Geant4-11
G4PSHitsModel.cc
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29// Created: Mar. 31, 2009 Akinori Kimura
30// Model which draws the primtive scorer hits.
31//
32
33#include "G4PSHitsModel.hh"
34
36#include "G4VGraphicsScene.hh"
37#include "G4Event.hh"
38#include "G4ScoringManager.hh"
39#include "G4VScoringMesh.hh"
40
42
43G4PSHitsModel::G4PSHitsModel (const G4String& requestedMapName):
44 fRequestedMapName(requestedMapName)
45{
46 fType = "G4PSHitsModel";
47 fGlobalTag = "G4PSHitsModel for G4THitsMap<G4StatDouble> hits.";
49}
50
52{
53 using MeshScoreMap = G4VScoringMesh::MeshScoreMap;
54 using RunScore = G4VScoringMesh::RunScore;
55 G4ScoringManager* scoringManager =
57 if (scoringManager) {
58 size_t nMeshes = scoringManager->GetNumberOfMesh();
59 for (size_t iMesh = 0; iMesh < nMeshes; ++iMesh) {
60 G4VScoringMesh* mesh = scoringManager->GetMesh(iMesh);
61 if (mesh && mesh->IsActive()) {
62 MeshScoreMap scoreMap = mesh->GetScoreMap();
63 for(MeshScoreMap::const_iterator i = scoreMap.begin();
64 i != scoreMap.end(); ++i) {
65 const G4String& name = i->first;
66 if (fRequestedMapName == "all" || name == fRequestedMapName) {
67 RunScore* fpCurrentHits = i->second;
68 //G4cout << name << ": " << fpCurrentHits << G4endl;
69 if (fpCurrentHits) sceneHandler.AddCompound(*fpCurrentHits);
70 }
71 }
72 }
73 }
74 }
75}
virtual void DescribeYourselfTo(G4VGraphicsScene &)
G4String fRequestedMapName
G4PSHitsModel(const G4String &requestedMapName="all")
virtual ~G4PSHitsModel()
G4VScoringMesh * GetMesh(G4int i) const
size_t GetNumberOfMesh() const
static G4ScoringManager * GetScoringManagerIfExist()
virtual void AddCompound(const G4VTrajectory &)=0
G4String fGlobalDescription
Definition: G4VModel.hh:100
G4String fType
Definition: G4VModel.hh:98
G4String fGlobalTag
Definition: G4VModel.hh:99
G4THitsMap< G4StatDouble > RunScore
G4bool IsActive() const
std::map< G4String, RunScore * > MeshScoreMap
MeshScoreMap GetScoreMap() const
const char * name(G4int ptype)