Geant4-11
G4VRML2FileSceneHandler.hh
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28// G4VRML2FileSceneHandler.hh
29// Satoshi Tanaka & Yasuhide Sawada
30
31#ifndef G4VRML2FILE_SCENE_HANDLER_HH
32#define G4VRML2FILE_SCENE_HANDLER_HH
33
34#include <fstream>
35
36#include "globals.hh"
37#include "G4LogicalVolume.hh"
38#include "G4VSceneHandler.hh"
39
40class G4VRML2File;
41class G4VisAttributes;
42
44{
45 friend class G4VRML2FileViewer;
46
47 // methods (public)
48 public:
51
53 void AddSolid(const G4Box&);
54 void AddSolid(const G4Cons&);
55 void AddSolid(const G4Tubs&);
56 void AddSolid(const G4Trd&);
57 void AddSolid(const G4Trap&);
58 void AddSolid(const G4Sphere&);
59 void AddSolid(const G4Para&);
60 void AddSolid(const G4Torus&);
61 void AddSolid(const G4VSolid&);
62
64
65 void BeginPrimitives(const G4Transform3D& objectTransformation);
67
71 void AddPrimitive(const G4Text&);
72 void AddPrimitive(const G4Circle&);
73 void AddPrimitive(const G4Square&);
74
75 void ClearTransientStore(); // Used for triggering detector re-drawing.
76
79
82
83 void connectPort();
84 void closePort();
85
86 // methods (private)
87 private:
90
92 void SendMarkerColor(const G4VMarker& mark);
94
96 void GetMarkerWorldPosition(const G4VMarker& mark, double* pX, double* pY,
97 double* pZ);
98
100
102 void SetPVPickability(G4bool on_off) { fPVPickable = on_off; }
105
106 // data
107 private:
109 char fVRMLFileName[256];
110
111 G4VRML2File& fSystem; // Graphics system for this scene.
113
115
118
120
121 public:
122 std::ofstream fDest;
123};
124
125#endif // G4VRML2FILE_SCENE_HANDLER_HH
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
Definition: G4Box.hh:56
Definition: G4Cons.hh:78
Definition: G4Para.hh:79
Definition: G4Text.hh:72
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:75
void SendMaterialNode(const G4VisAttributes *pAV)
void AddPrimitive(const G4Square &)
void AddSolid(const G4Sphere &)
G4double GetMarkerHalfSize(const G4VMarker &mark)
void SendMarkerColor(const G4VMarker &mark)
void AddSolid(const G4Box &)
void GetMarkerWorldPosition(const G4VMarker &mark, double *pX, double *pY, double *pZ)
void AddSolid(const G4Para &)
void AddSolid(const G4Tubs &)
void AddSolid(const G4Trd &)
void AddSolid(const G4VSolid &)
void AddSolid(const G4Torus &)
void AddSolid(const G4Cons &)
void AddPrimitive(const G4Text &)
G4VRML2FileSceneHandler(G4VRML2File &system, const G4String &name="")
void AddPrimitive(const G4Polyline &)
G4double SetPVTransparency()
void SetPVPickability(G4bool on_off)
void SendMarkerWorldPosition(const G4VMarker &mark)
void AddPrimitive(const G4Polyhedron &)
void AddPrimitive(const G4Circle &)
void AddSolid(const G4Trap &)
void BeginPrimitives(const G4Transform3D &objectTransformation)
void SendLineColor(const G4VisAttributes *pAV)
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0
const char * name(G4int ptype)