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G4DAWNFILESceneHandler Class Reference

#include <G4DAWNFILESceneHandler.hh>

Inheritance diagram for G4DAWNFILESceneHandler:
G4VSceneHandler G4VGraphicsScene

Public Member Functions

 G4DAWNFILESceneHandler (G4DAWNFILE &system, const G4String &name="")
 
virtual ~G4DAWNFILESceneHandler ()
 
void AddPrimitive (const G4Polyline &line)
 
void AddPrimitive (const G4Polyhedron &p)
 
void AddPrimitive (const G4Text &)
 
void AddPrimitive (const G4Circle &)
 
void AddPrimitive (const G4Square &)
 
void AddPrimitive (const G4Polymarker &polymarker)
 
void AddPrimitive (const G4Scale &scale)
 
virtual void BeginModeling ()
 
virtual void EndModeling ()
 
virtual void BeginPrimitives (const G4Transform3D &objectTransformation)
 
virtual void EndPrimitives ()
 
void AddSolid (const G4Box &box)
 
void AddSolid (const G4Cons &cons)
 
void AddSolid (const G4Tubs &tubs)
 
void AddSolid (const G4Trd &trd)
 
void AddSolid (const G4Trap &trap)
 
void AddSolid (const G4Sphere &sphere)
 
void AddSolid (const G4Para &para)
 
void AddSolid (const G4Torus &torus)
 
void AddSolid (const G4Polycone &polycone)
 
void AddSolid (const G4Polyhedra &polyhedra)
 
void AddSolid (const G4VSolid &solid)
 
void AddCompound (const G4VTrajectory &traj)
 
void AddCompound (const G4VHit &hit)
 
void AddCompound (const G4VDigi &digi)
 
void AddCompound (const G4THitsMap< G4double > &hits)
 
void ClearTransientStore ()
 
void FRBeginModeling ()
 
void FREndModeling ()
 
G4bool FRIsInModeling ()
 
G4bool IsSavingG4Prim (void)
 
void BeginSavingG4Prim (void)
 
void EndSavingG4Prim (void)
 
void SetG4PrimFileName ()
 
G4DAWNFILEGetSystem ()
 
void SendBoundingBox (void)
 
const char * GetG4PrimFileName ()
 
void SendStr (const char *char_string)
 
void SendStrInt (const char *char_string, G4int ival)
 
void SendStrInt3 (const char *char_string, G4int ival1, G4int ival2, G4int ival3)
 
void SendStrInt4 (const char *char_string, G4int ival1, G4int ival2, G4int ival3, G4int ival4)
 
void SendStrDouble (const char *char_string, G4double dval)
 
void SendStrDouble2 (const char *char_string, G4double dval1, G4double dval2)
 
void SendStrDouble3 (const char *char_string, G4double dval1, G4double dval2, G4double dval3)
 
void SendStrDouble4 (const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4)
 
void SendStrDouble5 (const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5)
 
void SendStrDouble6 (const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6)
 
void SendStrDouble7 (const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6, G4double dval7)
 
void SendStrDouble11 (const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6, G4double dval7, G4double dval8, G4double dval9, G4double dval10, G4double dval11)
 
void SendIntDouble3 (G4int ival, G4double dval1, G4double dval2, G4double dval3)
 
void SendInt3Str (G4int ival1, G4int ival2, G4int ival3, const char *char_string)
 
void SendInt4Str (G4int ival1, G4int ival2, G4int ival3, G4int ival4, const char *char_string)
 
void SendStrDouble3Str (const char *char_string1, G4double dval1, G4double dval2, G4double dval3, const char *char_string2)
 
void SendStrDouble6Str (const char *char_string1, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6, const char *char_string2)
 
void SendInt (G4int val)
 
void SendDouble (G4double val)
 
- Public Member Functions inherited from G4VSceneHandler
 G4VSceneHandler (G4VGraphicsSystem &system, G4int id, const G4String &name="")
 
virtual ~G4VSceneHandler ()
 
virtual void PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &)
 
virtual void PostAddSolid ()
 
virtual void BeginPrimitives2D (const G4Transform3D &objectTransformation)
 
virtual void EndPrimitives2D ()
 
virtual const G4VisExtentGetExtent () const
 
const G4StringGetName () const
 
G4int GetSceneHandlerId () const
 
G4int GetViewCount () const
 
G4VGraphicsSystemGetGraphicsSystem () const
 
G4SceneGetScene () const
 
const G4ViewerListGetViewerList () const
 
G4VModelGetModel () const
 
G4VViewerGetCurrentViewer () const
 
G4bool GetMarkForClearingTransientStore () const
 
G4bool IsReadyForTransients () const
 
G4bool GetTransientsDrawnThisEvent () const
 
G4bool GetTransientsDrawnThisRun () const
 
const G4Transform3DGetObjectTransformation () const
 
void SetName (const G4String &)
 
void SetCurrentViewer (G4VViewer *)
 
virtual void SetScene (G4Scene *)
 
G4ViewerListSetViewerList ()
 
void SetModel (G4VModel *)
 
void SetMarkForClearingTransientStore (G4bool)
 
void SetTransientsDrawnThisEvent (G4bool)
 
void SetTransientsDrawnThisRun (G4bool)
 
void SetObjectTransformation (const G4Transform3D &)
 
const G4ColourGetColour (const G4Visible &)
 
const G4ColourGetColor (const G4Visible &)
 
const G4ColourGetTextColour (const G4Text &)
 
const G4ColourGetTextColor (const G4Text &)
 
G4double GetLineWidth (const G4VisAttributes *)
 
G4ViewParameters::DrawingStyle GetDrawingStyle (const G4VisAttributes *)
 
G4bool GetAuxEdgeVisible (const G4VisAttributes *)
 
G4int GetNoOfSides (const G4VisAttributes *)
 
G4double GetMarkerSize (const G4VMarker &, MarkerSizeType &)
 
G4double GetMarkerDiameter (const G4VMarker &, MarkerSizeType &)
 
G4double GetMarkerRadius (const G4VMarker &, MarkerSizeType &)
 
G4ModelingParametersCreateModelingParameters ()
 
void DrawEvent (const G4Event *)
 
void DrawEndOfRunModels ()
 
G4int IncrementViewCount ()
 
virtual void ClearStore ()
 
void AddViewerToList (G4VViewer *pView)
 
void RemoveViewerFromList (G4VViewer *pView)
 
- Public Member Functions inherited from G4VGraphicsScene
 G4VGraphicsScene ()
 
virtual ~G4VGraphicsScene ()
 

Friends

class G4DAWNFILEViewer
 

Additional Inherited Members

- Public Types inherited from G4VSceneHandler
enum  MarkerSizeType { world, screen }
 
- Protected Member Functions inherited from G4VSceneHandler
virtual void ProcessScene ()
 
virtual void RequestPrimitives (const G4VSolid &solid)
 
virtual G4VSolidCreateSectionSolid ()
 
virtual G4VSolidCreateCutawaySolid ()
 
void LoadAtts (const G4Visible &, G4AttHolder *)
 
- Protected Attributes inherited from G4VSceneHandler
G4VGraphicsSystemfSystem
 
const G4int fSceneHandlerId
 
G4String fName
 
G4int fViewCount
 
G4ViewerList fViewerList
 
G4VViewerfpViewer
 
G4ScenefpScene
 
G4bool fMarkForClearingTransientStore
 
G4bool fReadyForTransients
 
G4bool fTransientsDrawnThisEvent
 
G4bool fTransientsDrawnThisRun
 
G4bool fProcessingSolid
 
G4bool fProcessing2D
 
G4VModelfpModel
 
G4Transform3D fObjectTransformation
 
G4int fNestingDepth
 
const G4VisAttributesfpVisAttribs
 
const G4Transform3D fIdentityTransformation
 

Detailed Description

Definition at line 47 of file G4DAWNFILESceneHandler.hh.

Constructor & Destructor Documentation

G4DAWNFILESceneHandler::G4DAWNFILESceneHandler ( G4DAWNFILE system,
const G4String name = "" 
)

Definition at line 85 of file G4DAWNFILESceneHandler.cc.

References DEFAULT_G4PRIM_FILE_NAME, and FR_MAX_FILE_NUM.

85  :
86 G4VSceneHandler (system, fSceneIdCount++, name) ,
87 fSystem (system) ,
88 fPrimDest () ,
89 FRflag_in_modeling (false) ,
90 flag_saving_g4_prim (false) ,
91 COMMAND_BUF_SIZE (G4FRofstream::SEND_BUFMAX),
92 fPrec (9), fPrec2 (16)
93 {
94  // g4.prim filename and its directory
95  if ( getenv( "G4DAWNFILE_DEST_DIR" ) == NULL ) {
96  strcpy( fG4PrimDestDir , "" ) ; // output dir
97  strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename
98  } else {
99  strcpy( fG4PrimDestDir , getenv( "G4DAWNFILE_DEST_DIR" ) ); // output dir
100  strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename
101  }
102 
103  // maximum number of g4.prim files in the dest directory
104  fMaxFileNum = FR_MAX_FILE_NUM ; // initialization
105  if ( getenv( "G4DAWNFILE_MAX_FILE_NUM" ) != NULL ) {
106 
107  sscanf( getenv("G4DAWNFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
108 
109  } else {
110  fMaxFileNum = FR_MAX_FILE_NUM ;
111  }
112  if( fMaxFileNum < 1 ) { fMaxFileNum = 1 ; }
113 
114 
115  //----- precision control
116  if( getenv( "G4DAWNFILE_PRECISION" ) != NULL ) {
117  sscanf( getenv("G4DAWNFILE_PRECISION"), "%d", &fPrec ) ;
118  } else {
119  fPrec = 9 ;
120  }
121  fPrec2 = fPrec + 7 ;
122 
123 }
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")
const int FR_MAX_FILE_NUM
const char DEFAULT_G4PRIM_FILE_NAME[]
G4DAWNFILESceneHandler::~G4DAWNFILESceneHandler ( )
virtual

Definition at line 127 of file G4DAWNFILESceneHandler.cc.

References G4VisManager::errors, FREndModeling(), G4cout, G4endl, G4VisManager::GetVerbosity(), and G4FRofstream::IsOpen().

128 {
129 #if defined DEBUG_FR_SCENE
131  G4cout << "***** ~G4DAWNFILESceneHandler" << G4endl;
132 #endif
133  if (fPrimDest.IsOpen())
134  {
135  //----- End of modeling
136  // !EndModeling, !DrawAll, !CloseDevice,
137  // close g4.prim
138  FREndModeling();
139  }
140 }
G4bool IsOpen()
Definition: G4FRofstream.hh:60
G4GLOB_DLL std::ostream G4cout
static Verbosity GetVerbosity()
#define G4endl
Definition: G4ios.hh:61

Member Function Documentation

void G4DAWNFILESceneHandler::AddCompound ( const G4VTrajectory traj)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 92 of file G4DAWNFILESceneHandler.hh.

References G4VSceneHandler::AddCompound().

92  {
94  }
virtual void AddCompound(const G4VTrajectory &)
void G4DAWNFILESceneHandler::AddCompound ( const G4VHit hit)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 95 of file G4DAWNFILESceneHandler.hh.

References G4VSceneHandler::AddCompound().

95  {
97  }
virtual void AddCompound(const G4VTrajectory &)
void G4DAWNFILESceneHandler::AddCompound ( const G4VDigi digi)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 98 of file G4DAWNFILESceneHandler.hh.

References G4VSceneHandler::AddCompound().

98  {
100  }
virtual void AddCompound(const G4VTrajectory &)
void G4DAWNFILESceneHandler::AddCompound ( const G4THitsMap< G4double > &  hits)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 101 of file G4DAWNFILESceneHandler.hh.

References G4VSceneHandler::AddCompound().

101  {
103  }
virtual void AddCompound(const G4VTrajectory &)
void G4DAWNFILESceneHandler::AddPrimitive ( const G4Polyline line)
virtual

Implements G4VSceneHandler.

void G4DAWNFILESceneHandler::AddPrimitive ( const G4Polyhedron p)
virtual

Implements G4VSceneHandler.

void G4DAWNFILESceneHandler::AddPrimitive ( const G4Text )
virtual

Implements G4VSceneHandler.

void G4DAWNFILESceneHandler::AddPrimitive ( const G4Circle )
virtual

Implements G4VSceneHandler.

void G4DAWNFILESceneHandler::AddPrimitive ( const G4Square )
virtual

Implements G4VSceneHandler.

void G4DAWNFILESceneHandler::AddPrimitive ( const G4Polymarker polymarker)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 66 of file G4DAWNFILESceneHandler.hh.

References G4VSceneHandler::AddPrimitive().

67  { G4VSceneHandler::AddPrimitive (polymarker); }
virtual void AddPrimitive(const G4Polyline &)=0
void G4DAWNFILESceneHandler::AddPrimitive ( const G4Scale scale)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 68 of file G4DAWNFILESceneHandler.hh.

References G4VSceneHandler::AddPrimitive().

virtual void AddPrimitive(const G4Polyline &)=0
void G4DAWNFILESceneHandler::AddSolid ( const G4Box box)
virtual

Reimplemented from G4VSceneHandler.

void G4DAWNFILESceneHandler::AddSolid ( const G4Cons cons)
virtual

Reimplemented from G4VSceneHandler.

void G4DAWNFILESceneHandler::AddSolid ( const G4Tubs tubs)
virtual

Reimplemented from G4VSceneHandler.

void G4DAWNFILESceneHandler::AddSolid ( const G4Trd trd)
virtual

Reimplemented from G4VSceneHandler.

void G4DAWNFILESceneHandler::AddSolid ( const G4Trap trap)
virtual

Reimplemented from G4VSceneHandler.

void G4DAWNFILESceneHandler::AddSolid ( const G4Sphere sphere)
virtual

Reimplemented from G4VSceneHandler.

void G4DAWNFILESceneHandler::AddSolid ( const G4Para para)
virtual

Reimplemented from G4VSceneHandler.

void G4DAWNFILESceneHandler::AddSolid ( const G4Torus torus)
virtual

Reimplemented from G4VSceneHandler.

void G4DAWNFILESceneHandler::AddSolid ( const G4Polycone polycone)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 85 of file G4DAWNFILESceneHandler.hh.

References G4VSceneHandler::AddSolid().

85  {
86  G4VSceneHandler::AddSolid (polycone);
87  }
virtual void AddSolid(const G4Box &)
void G4DAWNFILESceneHandler::AddSolid ( const G4Polyhedra polyhedra)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 88 of file G4DAWNFILESceneHandler.hh.

References G4VSceneHandler::AddSolid().

88  {
89  G4VSceneHandler::AddSolid (polyhedra);
90  }
virtual void AddSolid(const G4Box &)
void G4DAWNFILESceneHandler::AddSolid ( const G4VSolid solid)
virtual

Reimplemented from G4VSceneHandler.

virtual void G4DAWNFILESceneHandler::BeginModeling ( )
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 71 of file G4DAWNFILESceneHandler.hh.

References G4VSceneHandler::BeginModeling().

virtual void G4DAWNFILESceneHandler::BeginPrimitives ( const G4Transform3D objectTransformation)
virtual

Reimplemented from G4VSceneHandler.

void G4DAWNFILESceneHandler::BeginSavingG4Prim ( void  )

Definition at line 209 of file G4DAWNFILESceneHandler.cc.

References G4VisManager::errors, FR_G4_PRIM_HEADER, G4cout, G4endl, G4VisManager::GetVerbosity(), IsSavingG4Prim(), G4FRofstream::Open(), SendStr(), and SetG4PrimFileName().

Referenced by FRBeginModeling().

210 {
211 #if defined DEBUG_FR_SCENE
213  G4cout << "***** BeginSavingG4Prim (called)\n";
214 #endif
215 
216  if( !IsSavingG4Prim() )
217  {
218 #if defined DEBUG_FR_SCENE
220  G4cout << "***** (started) " ;
221  G4cout << "(open g4.prim, ##)" << G4endl;
222  }
223 #endif
224  SetG4PrimFileName() ; // result set to fG4PrimFileName
225  fPrimDest.Open(fG4PrimFileName) ;
226 
228  flag_saving_g4_prim = true ;
229  }
230 }
void SendStr(const char *char_string)
void Open(const char *filename)
Definition: G4FRofstream.hh:74
const char FR_G4_PRIM_HEADER[]
Definition: G4FRConst.hh:38
G4GLOB_DLL std::ostream G4cout
static Verbosity GetVerbosity()
#define G4endl
Definition: G4ios.hh:61
void G4DAWNFILESceneHandler::ClearTransientStore ( )
virtual

Reimplemented from G4VSceneHandler.

virtual void G4DAWNFILESceneHandler::EndModeling ( )
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 72 of file G4DAWNFILESceneHandler.hh.

References G4VSceneHandler::EndModeling().

virtual void EndModeling()
virtual void G4DAWNFILESceneHandler::EndPrimitives ( )
virtual

Reimplemented from G4VSceneHandler.

void G4DAWNFILESceneHandler::EndSavingG4Prim ( void  )

Definition at line 232 of file G4DAWNFILESceneHandler.cc.

References G4FRofstream::Close(), G4VisManager::errors, G4cout, G4endl, G4VisManager::GetVerbosity(), and IsSavingG4Prim().

233 {
234 #if defined DEBUG_FR_SCENE
236  G4cout << "***** EndSavingG4Prim (called)\n";
237 #endif
238 
239  if( IsSavingG4Prim() )
240  {
241 #if defined DEBUG_FR_SCENE
243  G4cout << "***** (started) (close g4.prim)" << G4endl;
244 #endif
245  fPrimDest.Close() ;
246  flag_saving_g4_prim = false ;
247  }
248 }
G4GLOB_DLL std::ostream G4cout
static Verbosity GetVerbosity()
#define G4endl
Definition: G4ios.hh:61
void G4DAWNFILESceneHandler::FRBeginModeling ( void  )

Definition at line 252 of file G4DAWNFILESceneHandler.cc.

References BeginSavingG4Prim(), G4VisManager::errors, FR_BEGIN_MODELING, FR_OPEN_DEVICE, FR_SET_CAMERA, FRIsInModeling(), G4cout, G4endl, G4VisManager::GetVerbosity(), SendBoundingBox(), and SendStr().

Referenced by G4DAWNFILEViewer::ClearView(), and G4DAWNFILEViewer::DrawView().

253 {
254  if( !FRIsInModeling() )
255  {
256 #if defined DEBUG_FR_SCENE
258  G4cout << "***** G4DAWNFILESceneHandler::FRBeginModeling (called & started)" << G4endl;
259 #endif
260 
261  //----- Send saving command and heading comment
263 
264  //----- Send bounding box command
265  SendBoundingBox();
266 
267  //----- send SET_CAMERA command
268 #if defined DEBUG_FR_SCENE
270  G4cout << "***** (!SetCamera in FRBeginModeling())" << G4endl;
271 #endif
273 
274  //----- open device
275 #if defined DEBUG_FR_SCENE
277  G4cout << "***** (!OpenDevice in FRBeginModeling())" << G4endl;
278 #endif
280 
281  //----- begin sending primitives
282 #if defined DEBUG_FR_SCENE
284  G4cout << "***** (!BeginModeling in FRBeginModeling())" << G4endl;
285 #endif
286  SendStr( FR_BEGIN_MODELING ); FRflag_in_modeling = true ;
287 
288  } // if
289 
290 }
void SendStr(const char *char_string)
const char FR_BEGIN_MODELING[]
Definition: G4FRConst.hh:64
G4GLOB_DLL std::ostream G4cout
const char FR_OPEN_DEVICE[]
Definition: G4FRConst.hh:46
const char FR_SET_CAMERA[]
Definition: G4FRConst.hh:45
static Verbosity GetVerbosity()
#define G4endl
Definition: G4ios.hh:61
void SendBoundingBox(void)
void G4DAWNFILESceneHandler::FREndModeling ( )
G4bool G4DAWNFILESceneHandler::FRIsInModeling ( )
inline

Definition at line 110 of file G4DAWNFILESceneHandler.hh.

Referenced by FRBeginModeling(), and G4DAWNFILEViewer::ShowView().

110 { return FRflag_in_modeling ; }
const char* G4DAWNFILESceneHandler::GetG4PrimFileName ( )
inline

Definition at line 119 of file G4DAWNFILESceneHandler.hh.

Referenced by G4DAWNFILEViewer::G4DAWNFILEViewer(), and G4DAWNFILEViewer::ShowView().

119 { return fG4PrimFileName ; }
G4DAWNFILE& G4DAWNFILESceneHandler::GetSystem ( )
inline

Definition at line 117 of file G4DAWNFILESceneHandler.hh.

117 { return fSystem ; }
G4bool G4DAWNFILESceneHandler::IsSavingG4Prim ( void  )
inline

Definition at line 112 of file G4DAWNFILESceneHandler.hh.

Referenced by BeginSavingG4Prim(), and EndSavingG4Prim().

112 { return flag_saving_g4_prim ; }
void G4DAWNFILESceneHandler::SendBoundingBox ( void  )

Referenced by FRBeginModeling().

void G4DAWNFILESceneHandler::SendDouble ( G4double  val)
void G4DAWNFILESceneHandler::SendInt ( G4int  val)
void G4DAWNFILESceneHandler::SendInt3Str ( G4int  ival1,
G4int  ival2,
G4int  ival3,
const char *  char_string 
)
void G4DAWNFILESceneHandler::SendInt4Str ( G4int  ival1,
G4int  ival2,
G4int  ival3,
G4int  ival4,
const char *  char_string 
)
void G4DAWNFILESceneHandler::SendIntDouble3 ( G4int  ival,
G4double  dval1,
G4double  dval2,
G4double  dval3 
)
void G4DAWNFILESceneHandler::SendStr ( const char *  char_string)
void G4DAWNFILESceneHandler::SendStrDouble ( const char *  char_string,
G4double  dval 
)
void G4DAWNFILESceneHandler::SendStrDouble11 ( const char *  char_string,
G4double  dval1,
G4double  dval2,
G4double  dval3,
G4double  dval4,
G4double  dval5,
G4double  dval6,
G4double  dval7,
G4double  dval8,
G4double  dval9,
G4double  dval10,
G4double  dval11 
)
void G4DAWNFILESceneHandler::SendStrDouble2 ( const char *  char_string,
G4double  dval1,
G4double  dval2 
)
void G4DAWNFILESceneHandler::SendStrDouble3 ( const char *  char_string,
G4double  dval1,
G4double  dval2,
G4double  dval3 
)
void G4DAWNFILESceneHandler::SendStrDouble3Str ( const char *  char_string1,
G4double  dval1,
G4double  dval2,
G4double  dval3,
const char *  char_string2 
)
void G4DAWNFILESceneHandler::SendStrDouble4 ( const char *  char_string,
G4double  dval1,
G4double  dval2,
G4double  dval3,
G4double  dval4 
)
void G4DAWNFILESceneHandler::SendStrDouble5 ( const char *  char_string,
G4double  dval1,
G4double  dval2,
G4double  dval3,
G4double  dval4,
G4double  dval5 
)
void G4DAWNFILESceneHandler::SendStrDouble6 ( const char *  char_string,
G4double  dval1,
G4double  dval2,
G4double  dval3,
G4double  dval4,
G4double  dval5,
G4double  dval6 
)
void G4DAWNFILESceneHandler::SendStrDouble6Str ( const char *  char_string1,
G4double  dval1,
G4double  dval2,
G4double  dval3,
G4double  dval4,
G4double  dval5,
G4double  dval6,
const char *  char_string2 
)
void G4DAWNFILESceneHandler::SendStrDouble7 ( const char *  char_string,
G4double  dval1,
G4double  dval2,
G4double  dval3,
G4double  dval4,
G4double  dval5,
G4double  dval6,
G4double  dval7 
)
void G4DAWNFILESceneHandler::SendStrInt ( const char *  char_string,
G4int  ival 
)
void G4DAWNFILESceneHandler::SendStrInt3 ( const char *  char_string,
G4int  ival1,
G4int  ival2,
G4int  ival3 
)
void G4DAWNFILESceneHandler::SendStrInt4 ( const char *  char_string,
G4int  ival1,
G4int  ival2,
G4int  ival3,
G4int  ival4 
)
void G4DAWNFILESceneHandler::SetG4PrimFileName ( )

Definition at line 143 of file G4DAWNFILESceneHandler.cc.

References DEFAULT_G4PRIM_FILE_NAME, G4VisManager::errors, G4cout, G4endl, G4PRIM_FILE_HEADER, and G4VisManager::GetVerbosity().

Referenced by BeginSavingG4Prim().

144 {
145  // g4_00.prim, g4_01.prim, ..., g4_MAX_FILE_INDEX.prim
146  const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
147 
148  // dest directory (null if no environmental variables is set)
149  strcpy ( fG4PrimFileName, fG4PrimDestDir) ;
150 
151  // create full path name (default)
152  strcat ( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME );
153 
154  // Automatic updation of file names
155  for( int i = 0 ; i < fMaxFileNum ; i++) {
156 
157  // Message in the final execution
158  if( i == MAX_FILE_INDEX )
159  {
161  G4cout << "===========================================" << G4endl;
162  G4cout << "WARNING MESSAGE from DAWNFILE driver: " << G4endl;
163  G4cout << " This file name is the final one in the " << G4endl;
164  G4cout << " automatic updation of the output file name." << G4endl;
165  G4cout << " You may overwrite existing files, i.e. " << G4endl;
166  G4cout << " g4_XX.prim and g4_XX.eps " << G4endl;
167  G4cout << "===========================================" << G4endl;
168  }
169  }
170 
171  // re-determine file name as G4DAWNFILE_DEST_DIR/g4_XX.prim
172  if( i >= 0 && i <= 9 ) {
173  sprintf( fG4PrimFileName, "%s%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, "0", i );
174  } else {
175  sprintf( fG4PrimFileName, "%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, i );
176  }
177 
178  // check validity of the file name
179  std::ifstream fin ;
180  fin.open(fG4PrimFileName) ;
181  if(!fin) {
182  // new file
183  fin.close();
184  break;
185  } else {
186  // already exists (try next)
187  fin.close();
188  }
189 
190  } // for
191 
192  G4cout << "=========================================== " << G4endl;
193  G4cout << "Output file: " << fG4PrimFileName << G4endl;
194  G4cout << "Destination directory (current dir if NULL): " << fG4PrimDestDir << G4endl;
195  G4cout << "Maximal number of files in the destination directory: " << fMaxFileNum << G4endl;
196  G4cout << "Note: " << G4endl;
197  G4cout << " * The maximal number is customizable as: " << G4endl;
198  G4cout << " % setenv G4DAWNFILE_MAX_FILE_NUM number " << G4endl;
199  G4cout << " * The destination directory is customizable as:" << G4endl;
200  G4cout << " % setenv G4DAWNFILE_DEST_DIR dir_name/ " << G4endl;
201  G4cout << " ** Do not forget \"/\" at the end of the " << G4endl;
202  G4cout << " dir_name, e.g. \"./tmp/\". " << G4endl;
203  G4cout << "=========================================== " << G4endl;
204 
205 } // G4DAWNFILESceneHandler::SetG4PrimFileName()
const char G4PRIM_FILE_HEADER[]
G4GLOB_DLL std::ostream G4cout
const char DEFAULT_G4PRIM_FILE_NAME[]
static Verbosity GetVerbosity()
#define G4endl
Definition: G4ios.hh:61

Friends And Related Function Documentation

friend class G4DAWNFILEViewer
friend

Definition at line 49 of file G4DAWNFILESceneHandler.hh.


The documentation for this class was generated from the following files: