Geant4-11
Functions
G4VSceneHandler.cc File Reference
#include "G4VSceneHandler.hh"
#include "G4ios.hh"
#include <sstream>
#include "G4VisManager.hh"
#include "G4VGraphicsSystem.hh"
#include "G4VViewer.hh"
#include "G4VSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4VPhysicalVolume.hh"
#include "G4Material.hh"
#include "G4Polyline.hh"
#include "G4Text.hh"
#include "G4Circle.hh"
#include "G4Square.hh"
#include "G4Polymarker.hh"
#include "G4Polyhedron.hh"
#include "G4Visible.hh"
#include "G4VisAttributes.hh"
#include "G4VModel.hh"
#include "G4TrajectoriesModel.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Orb.hh"
#include "G4Para.hh"
#include "G4Sphere.hh"
#include "G4Torus.hh"
#include "G4Trap.hh"
#include "G4Trd.hh"
#include "G4Tubs.hh"
#include "G4Ellipsoid.hh"
#include "G4Polycone.hh"
#include "G4Polyhedra.hh"
#include "G4DisplacedSolid.hh"
#include "G4LogicalVolume.hh"
#include "G4PhysicalVolumeModel.hh"
#include "G4ModelingParameters.hh"
#include "G4VTrajectory.hh"
#include "G4VTrajectoryPoint.hh"
#include "G4HitsModel.hh"
#include "G4VHit.hh"
#include "G4VDigi.hh"
#include "G4ScoringManager.hh"
#include "G4VScoringMesh.hh"
#include "G4Mesh.hh"
#include "G4DefaultLinearColorMap.hh"
#include "Randomize.hh"
#include "G4StateManager.hh"
#include "G4RunManager.hh"
#include "G4RunManagerFactory.hh"
#include "G4Run.hh"
#include "G4Transform3D.hh"
#include "G4AttHolder.hh"
#include "G4AttDef.hh"
#include "G4VVisCommand.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
#include <set>

Go to the source code of this file.

Functions

std::ostream & operator<< (std::ostream &os, const G4VSceneHandler &sh)
 

Function Documentation

◆ operator<<()

std::ostream & operator<< ( std::ostream &  os,
const G4VSceneHandler sh 
)

Definition at line 1133 of file G4VSceneHandler.cc.

1133 {
1134
1135 os << "Scene handler " << sh.fName << " has "
1136 << sh.fViewerList.size () << " viewer(s):";
1137 for (size_t i = 0; i < sh.fViewerList.size (); i++) {
1138 os << "\n " << *(sh.fViewerList [i]);
1139 }
1140
1141 if (sh.fpScene) {
1142 os << "\n " << *sh.fpScene;
1143 }
1144 else {
1145 os << "\n This scene handler currently has no scene.";
1146 }
1147
1148 return os;
1149}
G4ViewerList fViewerList