34 #ifndef G4XXXStoredSCENEHANDLER_HH
35 #define G4XXXStoredSCENEHANDLER_HH
133 #ifdef G4XXXFileDEBUG
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
virtual void AddSolid(const G4Box &)
std::list< G4String >::iterator StoreIterator
void AddSolid(const G4Box &)
void AddSolid(const G4Polyhedra &polyhedra)
void AddSolid(const G4Polycone &polycone)
static G4int fSceneIdCount
void AddPrimitive(const G4Polyline &)
G4XXXStoredSceneHandler(G4VGraphicsSystem &system, const G4String &name)
virtual void AddPrimitive(const G4Polyline &)=0
std::vector< StoreIterator > fPermanents
void AddSolid(const G4VSolid &solid)
StoreIterator fCurrentItem
std::list< G4String > Store
void AddSolid(const G4Sphere &sphere)
std::vector< StoreIterator > fTransients
void AddSolid(const G4Tubs &tubs)
void AddSolid(const G4Cons &cons)
virtual ~G4XXXStoredSceneHandler()
void AddSolid(const G4Torus &torus)
void BeginPrimitives(const G4Transform3D &objectTransformation)
void AddPrimitive(const G4Polymarker &polymarker)
void AddSolid(const G4Trd &trd)
void ClearTransientStore()
void AddPrimitive(const G4Scale &scale)
void AddSolid(const G4Para ¶)
void AddSolid(const G4Trap &trap)