G4InteractionContent & operator=(const G4InteractionContent &right)
void SetNumberOfDiffractiveCollisions(int)
G4double GetInteractionTime() const
G4Nucleon * theTargetNucleon
void SetTargetNucleon(G4Nucleon *aNucleon)
G4int GetNumberOfHardCollisions()
G4Nucleon * GetTargetNucleon() const
void SetNumberOfHardCollisions(int)
G4int GetNumberOfDiffractiveCollisions()
G4Nucleon * theProjectileNucleon
G4bool operator==(const G4InteractionContent &right) const
G4bool operator<(const G4InteractionContent &right) const
G4double theInteractionTime
void SetNumberOfSoftCollisions(int)
G4int theNumberOfDiffractive
G4VSplitableHadron * theProjectile
G4bool operator!=(const G4InteractionContent &right) const
G4VSplitableHadron * GetProjectile() const
G4InteractionContent(const G4InteractionContent &right)
G4int GetNumberOfSoftCollisions()
void SetTarget(G4VSplitableHadron *aTarget)
G4Nucleon * GetProjectileNucleon() const
void SetStatus(G4int aValue)
void SetInteractionTime(G4double aValue)
G4VSplitableHadron * GetTarget() const
G4VSplitableHadron * theTarget
void SetProjectileNucleon(G4Nucleon *aNucleon)
G4int GetPDGEncoding() const