Geant4-11
G4MoleculeGun.cc
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26/*
27 * MoleculeGun.cc
28 *
29 * Created on: 29 janv. 2014
30 * Author: kara
31 */
32
33#include "G4MoleculeGun.hh"
34#include "G4MoleculeTable.hh"
35#include "G4Molecule.hh"
38#include "G4VPhysicalVolume.hh"
39#include <cassert>
40#include "Randomize.hh"
41//#include "G4MIWorkspace.hh"
43
44//------------------------------------------------------------------------------
45
46template<>
48{
49 G4ThreeVector positionInLocalCoordinate;
50
51 for(int i = 0; i < fNumber; ++i)
52 {
53 RandomPosInBox(*fBoxSize, positionInLocalCoordinate);
54 gun->BuildAndPushTrack(fMoleculeName,
55 fPosition + positionInLocalCoordinate,
56 fTime);
57 }
58}
59
60//------------------------------------------------------------------------------
61
62template<>
64{
65 for(int i = 0; i < fNumber; ++i)
66 {
67 gun->BuildAndPushTrack(fMoleculeName, fPosition, fTime);
68 }
69}
70
71//------------------------------------------------------------------------------
72
73template<>
75{
76 if(fBoxSize) ShootAtRandomPosition(gun);
77 else ShootAtFixedPosition(gun);
78}
79
80//------------------------------------------------------------------------------
81
82//template<>
83//void TG4MoleculeShoot<G4ContinuousMedium>::Shoot(G4MoleculeGun*)
84//{
85// G4MolecularConfiguration* conf = G4MoleculeTable::Instance()
86// ->GetConfiguration(fMoleculeName);
87// G4MIWorkspace::GetWorldWorkspace()->GetSpeciesInCM().Add(conf,
88// fNumber);
89//}
90
91//------------------------------------------------------------------------------
92
94{
96}
97
98//------------------------------------------------------------------------------
99
101{
102 if (fpMessenger) delete fpMessenger;
103}
104
105//------------------------------------------------------------------------------
106
108{
109 for (size_t i = 0; i < fShoots.size(); i++)
110 {
111 fShoots[i]->Shoot(this);
112 }
113}
114
115//------------------------------------------------------------------------------
116
118 const G4ThreeVector& position,
119 double time)
120{
121 G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4Track>());
122 shoot->fMoleculeName = name;
123 shoot->fPosition = position;
124 shoot->fTime = time;
125 fShoots.push_back(shoot);
126}
127
128//------------------------------------------------------------------------------
129
131 const G4String& moleculeName,
132 const G4ThreeVector& position,
133 double time)
134{
135 G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4Track>());
136 shoot->fNumber = n;
137 shoot->fMoleculeName = moleculeName;
138 shoot->fPosition = position;
139 shoot->fTime = time;
140 fShoots.push_back(shoot);
141}
142
143//------------------------------------------------------------------------------
144
145void
147 const G4String& moleculeName,
148 const G4ThreeVector& boxCenter,
149 const G4ThreeVector& boxSize,
150 double time)
151{
152 G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4Track>());
153 shoot->fNumber = n;
154 shoot->fMoleculeName = moleculeName;
155 shoot->fPosition = boxCenter;
156 shoot->fBoxSize = new G4ThreeVector(boxSize);
157 shoot->fTime = time;
158 fShoots.push_back(shoot);
159}
160
161//------------------------------------------------------------------------------
162
164 const G4ThreeVector& position,
165 double time)
166{
169 assert(conf != 0);
170 G4Molecule* molecule = new G4Molecule(conf);
171
172 PushTrack(molecule->BuildTrack(time, position));
173}
174
175//------------------------------------------------------------------------------
176
178{
179 for(size_t i = 0 ; i < fShoots.size() ; ++i)
180 {
181 output[fShoots[i]->fMoleculeName]+=fShoots[i]->fNumber;
182 }
183}
184
185//------------------------------------------------------------------------------
186
188 G4ThreeVector& output)
189{
190 output[0] = boxSize.x() * G4UniformRand() - boxSize.x()/2;
191 output[1] = boxSize.y() * G4UniformRand() - boxSize.y()/2;
192 output[2] = boxSize.z() * G4UniformRand() - boxSize.z()/2;
193}
194
195//------------------------------------------------------------------------------
196
199{
200 fMoleculeName = "";
201 fTime = 0;
202 fNumber = 1;
203 fBoxSize = 0;
204}
205
206//------------------------------------------------------------------------------
207
209{
210 if(fBoxSize) delete fBoxSize;
211}
212
213//------------------------------------------------------------------------------
214
215void
216G4MoleculeGun::AddMoleculeShoot(G4shared_ptr<G4MoleculeShoot> shoot)
217{
218 fShoots.push_back(shoot);
219}
220
222 const G4String& moleculeName,
223 double time)
224{
225 G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4ContinuousMedium>());
226 shoot->fNumber = n;
227 shoot->fMoleculeName = moleculeName;
228 shoot->fTime = time;
229 fShoots.push_back(shoot);
230}
CLHEP::Hep3Vector G4ThreeVector
#define G4enable_shared_from_this
Definition: G4memory.hh:37
#define G4UniformRand()
Definition: Randomize.hh:52
double z() const
double x() const
double y() const
void PushTrack(G4Track *)
Definition: G4ITGun.cc:45
void BuildAndPushTrack(const G4String &name, const G4ThreeVector &position, double time=0)
virtual void DefineTracks()
void AddMoleculeShoot(G4shared_ptr< G4MoleculeShoot >)
G4MoleculeGunMessenger * fpMessenger
std::vector< G4shared_ptr< G4MoleculeShoot > > fShoots
virtual ~G4MoleculeGun()
void AddMoleculesRandomPositionInBox(size_t n, const G4String &moleculeName, const G4ThreeVector &boxCenter, const G4ThreeVector &boxExtension, double time=0)
void GetNameAndNumber(NameNumber &)
void AddMolecule(const G4String &moleculeName, const G4ThreeVector &position, double time=0)
void AddNMolecules(size_t n, const G4String &moleculeName, const G4ThreeVector &position, double time=0)
std::map< G4String, int > NameNumber
void AddMoleculeInCMRepresentation(size_t n, const G4String &moleculeName, double time=0)
G4ThreeVector * fBoxSize
static void RandomPosInBox(const G4ThreeVector &boxSize, G4ThreeVector &output)
virtual ~G4MoleculeShoot()
G4String fMoleculeName
G4MolecularConfiguration * GetConfiguration(const G4String &, bool mustExist=true)
static G4MoleculeTable * Instance()
G4Track * BuildTrack(G4double globalTime, const G4ThreeVector &Position)
Definition: G4Molecule.cc:373
void Shoot(G4MoleculeGun *)
void ShootAtRandomPosition(G4MoleculeGun *)
void ShootAtFixedPosition(G4MoleculeGun *)
ThreeVector shoot(const G4int Ap, const G4int Af)
const char * name(G4int ptype)
#define position
Definition: xmlparse.cc:622