Definition at line 442 of file G4VisCommandsSceneAdd.hh.
◆ G4Text2D()
G4VisCommandSceneAddText2D::G4Text2D::G4Text2D |
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const G4Text & |
text | ) |
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◆ operator()()
Definition at line 2747 of file G4VisCommandsSceneAdd.cc.
2748 {
2752}
virtual void BeginPrimitives2D(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void EndPrimitives2D()=0
virtual void AddPrimitive(const G4Polyline &)=0
◆ fText
G4Text G4VisCommandSceneAddText2D::G4Text2D::fText |
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private |
The documentation for this struct was generated from the following files: