56#ifndef G4ITNAVIGATOR_HH
57#define G4ITNAVIGATOR_HH
113 const G4double pCurrentProposedStepLength,
130 const G4double pCurrentProposedStepLength,
151 const G4bool pRelativeSearch=
true,
152 const G4bool ignoreDirection=
true);
183 const G4bool RelativeSearch =
true);
192 const G4bool RelativeSearch =
true);
200 const G4bool RelativeSearch =
true);
209 const G4bool keepState =
true);
virtual void LocateGlobalPointWithinVolume(const G4ThreeVector &position)
G4bool IsCheckModeActive() const
G4TouchableHistory * CreateTouchableHistory() const
virtual G4ThreeVector GetGlobalExitNormal(const G4ThreeVector &point, G4bool *valid)
void ComputeStepLog(const G4ThreeVector &pGlobalpoint, G4double moveLenSq) const
virtual G4VPhysicalVolume * LocateGlobalPointAndSetup(const G4ThreeVector &point, const G4ThreeVector *direction=0, const G4bool pRelativeSearch=true, const G4bool ignoreDirection=true)
G4ThreeVector NetTranslation() const
G4VoxelNavigation fvoxelNav
void Activate(G4bool flag)
G4VPhysicalVolume * GetWorldVolume() const
const G4AffineTransform GetLocalToGlobalTransform() const
G4bool fCalculatedExitNormal
G4int GetVerboseLevel() const
G4ThreeVector fStepEndPoint
G4ThreeVector GetCurrentLocalCoordinate() const
G4bool fChangedGrandMotherRefFrame
void LocateGlobalPointAndUpdateTouchable(const G4ThreeVector &position, const G4ThreeVector &direction, G4VTouchable *touchableToUpdate, const G4bool RelativeSearch=true)
void CheckMode(G4bool mode)
G4double CheckNextStep(const G4ThreeVector &pGlobalPoint, const G4ThreeVector &pDirection, const G4double pCurrentProposedStepLength, G4double &pNewSafety)
G4ThreeVector ComputeLocalAxis(const G4ThreeVector &pVec) const
G4int fActionThreshold_NoZeroSteps
void LocateGlobalPointAndUpdateTouchable(const G4ThreeVector &position, G4VTouchable *touchableToUpdate, const G4bool RelativeSearch=true)
virtual G4VPhysicalVolume * ResetHierarchyAndLocate(const G4ThreeVector &point, const G4ThreeVector &direction, const G4TouchableHistory &h)
G4ITNavigator1(const G4ITNavigator1 &)
G4VPhysicalVolume * fBlockedPhysicalVolume
void SetGeometricallyLimitedStep()
G4ParameterisedNavigation fparamNav
void ResetStackAndState()
G4int GetDaughtersRegularStructureId(const G4LogicalVolume *pLog) const
const G4AffineTransform & GetGlobalToLocalTransform() const
G4bool EnteredDaughterVolume() const
G4ReplicaNavigation freplicaNav
virtual G4double ComputeSafety(const G4ThreeVector &globalpoint, const G4double pProposedMaxLength=DBL_MAX, const G4bool keepState=true)
G4TouchableHistory * CreateTouchableHistory(const G4NavigationHistory *) const
EVolume CharacteriseDaughters(const G4LogicalVolume *pLog) const
G4NavigationHistory fHistory
G4ThreeVector fPreviousSftOrigin
virtual G4ThreeVector GetLocalExitNormalAndCheck(const G4ThreeVector &point, G4bool *valid)
G4ThreeVector fLastStepEndPointLocal
void SetNavigatorState(G4ITNavigatorState_Lock1 *)
G4ThreeVector fExitNormalGlobalFrame
void LocateGlobalPointAndUpdateTouchableHandle(const G4ThreeVector &position, const G4ThreeVector &direction, G4TouchableHandle &oldTouchableToUpdate, const G4bool RelativeSearch=true)
virtual void SetupHierarchy()
G4RotationMatrix NetRotation() const
G4AffineTransform GetMotherToDaughterTransform(G4VPhysicalVolume *dVolume, G4int dReplicaNo, EVolume dVolumeType)
EVolume VolumeType(const G4VPhysicalVolume *pVol) const
G4ThreeVector fGrandMotherExitNormal
G4bool fLastTriedStepComputation
G4NormalNavigation fnormalNav
G4GRSSolid * CreateGRSSolid() const
virtual G4double ComputeStep(const G4ThreeVector &pGlobalPoint, const G4ThreeVector &pDirection, const G4double pCurrentProposedStepLength, G4double &pNewSafety)
G4bool fWasLimitedByGeometry
static const G4int fMaxNav
virtual G4ThreeVector GetLocalExitNormal(G4bool *valid)
G4ITNavigatorState_Lock1 * GetNavigatorState()
void SetPushVerbosity(G4bool mode)
G4SaveNavigatorState * fpSaveState
G4RegularNavigation fregularNav
G4bool ExitedMotherVolume() const
G4int SeverityOfZeroStepping(G4int *noZeroSteps) const
G4ThreeVector fLastLocatedPointLocal
virtual ~G4ITNavigator1()
void EnableBestSafety(G4bool value=false)
virtual G4TouchableHistoryHandle CreateTouchableHistoryHandle() const
G4ThreeVector fExitNormal
G4int fAbandonThreshold_NoZeroSteps
friend std::ostream & operator<<(std::ostream &os, const G4ITNavigator1 &n)
G4GRSVolume * CreateGRSVolume() const
G4bool fLocatedOutsideWorld
G4VPhysicalVolume * fTopPhysical
G4VoxelSafety * fpVoxelSafety
void SetVerboseLevel(G4int level)
G4ThreeVector ComputeLocalPoint(const G4ThreeVector &rGlobPoint) const
virtual void ResetState()
void SetWorldVolume(G4VPhysicalVolume *pWorld)
G4ITNavigator1 & operator=(const G4ITNavigator1 &)
virtual ~G4SaveNavigatorState()
G4bool sLocatedOutsideWorld
G4VPhysicalVolume * spBlockedPhysicalVolume
G4ThreeVector sLastLocatedPointLocal
G4ThreeVector sExitNormal
G4bool sWasLimitedByGeometry
G4ThreeVector sPreviousSftOrigin
G4ITNavigatorState_Lock1()
virtual ~G4ITNavigatorState_Lock1()