Geant4-11
G4PSSphereSurfaceFlux.hh
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28
29#ifndef G4PSSphereSurfaceFlux_h
30#define G4PSSphereSurfaceFlux_h 1
31
32#include "G4VPrimitiveScorer.hh"
33#include "G4THitsMap.hh"
34
35#include "G4Sphere.hh"
36#include "G4PSDirectionFlag.hh"
38// (Description)
39// This is a primitive scorer class for scoring Surface Flux.
40// Flux version assumes only for G4Sphere shape, and the surface
41// is defined at the inside of the sphere.
42// The current is given in the unit of area.
43// e.g. (Number of tracks)/mm2.
44//
45// Surface is defined at the inside of sphere.
46// Direction -Rmin +Rmax
47// 0 IN || OUT ->|<- | fFlux_InOut
48// 1 IN ->| | fFlux_In
49// 2 OUT |<- | fFlux_Out
50//
51// Created: 2005-11-14 Tsukasa ASO, Akinori Kimura.
52// 17-Nov-2005 Bug fix. square definition.
53// 29-Mar-2007 T.Aso, Bug fix for momentum direction for out-going flux.
54// 2010-07-22 Introduce Unit specification.
55// 2010-07-22 Add weighted and divideByArea options
56//
58
60{
61 public: // with description
62 G4PSSphereSurfaceFlux(G4String name, G4int direction, G4int depth = 0);
63 G4PSSphereSurfaceFlux(G4String name, G4int direction, const G4String& unit,
64 G4int depth = 0);
65 virtual ~G4PSSphereSurfaceFlux();
66
67 inline void Weighted(G4bool flg = true) { weighted = flg; }
68 // Multiply track weight
69
70 inline void DivideByArea(G4bool flg = true) { divideByArea = flg; }
71 // Divided by Area.
72
73 protected: // with description
76
77 public:
78 virtual void Initialize(G4HCofThisEvent*);
79 virtual void EndOfEvent(G4HCofThisEvent*);
80 virtual void clear();
81 virtual void DrawAll();
82 virtual void PrintAll();
83
84 virtual void SetUnit(const G4String& unit);
85
86 protected:
87 virtual void DefineUnitAndCategory();
88
89 private:
95};
96
97#endif
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
virtual void EndOfEvent(G4HCofThisEvent *)
virtual void Initialize(G4HCofThisEvent *)
void Weighted(G4bool flg=true)
G4int IsSelectedSurface(G4Step *, G4Sphere *)
virtual void DefineUnitAndCategory()
void DivideByArea(G4bool flg=true)
G4THitsMap< G4double > * EvtMap
G4PSSphereSurfaceFlux(G4String name, G4int direction, G4int depth=0)
virtual G4bool ProcessHits(G4Step *, G4TouchableHistory *)
virtual void SetUnit(const G4String &unit)
Definition: G4Step.hh:62
const char * name(G4int ptype)