Geant4-11
G4tgrSolidMultiUnion.cc
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25//
26// G4tgrSolidMultiUnion implementation
27//
28// Author: P.Heidary, AEOI - November 2021
29// --------------------------------------------------------------------
30
32#include "G4tgrUtils.hh"
33#include "G4tgrVolume.hh"
34#include "G4tgrVolumeMgr.hh"
35#include "G4tgrMessenger.hh"
37
38// --------------------------------------------------------------------
39G4tgrSolidMultiUnion::G4tgrSolidMultiUnion(const std::vector<G4String>& wl)
40{
41 // :SOLID/:VOLU SOL MULTIUNION NSOL SOL1 ROTM1 POSX1 POSY1 POSZ1
42 // SOL2 ROTM2 POSX2 POSY2 POSZ2 ...
43
44 //---------- Set name
48 const G4tgrSolid* sol1;
49
50 if(G4int(wl.size()) != 4 + 5*nSolid)
51 {
52 G4String Err1 = "Solid type MULTIUNION with ";
53 G4String Err2 = std::to_string(nSolid);
54 G4String Err3 = " Solids, should have ";
55 G4String Err4 = std::to_string(4 + 5*nSolid);
56 G4String Err5 = " parameters.";
57 G4String Err6 = " It has "+G4UIcommand::ConvertToString(int(wl.size()));
58
59 G4String ErrMessage = Err1 + Err2 + Err3 + Err4 + Err5 + Err6;
60
61 G4tgrUtils::DumpVS(wl, "G4tgrSolidMultiUnion::G4tgrSolidMultiUnion()");
62 G4Exception("G4tgrSolidMultiUnion::G4tgrSolidMultiUnion()", "InvalidInput",
63 FatalException, ErrMessage);
64 }
65
66 for (G4int i = 4; i< nSolid*5; i+=5)
67 {
68 sol1 = volmgr->FindSolid(G4tgrUtils::GetString(wl[i]));
69 if(sol1 == nullptr)
70 {
71 sol1 = volmgr->FindVolume(G4tgrUtils::GetString(wl[i]), 1)->GetSolid();
72 }
73 theSolids.push_back(sol1);
74
75 //---------- Populate transformation matrix
77 theRotMat =
81 G4tgrUtils::GetDouble(wl[i+3]),
82 G4tgrUtils::GetDouble(wl[i+4]));
84 theTransformations.push_back(tr1);
85 }
86
87 // ---------- Set solid type
88 G4String wl2 = wl[2];
89 for(std::size_t ii = 0; ii < wl2.length(); ++ii)
90 {
91 wl2[ii] = toupper(wl2[ii]);
92 }
93 theType = wl2;
94
95#ifdef G4VERBOSE
97 {
98 G4cout << " Created " << *this << G4endl;
99 }
100#endif
101
103}
104
105// --------------------------------------------------------------------
107{
108}
109
110// --------------------------------------------------------------------
111std::ostream& operator<<(std::ostream& os, const G4tgrSolidMultiUnion& sol)
112{
113 os << "G4tgrSolidMultiUnion= " << sol.theName << " of type " << sol.theType
114 << " PARAMS: ";
115 if(sol.theSolidParams.size() != 0)
116 {
117 std::vector<G4double> solpar = *(sol.theSolidParams[0]);
118 for(std::size_t ii = 0; ii < solpar.size(); ++ii)
119 {
120 os << solpar[ii] << " ";
121 }
122 }
123 os << G4endl;
124
125 return os;
126}
@ FatalException
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:35
CLHEP::Hep3Vector G4ThreeVector
HepGeom::Transform3D G4Transform3D
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
static G4String ConvertToString(G4bool boolVal)
Definition: G4UIcommand.cc:445
static G4tgbRotationMatrixMgr * GetInstance()
G4RotationMatrix * FindOrBuildG4RotMatrix(const G4String &name)
static G4int GetVerboseLevel()
G4RotationMatrix * theRotMat
G4tgrSolidMultiUnion(const std::vector< G4String > &wl)
std::vector< std::vector< G4double > * > theSolidParams
std::vector< const G4tgrSolid * > theSolids
std::vector< G4Transform3D > theTransformations
G4String theType
Definition: G4tgrSolid.hh:68
G4String theName
Definition: G4tgrSolid.hh:66
static G4String GetString(const G4String &str)
Definition: G4tgrUtils.cc:173
static void DumpVS(const std::vector< G4String > &wl, const char *msg)
Definition: G4tgrUtils.cc:153
static G4int GetInt(const G4String &str)
Definition: G4tgrUtils.cc:447
static G4double GetDouble(const G4String &str, G4double unitval=1.)
Definition: G4tgrUtils.cc:198
G4tgrVolume * FindVolume(const G4String &volname, G4bool exists=false)
G4tgrSolid * FindSolid(const G4String &name, G4bool exists=false)
void RegisterMe(G4tgrSolid *vol)
static G4tgrVolumeMgr * GetInstance()
G4tgrSolid * GetSolid() const
Definition: G4tgrVolume.hh:86
std::ostream & operator<<(std::ostream &, const BasicVector3D< float > &)