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G4XXXStoredSceneHandler.hh
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27 // $Id: G4XXXStoredSceneHandler.hh 66870 2013-01-14 23:38:59Z adotti $
28 //
29 //
30 // John Allison 7th March 2006
31 // A template for a graphics driver with a store/database.
32 //?? Lines beginning like this require specialisation for your driver.
33 
34 #ifndef G4XXXStoredSCENEHANDLER_HH
35 #define G4XXXStoredSCENEHANDLER_HH
36 
37 #include "G4VSceneHandler.hh"
38 
39 #include <list>
40 
42 
43  friend class G4XXXStoredViewer;
44 
45 public:
47  const G4String& name);
48  virtual ~G4XXXStoredSceneHandler();
49 
50  ////////////////////////////////////////////////////////////////
51  // Optional virtual functions...
52  void AddSolid(const G4Box&);
53  // Further optional AddSolid functions. Explicitly invoke base
54  // class methods if not otherwise defined to avoid warnings about
55  // hiding of base class methods.
56  void AddSolid(const G4Cons& cons)
58  void AddSolid(const G4Tubs& tubs)
60  void AddSolid(const G4Trd& trd)
62  void AddSolid(const G4Trap& trap)
64  void AddSolid(const G4Sphere& sphere)
65  {G4VSceneHandler::AddSolid(sphere);}
66  void AddSolid(const G4Para& para)
68  void AddSolid(const G4Torus& torus)
70  void AddSolid(const G4Polycone& polycone)
71  {G4VSceneHandler::AddSolid(polycone);}
72  void AddSolid(const G4Polyhedra& polyhedra)
73  {G4VSceneHandler::AddSolid(polyhedra);}
74  void AddSolid(const G4VSolid& solid)
76  // More optional functions...
77  // void AddCompound(const G4VTrajectory&);
78  // void AddCompound(const G4VHit&);
79  // void AddCompound(const G4THitsMap<G4double>&);
80  void PreAddSolid(const G4Transform3D& objectTransformation,
81  const G4VisAttributes&);
82  void PostAddSolid();
83 
84  ////////////////////////////////////////////////////////////////
85  // Required implementation of pure virtual functions...
86 
87  void AddPrimitive(const G4Polyline&);
88  void AddPrimitive(const G4Text&);
89  void AddPrimitive(const G4Circle&);
90  void AddPrimitive(const G4Square&);
91  void AddPrimitive(const G4Polyhedron&);
92  // Further optional AddPrimitive methods. Explicitly invoke base
93  // class methods if not otherwise defined to avoid warnings about
94  // hiding of base class methods.
95  void AddPrimitive(const G4Polymarker& polymarker)
96  {G4VSceneHandler::AddPrimitive (polymarker);}
97  void AddPrimitive(const G4Scale& scale)
99  // Further related optional virtual functions...
100  void BeginPrimitives(const G4Transform3D& objectTransformation);
101  void EndPrimitives();
102 
103  ////////////////////////////////////////////////////////////////
104  // Further optional virtual functions...
105 
106  // void BeginModeling();
107  // void EndModeling();
108 
109  //////////////////////////////////////////////////////////////
110  // Administration functions.
111 
112  void ClearStore ();
113  void ClearTransientStore ();
114 
115 protected:
116 
117  static G4int fSceneIdCount; // Counter for XXXStored scene handlers.
118 
119  //?? Define a store for your graphics system. (For emulation, list
120  //?? has good properties - removal of items is fast and does not
121  //?? invalidate iterators to other elements.)
122  typedef std::list<G4String> Store;
123  typedef std::list<G4String>::iterator StoreIterator;
126 
127  // Keep track of which items are permanent, which transient...
128  std::vector<StoreIterator> fPermanents;
129  std::vector<StoreIterator> fTransients;
130 
131 private:
132 
133 #ifdef G4XXXFileDEBUG
134  void PrintThings();
135 #endif
136 
137 };
138 
139 #endif
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
Definition: G4Para.hh:76
virtual void AddSolid(const G4Box &)
Definition: G4Text.hh:73
std::list< G4String >::iterator StoreIterator
void AddSolid(const G4Polyhedra &polyhedra)
Definition: G4Box.hh:63
void AddSolid(const G4Polycone &polycone)
Definition: G4Tubs.hh:84
const XML_Char * name
Definition: G4Trd.hh:71
void AddPrimitive(const G4Polyline &)
G4XXXStoredSceneHandler(G4VGraphicsSystem &system, const G4String &name)
int G4int
Definition: G4Types.hh:78
virtual void AddPrimitive(const G4Polyline &)=0
std::vector< StoreIterator > fPermanents
void AddSolid(const G4VSolid &solid)
Definition: G4Cons.hh:82
void AddSolid(const G4Sphere &sphere)
std::vector< StoreIterator > fTransients
void AddSolid(const G4Tubs &tubs)
void AddSolid(const G4Cons &cons)
void AddSolid(const G4Torus &torus)
void BeginPrimitives(const G4Transform3D &objectTransformation)
void AddPrimitive(const G4Polymarker &polymarker)
void AddSolid(const G4Trd &trd)
void AddPrimitive(const G4Scale &scale)
void AddSolid(const G4Para &para)
void AddSolid(const G4Trap &trap)