Geant4-11
G4MoleculeGun.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// Author: Mathieu Karamitros
27
28// The code is developed in the framework of the ESA AO7146
29//
30// We would be very happy hearing from you, send us your feedback! :)
31//
32// In order for Geant4-DNA to be maintained and still open-source,
33// article citations are crucial.
34// If you use Geant4-DNA chemistry and you publish papers about your software,
35// in addition to the general paper on Geant4-DNA:
36//
37// Int. J. Model. Simul. Sci. Comput. 1 (2010) 157–178
38//
39// we would be very happy if you could please also cite the following
40// reference papers on chemistry:
41//
42// J. Comput. Phys. 274 (2014) 841-882
43// Prog. Nucl. Sci. Tec. 2 (2011) 503-508
44
45#ifndef MOLECULEGUN_HH_
46#define MOLECULEGUN_HH_
47
48#include "G4ITGun.hh"
49#include "globals.hh"
50#include "G4ThreeVector.hh"
51#include <vector>
52#include <map>
53#include <G4memory.hh>
54
55class G4Track;
58class G4MoleculeGun;
60
61//------------------------------------------------------------------------------
62
63/*
64 * Define a specific species shoot
65 * Multiple shoots maybe be defined
66 * TODO: make the shoots fully time dependent with
67 * user access in the new framework
68 */
69
70class G4MoleculeShoot : public G4enable_shared_from_this<G4MoleculeShoot>
71{
72public:
73
75 virtual ~G4MoleculeShoot();
76 virtual void Shoot(G4MoleculeGun*) = 0;
77
78 template<typename TYPE> G4shared_ptr<G4MoleculeShoot> ChangeType();
79
85
86 static void RandomPosInBox(const G4ThreeVector& boxSize,
87 G4ThreeVector& output);
88};
89
90//------------------------------------------------------------------------------
91
92/*
93 * Define a shoot type =
94 * track (used by the Smoluchowski code)
95 * or continuous medium (used by the gillespie code)
96 */
97
98template<typename TYPE>
100{
101public:
103 virtual ~TG4MoleculeShoot(){;}
105
106protected:
109};
110
111template<typename TYPE>
112G4shared_ptr<G4MoleculeShoot> G4MoleculeShoot::ChangeType()
113{
114 G4shared_ptr<G4MoleculeShoot> output(new TG4MoleculeShoot<TYPE>);
115 output->fMoleculeName = fMoleculeName;
116 output->fPosition = fPosition;
117 output->fTime = fTime;
118 output->fNumber = fNumber;
119 output->fBoxSize = fBoxSize;
120 return output;
121}
122
123
124//------------------------------------------------------------------------------
125
126class G4MoleculeGun : public G4ITGun
127{
128public:
130 virtual ~G4MoleculeGun();
131
132 virtual void DefineTracks();
133
134 /*
135 * Create a single molecule
136 * @param moleculeName name of the molecule such as recorded in molecule table
137 * @param position position where the molecule should pop up
138 * @param time time at which the molecule should pop up
139 */
140 void AddMolecule(const G4String& moleculeName,
141 const G4ThreeVector& position,
142 double time = 0);
143
144 /*
145 * Create N molecules at a single point
146 * @param n number of molecules to create
147 * @param moleculeName name of the molecules such as recorded in molecule table
148 * @param position position where the molecules should pop up
149 * @param time time at which the molecules should pop up
150 */
151 void AddNMolecules(size_t n,
152 const G4String& moleculeName,
153 const G4ThreeVector& position,
154 double time = 0);
155
156 /*
157 * Create N molecules in a box
158 * @param n number of molecules to create
159 * @param moleculeName name of the molecules such as recorded in molecule table
160 * @param boxCenter center of the box
161 * @param boxExtension size of the box
162 * @param time time at which the molecules should pop up
163 */
165 const G4String& moleculeName,
166 const G4ThreeVector& boxCenter,
167 const G4ThreeVector& boxExtension,
168 double time = 0);
169
170 /*
171 * Create N molecules as component of the continuous medium in a box
172 * @param n number of molecules to create
173 * @param moleculeName name of the molecules such as recorded in molecule table
174 * @param boxCenter center of the box
175 * @param boxExtension size of the box
176 * @param time time at which the molecules should pop up
177 */
178// void AddMoleculeInCMRepresentation(size_t n,
179// const G4String& moleculeName,
180// const G4ThreeVector& boxCenter,
181// const G4ThreeVector& boxExtension,
182// double time = 0);
183
185 const G4String& moleculeName,
186 double time = 0);
187
188 const std::vector<G4shared_ptr<G4MoleculeShoot> >&
190 return fShoots;
191 }
192
193 typedef std::map<G4String, int> NameNumber;
195
196
197 void AddMoleculeShoot(G4shared_ptr<G4MoleculeShoot>);
198
199protected:
200 void BuildAndPushTrack(const G4String& name,
201 const G4ThreeVector& position,
202 double time = 0);
204
205 std::vector<G4shared_ptr<G4MoleculeShoot> > fShoots;
206 friend class G4MoleculeShoot;
207 template<class T> friend class TG4MoleculeShoot;
208};
209
210#endif /* MOLECULEGUN_HH_ */
int G4ContinuousMedium
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
#define G4enable_shared_from_this
Definition: G4memory.hh:37
void BuildAndPushTrack(const G4String &name, const G4ThreeVector &position, double time=0)
virtual void DefineTracks()
void AddMoleculeShoot(G4shared_ptr< G4MoleculeShoot >)
G4MoleculeGunMessenger * fpMessenger
std::vector< G4shared_ptr< G4MoleculeShoot > > fShoots
virtual ~G4MoleculeGun()
const std::vector< G4shared_ptr< G4MoleculeShoot > > & GetMoleculeShoot()
void AddMoleculesRandomPositionInBox(size_t n, const G4String &moleculeName, const G4ThreeVector &boxCenter, const G4ThreeVector &boxExtension, double time=0)
void GetNameAndNumber(NameNumber &)
void AddMolecule(const G4String &moleculeName, const G4ThreeVector &position, double time=0)
void AddNMolecules(size_t n, const G4String &moleculeName, const G4ThreeVector &position, double time=0)
std::map< G4String, int > NameNumber
void AddMoleculeInCMRepresentation(size_t n, const G4String &moleculeName, double time=0)
virtual void Shoot(G4MoleculeGun *)=0
G4ThreeVector * fBoxSize
G4shared_ptr< G4MoleculeShoot > ChangeType()
static void RandomPosInBox(const G4ThreeVector &boxSize, G4ThreeVector &output)
G4ThreeVector fPosition
virtual ~G4MoleculeShoot()
G4String fMoleculeName
void Shoot(G4MoleculeGun *)
virtual ~TG4MoleculeShoot()
void ShootAtRandomPosition(G4MoleculeGun *)
void ShootAtFixedPosition(G4MoleculeGun *)
const char * name(G4int ptype)