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G4XXXSceneHandler.hh
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27 // $Id: G4XXXSceneHandler.hh 66870 2013-01-14 23:38:59Z adotti $
28 //
29 //
30 // John Allison 5th April 2001
31 // A template for a simplest possible graphics driver.
32 //?? Lines or sections marked like this require specialisation for your driver.
33 
34 #ifndef G4XXXSCENEHANDLER_HH
35 #define G4XXXSCENEHANDLER_HH
36 
37 //#define G4XXXDEBUG // Comment this out to suppress debug code.
38 
39 #include "G4VSceneHandler.hh"
40 
42 
43  friend class G4XXXViewer;
44 
45 public:
47  const G4String& name);
48  virtual ~G4XXXSceneHandler();
49 
50  ////////////////////////////////////////////////////////////////
51  // Required implementation of pure virtual functions...
52 
53  void AddPrimitive(const G4Polyline&);
54  void AddPrimitive(const G4Text&);
55  void AddPrimitive(const G4Circle&);
56  void AddPrimitive(const G4Square&);
57  void AddPrimitive(const G4Polyhedron&);
58  // Further optional AddPrimitive methods. Explicitly invoke base
59  // class methods if not otherwise defined to avoid warnings about
60  // hiding of base class methods.
61  void AddPrimitive(const G4Polymarker& polymarker)
62  {G4VSceneHandler::AddPrimitive (polymarker);}
63  void AddPrimitive(const G4Scale& scale)
65 
66 protected:
67 
68  static G4int fSceneIdCount; // Counter for XXX scene handlers.
69 
70 private:
71 
72 #ifdef G4XXXDEBUG
73  void PrintThings();
74 #endif
75 
76 };
77 
78 #endif
void AddPrimitive(const G4Polymarker &polymarker)
Definition: G4Text.hh:73
const XML_Char * name
int G4int
Definition: G4Types.hh:78
virtual void AddPrimitive(const G4Polyline &)=0
static G4int fSceneIdCount
G4XXXSceneHandler(G4VGraphicsSystem &system, const G4String &name)
virtual ~G4XXXSceneHandler()
void AddPrimitive(const G4Scale &scale)
void AddPrimitive(const G4Polyline &)