle > particles
G4double xProbability(G4double x, G4int a) const
void generateMomentumModules(G4double etot, G4int a, G4int z)
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)
void generateBangInSCM(G4double etot, G4int a, G4int z)
std::vector< G4double > momModules
G4double generateX(G4int ia, G4double promax) const
std::vector< G4LorentzVector > scm_momentums
void getTargetData(const G4Fragment &target)
virtual G4bool validateOutput(const G4Fragment &target, G4CollisionOutput &output)
void addOutgoingParticles(const std::vector< G4InuclElementaryParticle > &particles)
static G4double getParticleMass(G4int type)
static G4Pow * GetInstance()
G4double powN(G4double x, G4int n) const
G4LorentzVector generateWithFixedTheta(G4double ct, G4double p, G4double mass=0.)
G4double bindingEnergy(G4int A, G4int Z)
G4LorentzVector generateWithRandomAngles(G4double p, G4double mass=0.)