G4double Interpolate(G4InterpolationScheme aScheme, G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const
G4int GetNEntries(G4int i)
G4double Sample(G4double x)
G4double GetY(G4int i, G4int j)
G4ParticleHPInterpolator theInt
G4InterpolationManager theManager
G4ParticleHPVector * data
void SetY(G4int i, G4double x)
void SetX(G4int i, G4double e)
void SetScheme(G4int aPoint, const G4InterpolationScheme &aScheme)
void SetData(G4int i, G4double x, G4double y)
void SetInterpolationManager(const G4InterpolationManager &aManager)
G4double GetY(G4double x)
G4double GetX(G4int i) const
G4int GetVectorLength() const