Geant4.10
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4VGraphicsSystem.hh
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4VGraphicsSystem.hh 66373 2012-12-18 09:41:34Z gcosmo $
28 //
29 //
30 // John Allison 27th March 1996
31 //
32 // Class description
33 //
34 // Abstract interface class for graphics systems.
35 
36 #ifndef G4VGRAPHICSSYSTEM_HH
37 #define G4VGRAPHICSSYSTEM_HH
38 
39 #include "globals.hh"
40 
41 class G4VSceneHandler;
42 class G4VViewer;
43 
45 
46 public: // With description
47 
50  nonEuclidian, // e.g., tree representation of geometry hierarchy.
51  twoD, // Simple 2D, e.g., X (no stored structures).
52  twoDStore, // 2D with stored structures.
53  threeD, // Passive 3D (with stored structures).
54  threeDInteractive, // 3D with "pick" functionality.
55  virtualReality // Virtual Reality functionality.
56  };
57 
59  Functionality f);
60 
62  const G4String& nickname,
63  Functionality f);
64 
66  const G4String& nickname,
67  const G4String& description,
68  Functionality f);
69 
70  virtual ~G4VGraphicsSystem ();
71 
72  virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0;
73 
74  virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0;
75 
76  // Access functions.
77  const G4String& GetName () const;
78  const G4String& GetNickname () const;
79  const G4String& GetDescription () const;
81  virtual G4bool IsUISessionCompatible () const;
82  void SetName (const G4String&);
83  void SetNickname (const G4String&);
84  void SetDescription (const G4String&);
86 
87 protected:
92 };
93 
94 std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs);
95 
96 #include "G4VGraphicsSystem.icc"
97 
98 #endif
void SetName(const G4String &)
Functionality fFunctionality
const XML_Char * name
void SetFunctionality(Functionality)
virtual G4bool IsUISessionCompatible() const
void SetDescription(const G4String &)
bool G4bool
Definition: G4Types.hh:79
void SetNickname(const G4String &)
const G4String & GetNickname() const
G4VGraphicsSystem(const G4String &name, Functionality f)
virtual G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name)=0
virtual ~G4VGraphicsSystem()
const G4String & GetName() const
std::ostream & operator<<(std::ostream &, const BasicVector3D< float > &)
const G4String & GetDescription() const
virtual G4VSceneHandler * CreateSceneHandler(const G4String &name)=0
Functionality GetFunctionality() const