Geant4-11
G4VSplitableHadron.cc
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28
29// ------------------------------------------------------------
30// GEANT 4 class implementation file
31//
32// ---------------- G4VSplitableHadron----------------
33// by Gunter Folger, June 1998.
34// class storing an interacting particle. Used by Parton String Models.
35// ------------------------------------------------------------
36
37#include "G4VSplitableHadron.hh"
38#include "G4Nucleon.hh"
39#include "G4VKineticNucleon.hh"
40
42: theDefinition(NULL), TimeOfCreation(0.), theCollisionCount(0), curStatus(0), isSplit(false)
43{
44}
45
47: TimeOfCreation(0.), theCollisionCount(0), curStatus(0), isSplit(false)
48{
52}
53
55{
56 TimeOfCreation = 0.;
58 isSplit = false;
59 theDefinition = aNucleon.GetParticleType();
60 the4Momentum = aNucleon.GetMomentum();
61 thePosition = aNucleon.GetPosition();
62 curStatus = 0;
63}
64
66{
67 TimeOfCreation = 0.;
69 isSplit = false;
70 theDefinition = aNucleon->GetDefinition();
71 the4Momentum = aNucleon->Get4Momentum();
72 thePosition = aNucleon->GetPosition();
73 curStatus = 0;
74}
75
77{
78 TimeOfCreation = 0.;
80 isSplit = false;
82 the4Momentum = right.Get4Momentum();
83 thePosition = right.GetPosition();
84 curStatus = 0;
85}
86
87
89{
90}
91
92
94{
95 throw G4HadronicException(__FILE__, __LINE__,
96 "G4VSplitableHadron::operator= meant to not be accessible");
97 return *this;
98}
99
100
102{
103 return this==&right;
104}
105
107{
108 return this!=&right;
109}
110
111
113{
114}
115
bool G4bool
Definition: G4Types.hh:86
void setVect(const Hep3Vector &)
const G4ThreeVector & GetPosition() const
Definition: G4Nucleon.hh:140
const G4ParticleDefinition * GetParticleType() const
Definition: G4Nucleon.hh:85
const G4LorentzVector & GetMomentum() const
Definition: G4Nucleon.hh:71
const G4ParticleDefinition * GetDefinition() const
G4double GetTotalEnergy() const
G4ThreeVector GetMomentum() const
virtual const G4ParticleDefinition * GetDefinition() const =0
virtual const G4ThreeVector & GetPosition() const =0
virtual const G4LorentzVector & Get4Momentum() const =0
virtual void SplitUp()=0
const G4ParticleDefinition * GetDefinition() const
const G4ParticleDefinition * theDefinition
const G4VSplitableHadron & operator=(const G4VSplitableHadron &right)
G4bool operator==(const G4VSplitableHadron &right) const
const G4LorentzVector & Get4Momentum() const
G4LorentzVector the4Momentum
const G4ThreeVector & GetPosition() const
G4bool operator!=(const G4VSplitableHadron &right) const