Geant4-11
G4GRSSolid.hh
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25//
26// class G4GRSSolid
27//
28// Class description:
29//
30// Object representing a touchable solid - maintains the association
31// between a solid and its net resultant local->global transform.
32//
33// NOTE: The (optional) rotation matrix is copied
34
35// Created: Paul Kent - August 1996
36// ----------------------------------------------------------------------
37#ifndef G4GRSSOLID_HH
38#define G4GRSSOLID_HH
39
40#include "G4ThreeVector.hh"
41#include "G4RotationMatrix.hh"
42#include "G4VTouchable.hh"
43
44class G4VSolid;
45
47{
48 public: // with description
49
51 const G4RotationMatrix *pRot,
52 const G4ThreeVector &tlate);
54 const G4RotationMatrix &rot,
55 const G4ThreeVector &tlate);
57
58 G4GRSSolid(const G4GRSSolid&) = delete;
59 G4GRSSolid& operator=(const G4GRSSolid&) = delete;
60 // Copy constructor and assignment operator not allowed
61
62 inline G4VSolid* GetSolid(G4int depth=0) const;
63 inline const G4ThreeVector& GetTranslation(G4int depth=0) const;
64 inline const G4RotationMatrix* GetRotation(G4int depth=0) const;
65
66 private:
67
68 G4VSolid* fsolid = nullptr;
71};
72
73#include "G4GRSSolid.icc"
74
75#endif
int G4int
Definition: G4Types.hh:85
G4GRSSolid & operator=(const G4GRSSolid &)=delete
G4VSolid * GetSolid(G4int depth=0) const
G4VSolid * fsolid
Definition: G4GRSSolid.hh:68
const G4ThreeVector & GetTranslation(G4int depth=0) const
G4GRSSolid(G4VSolid *pSolid, const G4RotationMatrix &rot, const G4ThreeVector &tlate)
G4RotationMatrix * frot
Definition: G4GRSSolid.hh:69
G4GRSSolid(G4VSolid *pSolid, const G4RotationMatrix *pRot, const G4ThreeVector &tlate)
G4GRSSolid(const G4GRSSolid &)=delete
const G4RotationMatrix * GetRotation(G4int depth=0) const
G4ThreeVector ftlate
Definition: G4GRSSolid.hh:70