Geant4-11
G4AxesModel.hh
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29// John Allison 3rd April 2001
30//
31// Class Description:
32//
33// Model which knows how to draw axes.
34//
35// For access to base class information, e.g., modeling parameters,
36// use GetModelingParameters() inherited from G4VModel. See Class
37// Description of the base class G4VModel.
38
39#ifndef G4AXESMODEL_HH
40#define G4AXESMODEL_HH
41
42#include "G4VModel.hh"
43
44class G4AxesModel: public G4VModel {
45
46public: // With description
47
49 (G4double x0, G4double y0, G4double z0, G4double length,
50 G4double arrowWidth = 1.,
51 const G4String& colourString = "auto",
52 const G4String& description = "",
53 G4bool withAnnotation = true,
54 G4double textSize = 10.,
56 );
57
58 // Alternative short constructor
60 (G4double x0, G4double y0, G4double z0, G4double length,
62 );
63
64 virtual ~G4AxesModel ();
65
66 void Construct
67 (G4double x0, G4double y0, G4double z0, G4double length,
68 G4double arrowWidth, const G4String& colourString,
69 const G4String& description,
70 G4bool withAnnotation,
71 G4double textSize,
73
74 void DescribeYourselfTo (G4VGraphicsScene&) override;
75 // The main task of a model is to describe itself to the graphics scene.
76
77private:
78
79 // Private copy contructor and assignment to forbid use...
82
88};
89
90#endif
HepGeom::Transform3D G4Transform3D
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
virtual ~G4AxesModel()
Definition: G4AxesModel.cc:43
void Construct(G4double x0, G4double y0, G4double z0, G4double length, G4double arrowWidth, const G4String &colourString, const G4String &description, G4bool withAnnotation, G4double textSize, const G4Transform3D &transform)
Definition: G4AxesModel.cc:87
G4AxesModel(G4double x0, G4double y0, G4double z0, G4double length, G4double arrowWidth=1., const G4String &colourString="auto", const G4String &description="", G4bool withAnnotation=true, G4double textSize=10., const G4Transform3D &transform=G4Transform3D())
Definition: G4AxesModel.cc:57
G4VModel * fZAnnotationModel
Definition: G4AxesModel.hh:86
G4VModel * fZLabelModel
Definition: G4AxesModel.hh:86
G4VModel * fXLabelModel
Definition: G4AxesModel.hh:84
G4VModel * fYLabelModel
Definition: G4AxesModel.hh:85
G4VModel * fZAxisModel
Definition: G4AxesModel.hh:86
void DescribeYourselfTo(G4VGraphicsScene &) override
Definition: G4AxesModel.cc:208
G4Transform3D fTransform
Definition: G4AxesModel.hh:87
G4VModel * fYAxisModel
Definition: G4AxesModel.hh:85
G4VModel * fYAnnotationModel
Definition: G4AxesModel.hh:85
G4AxesModel(const G4AxesModel &)
G4AxesModel & operator=(const G4AxesModel &)
G4VModel * fXAxisModel
Definition: G4AxesModel.hh:84
G4VModel * fXAnnotationModel
Definition: G4AxesModel.hh:84
G4bool transform(G4String &input, const G4String &type)